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Forum > Goal Line Blitz > Is GLB a MMORPG or Football Sim?
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jdbolick
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There actually used to be RPG elements to GLB. Back in the day some agents created press releases or posted "in character."
 
AirMcMVP
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Follow up question to the OP...

Does it matter?
 
Jiddy78
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podger, there were some of us that role played our players (in the traditional sense of the words as you envision here) back in the day. I gave each of my first players a shtick and would roleplay them heavily in their respective league forums way back when the game started and remember more than a few doing the same...

That kind of stuff didn't last long though...and really, was fairly rare even in those days where it was more common...so it was never really a prominent part of the game...which is kind of expected cuz this game has a unique customer mix that had a range from diehard sports fan to RPG guru that you typically don't see overlap...IE: Madden guy playing with Final Fantasy Guy...


 
jdbolick
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Yeah, you and Grid were the two I was thinking of.
 
chriscuster
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The answer is, "Yes"
 
podger1001
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Originally posted by AirMcMVP
Follow up question to the OP...Does it matter?

I think it does from an overall game perspective. Look at Jiddy's comment regarding where the RPG aspect was. I've been around since S2 and remember that stuff too. And I think the management vision was perhaps to have it play a more robust part of the game. MMORPG is still in the logo.

It matters for this reason. If GLB was conceived as a MMORPG and is still a RPG of sorts to most people, then the build your player over time model is consistent with that. If however GLB has morphed and is now really basically just a football sim engine, is it time to examine whether the current build process over a long time still makes sense. Or perhaps whether incorpating the VPB into the game and letting people build a dot to any 40 day increment they choose would be worhtwhile. If people still want to play lvl 1 dots let them, if people want to build to lvl 73 day 48 in anticipation of being level 79 day 1 of the following season let them.

This isn't revolutionary. We already went through the APD a few years back. It wasn't met with a mass exodus from the game. It was hailed as because one of the main complaints was the amount of time it took to develop a player.

So if it is a RPG, then I get the build process time. And I guess in theory I should enjoy it. But truth is lower level games are unwatchable and mainly include no game planning whatsoever. At least in GLB2 you could in theory create a dot and not even sign him to a team and just let him sit around until you've got all the SP and then go play him. In GLB1 you have to go through the tedious task of training and applying SP every several days for a year or you ruin the build. I think the buld process is a relic of the time when there was a RPG vision for the game.
 
dbreeze
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It has always been about football game simulation for me. Some RPG stuff to the extent it represents a real world growth and career of a player,coach, team, etc. is OK, but, a quality game engine to try to execute what I want the way I want on the Football field is what it's about.
 
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I put on my jersey and helmet...
 
tpaterniti
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Originally posted by podger1001
Interesting to see how different people define the game/experience. I guess I always viewed the forums as more of a community aspect of the sim (same as message boards for your favorite sports team). Definitely agree "networking" in the game is important, though not sure I would categorize that more as a RL thing than a sim or RPG game thing though would see how it could be called MMO. Whatever it's called, I'd think it exists outside the build process for the most part - though will concede that a subset of the community does exchange build advice/critiques/chest thumping.


What I mean is that there is no single player version of this game so aside from the D leagues you have to interact with others if you hope to play at all. Most other MMOs you can play almost exclusively by yourself. On GLB you can't play by yourself at all.
 
ACES
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Originally posted by tpaterniti
What I mean is that there is no single player version of this game so aside from the D leagues you have to interact with others if you hope to play at all. Most other MMOs you can play almost exclusively by yourself. On GLB you can't play by yourself at all.


the hell you can't, i rather enjoy less people involved in my gaming
unless of course you are a narcissist or an egotist then your statement is spot on
Edited by ACES on Dec 12, 2013 20:36:41
Edited by ACES on Dec 12, 2013 20:35:17
Edited by ACES on Dec 12, 2013 20:34:51
 
Theo Wizzago
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Originally posted by tpaterniti
What I mean is that there is no single player version of this game so aside from the D leagues you have to interact with others if you hope to play at all. Most other MMOs you can play almost exclusively by yourself. On GLB you can't play by yourself at all.


I knew someone who did for a long time before inviting me along... then it was just us 2. He owned the team, all the players, was the GM, the CEO, the OC, and the DC. Why he ever wanted me along for running the ST's, I'll never know. Haven't seen him around for some time. But I appreciated what he did, for sure. But, to go against what you said, you COULD do everything by yourself and not interact with the rest of the world if you wanted to.
 
BagO'Chips
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Originally posted by ACES


the hell you can't, i rather enjoy less people involved in my gaming
unless of course you are a narcissist or an egotist then your statement is spot on


Sup Miltown
 
tpaterniti
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Originally posted by Theo Wizzago
I knew someone who did for a long time before inviting me along... then it was just us 2. He owned the team, all the players, was the GM, the CEO, the OC, and the DC. Why he ever wanted me along for running the ST's, I'll never know. Haven't seen him around for some time. But I appreciated what he did, for sure. But, to go against what you said, you COULD do everything by yourself and not interact with the rest of the world if you wanted to.


When I said it originally a few pages back, I added "unless you are very rich". For most people, myself included, while it is technically possible to play by myself, I could never afford to make a team full of my own players.

And GLB is definitely an RPG. There are two types of RPGs, story based and fighting. GLB is like a fighting RPG except it's sports instead of fighting. A story RPG is usually forum based and users create their own character and flesh him out by writing stories or narrative. In a fighting RPG players pick their class of player, then give him points and specialize his skills in different areas, often with the intent of playing a role in a larger party (e.g. making a healer, a heavy fighter, a long range fighter, a thief or spy, and so on. The role playing is in the specialization of your skills, and I guess you envision yourself as that character, or if you could be a character, the one you make is what you would be, which is slightly different than imagining yourself as him, but either way it's a form of role playing. You walk around usually in a group with other people and work together to defeat foes, pick up items, gain XP and develop more skills.

GLB has simply re-imagined this. Instead of classes you pick positions. Instead of choosing spells and abilities, you choose veteran and special abilities related to football. Instead of specializing to be in a 4 or 5 person party, you specialize to fit into a team or an offense or defense or special teams unit. Instead of walking around and fighting with your party, you play games against other teams, and you do indeed gain XP, which allows you to improve your skills and learn new abilities.

So to me GLB is a pretty close reimagination of a fighting RPG, but I suppose I must concede that unlike in those RPGs, you don't actually do the action, you plan it out in advance and then it is simmed. So obviously there is a big sim element to GLB, but since you are still building your player and working in teams to defeat opponents there is still a huge RPG element to it.
 
podger1001
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Originally posted by tpaterniti
And GLB is definitely an RPG. There are two types of RPGs, story based and fighting. GLB is like a fighting RPG except it's sports instead of fighting...So to me GLB is a pretty close reimagination of a fighting RPG, but I suppose I must concede that unlike in those RPGs, you don't actually do the action, you plan it out in advance and then it is simmed. So obviously there is a big sim element to GLB, but since you are still building your player and working in teams to defeat opponents there is still a huge RPG element to it.


Difference to me is most of us didn't grow up as a band of thugs or soldiers or wizards. Sports is different. Either GLB should have committed to giving the player a life off the field or should recognize that most people are (now anyway) here for the sim (or whatever it is to them - MMO, RPG). A great many people here grew up playing the sport (organzied or backyard), watching the sport, following stats closely (i.e. fanstasy football) and playing stats based sims or Madden games.

While peopel have said the game means this or that to them, nobody has said and that is why the 400 day development cycle is so intregral to my GLB experience. To me, the powers that be need to think about the dictomy between the initial vision of the game and it's organic evolution. And the impact that has on how they develope/manage the game going forward.

Think of the two agent groups: newbies and vets. The newbies are cast into a world where there is little official online explaination of the game and what is there is many times completely dated. They create a dot and most likely find themselves on a CPU team (at worst) or a haf populated human where everyone has no cares. They stumble through the build process only to realize that (a) the build process takes 400 days until there dot is fully built out and (b) they've already screwed up their build and must reset that clock and (c) they lost 30% of their money for doing so. And you wonder why it is tough to find new players. Vets realize how to build and the time commitment and generally start a pipeline of players (after serving their 400 day sentence of course). Then Vets immediately go through the tedium of training and development with zero cares on team that has zero cares for game planning (not every agent and team/owner/coordinator - but a great many).

Could you image pulling Madden out of the box for the first time and having no instruction manual available, none built into the software, finding it will take 400 days till you can play the top level players (i.e. here's a bunch of peee wee football players knock yourself, in 57 days you can download some junior high teams to play games with) and link to google saying if you want to know how to play go search for it? That's just about what we've got here.

IMO, the failure of GLB management to realize this is mostly about the sim and only loosely a RPG, MMO or MMORPG game is hurting/has hurt its growth. Again, there is not necessarily a right or wrong as much as opinion. That's what am trying to gauge. If the majority of people think it is a RPG and enjoy the build process over time then I think management has it right. If they are here for the sim, then I don't think incoporating the VPB into the game and letting the agent choose if they want to build a day 0, day 40,...day 280 dot is a bad thing. Adding a detailed manual on using the VPB to support new players would be a no brainer addition.

This year for Christmas when I give the kids their gifts, I'll be sure to tell them they can only remove the 1/400th of the wrapping paper each day for the next 400 days and then we'll take them out of the box and start playing. Can someone please remind me before I wrap them to make sure I remove the the assembly instructions.

 
ACES
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podger1001

as far as I'm concerned you have nailed it. You have won GLB.
 
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