You would be a great mod TN. I don't think anyone could argue with that.
Forum > Goal Line Blitz > New Game Flex Costs
Originally posted by threadkiller
You would be a great mod TN. I don't think anyone could argue with that.
That might ruin my rep worse than it already is
You would be a great mod TN. I don't think anyone could argue with that.
That might ruin my rep worse than it already is

spindoctor02
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Originally posted by DigitalDaggers
Originally posted by yello1
Whats the set up gonna be? Team cost, team maintenance? Dot cost, Dot maintenance? Side expenses like scrims or CEQ?
Need to determine what flex I am buying today.
Teams are 500 flex a season.
Player Creation Cost: http://img440.imageshack.us/img440/2752/mfqk.png
No equipment so no equipment costs.
...will add more info soon...
What about boosting costs (price per boost, total number of boosts to reach maximum level)?
Originally posted by yello1
Whats the set up gonna be? Team cost, team maintenance? Dot cost, Dot maintenance? Side expenses like scrims or CEQ?
Need to determine what flex I am buying today.
Teams are 500 flex a season.
Player Creation Cost: http://img440.imageshack.us/img440/2752/mfqk.png
No equipment so no equipment costs.
...will add more info soon...
What about boosting costs (price per boost, total number of boosts to reach maximum level)?
Originally posted by BadBuc99
What is the cost of boosting a dot, if there is boosting?
Originally posted by spindoctor02
What about boosting costs (price per boost, total number of boosts to reach maximum level)?
No boosting in GLB2
What is the cost of boosting a dot, if there is boosting?
Originally posted by spindoctor02
What about boosting costs (price per boost, total number of boosts to reach maximum level)?
No boosting in GLB2

spindoctor02
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Originally posted by DigitalDaggers
Originally posted by Team Nucleus
No boosting in GLB2
wrong.
nm...
Originally posted by Team Nucleus
No boosting in GLB2

wrong.
nm...

Edited by spindoctor02 on Nov 29, 2013 22:41:06
Originally posted by spindoctor02
What about boosting costs (price per boost, total number of boosts to reach maximum level)?
125 flex per boost.
each boost gives you 2000 skill points.
12 skill point boosts available in a career.
if you buy all 12 boosts your career is extended 10 games and you get 5000 extra skill points.
29000 skill points and 10 extra games for 1500 flex
note: HB POSITION
What about boosting costs (price per boost, total number of boosts to reach maximum level)?
125 flex per boost.
each boost gives you 2000 skill points.
12 skill point boosts available in a career.
if you buy all 12 boosts your career is extended 10 games and you get 5000 extra skill points.
29000 skill points and 10 extra games for 1500 flex
note: HB POSITION
Edited by DigitalDaggers on Nov 29, 2013 22:45:01
Edited by DigitalDaggers on Nov 29, 2013 22:41:43
Originally posted by DigitalDaggers
wrong.
That's the 1st I've heard anythin' about boostin' in GLB2....I've never seen it mentioned and figured that's why the lower return on retirement
wrong.
That's the 1st I've heard anythin' about boostin' in GLB2....I've never seen it mentioned and figured that's why the lower return on retirement

Achelon
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Originally posted by Team Nucleus
That's the 1st I've heard anythin' about boostin' in GLB2....I've never seen it mentioned and figured that's why the lower return on retirement
Bort will always give you options to give him money
That's the 1st I've heard anythin' about boostin' in GLB2....I've never seen it mentioned and figured that's why the lower return on retirement

Bort will always give you options to give him money
spindoctor02
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Originally posted by DigitalDaggers
Originally posted by spindoctor02
What about boosting costs (price per boost, total number of boosts to reach maximum level)?
125 flex per boost.
each boost gives you 2000 skill points.
12 skill point boosts available in a career.
if you buy all 12 boosts your career is extended 10 games and you get 5000 extra skill points.
So, for a 150 flex player (QB, HB, LB), it'd cost 150+1500 = 1650 flex for a career, with a return of 495 flex upon retirement? Also, 1600 for a 100 flex player, and 1550 for a 50 flex player?
Or is the boosting cost different for each tier of player?
Originally posted by spindoctor02
What about boosting costs (price per boost, total number of boosts to reach maximum level)?
125 flex per boost.
each boost gives you 2000 skill points.
12 skill point boosts available in a career.
if you buy all 12 boosts your career is extended 10 games and you get 5000 extra skill points.
So, for a 150 flex player (QB, HB, LB), it'd cost 150+1500 = 1650 flex for a career, with a return of 495 flex upon retirement? Also, 1600 for a 100 flex player, and 1550 for a 50 flex player?
Or is the boosting cost different for each tier of player?
Originally posted by CyberNinja
Bort will always give you options to give him money
Originally posted by CyberNinja
I like how you guys used my pricing system I suggestion 3 years ago
Did you get compensated for your implemented idea?
Bort will always give you options to give him money
Originally posted by CyberNinja
I like how you guys used my pricing system I suggestion 3 years ago

Did you get compensated for your implemented idea?

Originally posted by spindoctor02
So, for a 150 flex player (QB, HB, LB), it'd cost 150+1500 = 1650 flex for a career, with a return of 495 flex upon retirement? Also, 1600 for a 100 flex player, and 1550 for a 50 flex player?
Or is the boosting cost different for each tier of player?
centers are 900 flex for 29000 skill points/10 extra games
So, for a 150 flex player (QB, HB, LB), it'd cost 150+1500 = 1650 flex for a career, with a return of 495 flex upon retirement? Also, 1600 for a 100 flex player, and 1550 for a 50 flex player?
Or is the boosting cost different for each tier of player?
centers are 900 flex for 29000 skill points/10 extra games
Achelon
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Originally posted by Team Nucleus
Did you get compensated for your implemented idea?
Bort gave me a reach around.
Did you get compensated for your implemented idea?

Bort gave me a reach around.
QB/HB/LB = 29000 skill points and 10 extra games for 1500 flex
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FB/WR/TE/CB/FS/SS/DE = 29000 skill points and 10 extra games for 1200 flex
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OT/G/C/DT/K/P = 29000 skill points and 10 extra games for 900 flex
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FB/WR/TE/CB/FS/SS/DE = 29000 skill points and 10 extra games for 1200 flex
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OT/G/C/DT/K/P = 29000 skill points and 10 extra games for 900 flex
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