Originally posted by Shöcks
pls name the said situation that essentially "NEVER HAPPENS"
and pls name 12 bonuses that are better for a CB...
WR gets his hands on the ball but drops the pass and the CB gets a shot at it. INTs are about jumping the route, if you're playing on aggressive to get picks, you're rarely in any kind of position to take that roll let alone actually pass it, the Catch Ball will help you for that instance, but it does absolutely nothing on the other 99/100 targets. It's not nothing, it's almost nothing that takes up space that something much better could be in.
12 better bonuses, let's see here.....
Make Tackle%
Avoid Fake%
Deflect Ball %
Intercept %
Deflect % x2
Intercept % x2
Force Fumble %
Make Tackle % x2
Swat Ball
Super Vision
Sticky Hands
First Step
Shut down coverage
Avoid Fake % x2
Force Fumble % x2
Change Direction
Closing Speed
There's 17, or 12 if you don't want to count the second pieces of other % stuff that is still worth more than the first piece of Catch Ball%.
pls name the said situation that essentially "NEVER HAPPENS"
and pls name 12 bonuses that are better for a CB...
WR gets his hands on the ball but drops the pass and the CB gets a shot at it. INTs are about jumping the route, if you're playing on aggressive to get picks, you're rarely in any kind of position to take that roll let alone actually pass it, the Catch Ball will help you for that instance, but it does absolutely nothing on the other 99/100 targets. It's not nothing, it's almost nothing that takes up space that something much better could be in.
12 better bonuses, let's see here.....
Make Tackle%
Avoid Fake%
Deflect Ball %
Intercept %
Deflect % x2
Intercept % x2
Force Fumble %
Make Tackle % x2
Swat Ball
Super Vision
Sticky Hands
First Step
Shut down coverage
Avoid Fake % x2
Force Fumble % x2
Change Direction
Closing Speed
There's 17, or 12 if you don't want to count the second pieces of other % stuff that is still worth more than the first piece of Catch Ball%.






























