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Forum > FAQ's, Player Guides and Newbie Help > Will +5% Catch Ball Chance AE work for Corners?
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Fumanchuchu
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Originally posted by Shöcks
pls name the said situation that essentially "NEVER HAPPENS"

and pls name 12 bonuses that are better for a CB...


WR gets his hands on the ball but drops the pass and the CB gets a shot at it. INTs are about jumping the route, if you're playing on aggressive to get picks, you're rarely in any kind of position to take that roll let alone actually pass it, the Catch Ball will help you for that instance, but it does absolutely nothing on the other 99/100 targets. It's not nothing, it's almost nothing that takes up space that something much better could be in.

12 better bonuses, let's see here.....

Make Tackle%
Avoid Fake%
Deflect Ball %
Intercept %
Deflect % x2
Intercept % x2
Force Fumble %
Make Tackle % x2
Swat Ball
Super Vision
Sticky Hands
First Step
Shut down coverage
Avoid Fake % x2
Force Fumble % x2
Change Direction
Closing Speed

There's 17, or 12 if you don't want to count the second pieces of other % stuff that is still worth more than the first piece of Catch Ball%.
 
empty3
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Originally posted by Fumanchuchu
WR gets his hands on the ball but drops the pass and the CB gets a shot at it. INTs are about jumping the route, if you're playing on aggressive to get picks, you're rarely in any kind of position to take that roll let alone actually pass it, the Catch Ball will help you for that instance, but it does absolutely nothing on the other 99/100 targets. It's not nothing, it's almost nothing that takes up space that something much better could be in.

12 better bonuses, let's see here.....

Make Tackle%
Avoid Fake%
Deflect Ball %
Intercept %
Deflect % x2
Intercept % x2
Force Fumble %
Make Tackle % x2
Swat Ball
Super Vision
Sticky Hands
First Step
Shut down coverage
Avoid Fake % x2
Force Fumble % x2
Change Direction
Closing Speed

There's 17, or 12 if you don't want to count the second pieces of other % stuff that is still worth more than the first piece of Catch Ball%.


disagree with make tackle force fumble closing speed and super vison but deflect 2% is a different bonus then deflect 3%
 
Jampy2.0
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Originally posted by empty3
disagree with make tackle force fumble closing speed and super vison but deflect 2% is a different bonus then deflect 3%


omg shut up dude
 
Jampy2.0
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gross exaggeration imo
 
fogie55
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Originally posted by Gambler75
My understanding of it ... aggressive ball hawk type, go +int% only.
Semi-aggressive deflect/int guy, +catch% starts to have some value.

Reasoning: Wish I could find a link to the Bort Q&A where he broke down the 'order of operations' on a pass reception, but here's my recollection of it:
1) Defender breaks underneath the pattern = interception attempt, +int % applies, +catch% doesn't.
2) Contested catch roll - proximity counts against the receiver.
3) Interception roll - if the DB wins #2, he gets an interception attempt - however it's a much harder roll than 1, due to the receiver's proximity counting against the DB now. For this roll, both int% and catch% apply.

That's my recollection of it ... but with no Wiki search of the Q&As, can't find / quote it.


in between 1 and 2 is a deflection attempt if there is going to be one--which is relevant because if the CB is close enough and has the skills to get at an INT after the contested catch, he most likely going to deflect it beforehand, thereby robbing himself of an opportunity to INT.

so basically balls are either picked off on the first try, deflected, or caught/dropped by the receiver. picks on that 2nd roll are probably so rare that it does indeed make the catch% EQ nearly worthless.
 
STEEL CURTA1N
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Originally posted by Shöcks
Jump Catch SA does not work on defense, but there is no way Catch Ball % doesn't work on defense...


proof please
 
TJ Spikes
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I pulled the quote a while back in the build advice forum. On my phone ATM, but cb% does work in defense. it's rare that it would help tho. It only works when the receiver bobbles the catch without it being deflected--like when a HB doesn't catch a screen pass cleanly. WRs occasionally do the same thing but it's much less common

Basically look at the number of WR drops, and subtract however many KLs, and that's how many chances per season you'll get for a catch ball roll.

edit
http://goallineblitz.com/game/forum_thread.pl?thread_id=4976524&page=1#46174565
Edited by TJ Spikes on Nov 23, 2013 08:27:58
Edited by TJ Spikes on Nov 23, 2013 08:11:17
Edited by TJ Spikes on Nov 23, 2013 07:57:01
Edited by TJ Spikes on Nov 23, 2013 07:19:40
 
AC
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Originally posted by STEEL CURTA1N
proof please


I have 5 in jump catch on my cb. I'm not sure if the description is referring to a missed jump catch by the WR, or a made jump catch intetception... http://goallineblitz.com/game/replay.pl?game_id=2439347&pbp_id=2969978

 
Jampy2.0
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Originally posted by STEEL CURTA1N
proof please


Bort quote, but i can't find it atm.
 
Bane
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Originally posted by Fumanchuchu
Seriously folks, the answer is NO, grabbing a piece of Catch Ball% for a CB is ALWAYS STUPID. Whether or not there's a chance it helps in some situation that essentially NEVER HAPPENS has no bearing on the fact that there are at LEAST 12 AEQ bonuses that would better suit any CB.

Any good CB who has Catch Ball% could have been better with something else.


^ facts

but I agree that Originally posted by Shöcks
Jump Catch SA does not work on defense
and I know I seen a bort quote but don't feel like looking for it either

 
Donk3yMan
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Is there anybody else in this thread with over 5 (out of 18) interception DBs with catch ball % on their homepage?

My opinion of it comes from the experience of careful analysis of many different interception builds at different levels over the last 10 seasons. You guys are free to say that it is worthless though.
Edited by Donk3yMan on Nov 23, 2013 16:26:34
 
Mob-6
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I had it on my two CBs that played in WL, one guy led Alpha in picks. If your goal is to dominate in picks, you have to have catch ball % because it helps more than anything, but pick %. What are top WR catch rates? 60%? 50%? Any CB worth his salt will be right on the WR and thus when the WR fails to catch the ball that 40% or 50% of the time, the CB will be in position to take the ball when the WR fails the catch check. Game over.
 
Bane
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win
 
Donk3yMan
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Basically, guys that have experimented with it on elite builds at the top levels are proponents of using it for the express purpose of getting picks.

Those who are speculating say it is worthless.
 
oaklandraider
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Jump Catch / One Hand Catch do not work on defense. Bort confirmed it in a recent Q&A. It was a guy on one of my teams that asked it, as we were considering taking it, so I remember it very well.

the CB% debate is interesting.
I think it does have an impact for INT CBs, based on what I have seen.

And for those who dont like it, then I guess you are not taking Sticky Hands on your INT CBs either ?
Because SH is simply a bonus to catching with a bit of clutch thrown in for good measure.
 
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