Originally posted by XtremeT13
So... Take away options for the OC to use and make it easier for the DC's to defend. Sounds good. DC's already have more options to defend that OC's... can create your own plays and such. Good DC's can use tags effectively enough that it's not going to hurt them a ton having pass plays out of GL, but will give the OC's a little extra to try and get some kind of advantage here and there.
I wish we could create our own offensive plays to run, maybe like 2 custom plays in a playbook. good DC's will tag dots according to how they appear to be used, so the type of formation shouldn't matter 100%.
Yes. Considering it's a 1000 times easier to OC than DC in this game, I don't see the problem. I do both at the WL level.
You can forget about creating O plays. That ship sailed a long time ago. Once they nerfed DPC, that showed everyone what direction the game designers preferred. Too much creation equated to too many opportunities for exploitation, which is ultimately why DPC got neutered.
The problem with Goalline and Big I is that they are overpowered. Any Joe Bob can throw together a gameplan where you just run outside runs out of those formations all game long and expect to score a few TDs. Taking those formations away would breathe life back into OCing and DCing as well. JMO
So... Take away options for the OC to use and make it easier for the DC's to defend. Sounds good. DC's already have more options to defend that OC's... can create your own plays and such. Good DC's can use tags effectively enough that it's not going to hurt them a ton having pass plays out of GL, but will give the OC's a little extra to try and get some kind of advantage here and there.
I wish we could create our own offensive plays to run, maybe like 2 custom plays in a playbook. good DC's will tag dots according to how they appear to be used, so the type of formation shouldn't matter 100%.
Yes. Considering it's a 1000 times easier to OC than DC in this game, I don't see the problem. I do both at the WL level.
You can forget about creating O plays. That ship sailed a long time ago. Once they nerfed DPC, that showed everyone what direction the game designers preferred. Too much creation equated to too many opportunities for exploitation, which is ultimately why DPC got neutered.
The problem with Goalline and Big I is that they are overpowered. Any Joe Bob can throw together a gameplan where you just run outside runs out of those formations all game long and expect to score a few TDs. Taking those formations away would breathe life back into OCing and DCing as well. JMO






























