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hatchman
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Originally posted by Theo Wizzago
Originally posted by Dustin.

I don't think this is a fair answer to the problem.

Everyone knows the playcalling can be quite terrible in last second situations in casual games.

Bort needs to fix up the coding. People still pay to play when it comes to casual, just because they don't have or want to invest the time to play regular doesn't mean they should have to sit through a series of bad play calling because Bort didn't do it right the first time around.


Yeah. It's bad business to punish your customers just because they don't buy the "gold package". There's already a built in lack of game control as far as setting up your AI's in casual... bad endgame logic shouldn't be a part of the problem as well. +1


+1 for the OP
 
fogie55
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Originally posted by hatchman
this has to be one of the worst posts I have ever seen you make Fogie55


why? if you start changing all the things that make Casual casual, then why have the distinction?

Originally posted by sehorn31
+1 Casual cost the same as a Regular Team.


1) this isn't true. regular teams cost slightly more over the first two seasons of ownership. 2) the point is that the idea of casual is not to have to control "advanced" settings like when to spike the ball, when to kick a FG etc.

it would be one thing to add some limited AI to casual teams, but it sounds like the OP and other people want the game to automatically make the best call without the owner setting the AI to do so-- in other words, give casual teams something that regular teams don't have. where does it end?
 
hatchman
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Originally posted by fogie55
Originally posted by hatchman

this has to be one of the worst posts I have ever seen you make Fogie55


why? if you start changing all the things that make Casual casual, then why have the distinction?

Originally posted by sehorn31

+1 Casual cost the same as a Regular Team.


1) this isn't true. regular teams cost slightly more over the first two seasons of ownership. 2) the point is that the idea of casual is not to have to control "advanced" settings like when to spike the ball, when to kick a FG etc.

it would be one thing to add some limited AI to casual teams, but it sounds like the OP and other people want the game to automatically make the best call without the owner setting the AI to do so-- in other words, give casual teams something that regular teams don't have. where does it end?


I don't think changing the end game logic to be a little more realistic is asking for the big drastic change you are portraiting it to be. the OP isn't asking to get owners the ability to change anything. all he is asking is for Bort and Co. to address some freaking retarded decisions the sim makes. such as spiking the ball on 3rd down with alot of time left on the clock. instead the logic should have ran a rushing play and ate up some clock and then kicked the fieldgoal. it is basic common sense. and the usual frigged up answer of if you do not like it then don't play casual is getting old and decrepid.
 
sunder B
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Fogie,

Nobody in casual wants control. They just want severely flawed logic repaired.

 
Bane
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Originally posted by hatchman
you sort of lost me so this happened on a regular rookie team. one that uses the AI? If so then wouldn't the problem be with whoever the OC is? because unless I am mistaken if a OC wants he/she can add inputs to make the end of half and end game work however they want.


Please tell me where the inputs are for Time Outs?

Shit has been eluding me for 20+ seasons apparently
 
Bane
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Originally posted by hatchman
this has to be one of the worst posts I have ever seen you make Fogie55


Yours in response to my post wasn't much better

Unless there is actually an output of "call a time out" and I just never noticed
 
hatchman
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Originally posted by Bane
Originally posted by hatchman

this has to be one of the worst posts I have ever seen you make Fogie55


Yours in response to my post wasn't much better

Unless there is actually an output of "call a time out" and I just never noticed


actually if you use the 2nd quarter and 4rth quarter specific inputs. you can dictate how the end of half and end of game logic is ran. I really don't know how to explain it without using a huge wall of text though. but you can set up individual inputs for different amounts of time on the clock. and also how you want to run certain plays at certain times such as the spike the ball, QB kneel, running out the clock or whatever you want to basically do. if you open up the inputs you can change the amounts of times and field positions the amount of timeouts your team has and the opponents timeouts and so on. and all of these will also adjust your teams end of half and end game logic.

also Bane instead of trying to just be argumentative. you should have read my post and saw that I was asking you. if it was a regular team with a regular AI. and then I simply stated. that instead of it being the games end game logic that had a problem. that it could have been the OCs lack of actually working on the inputs for the end game logic. so you must have been the OC and took what I said as a crack on you. which it wasn't meant to be.
 
Bane
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Originally posted by hatchman
actually if you use the 2nd quarter and 4rth quarter specific inputs. you can dictate how the end of half and end of game logic is ran. I really don't know how to explain it without using a huge wall of text though. but you can set up individual inputs for different amounts of time on the clock. and also how you want to run certain plays at certain times such as the spike the ball, QB kneel, running out the clock or whatever you want to basically do. if you open up the inputs you can change the amounts of times and field positions the amount of timeouts your team has and the opponents timeouts and so on. and all of these will also adjust your teams end of half and end game logic.

also Bane instead of trying to just be argumentative. you should have read my post and saw that I was asking you. if it was a regular team with a regular AI. and then I simply stated. that instead of it being the games end game logic that had a problem. that it could have been the OCs lack of actually working on the inputs for the end game logic. so you must have been the OC and took what I said as a crack on you. which it wasn't meant to be.


Where is the outputs "call a time out "

I just can't seem to locate it !!!!!!
 
Bane
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Or the one that is "don't call a time out, run the ball and kill the clock"
 
Bane
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faik none of these exist, which is what I was explaining. The offense called a timeout with 1:46 left on the clock and LEADING

Does not matter if regular or casual, there is NO control over TO's , and the end of game logic is crap.
 
Bane
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Last thing I need is a lesson from Hatchman on how OAI's work.

Am well aware of the inputs and all the scenarios. Ya, I have them all in there.
But only Bort controls time out logic...and they are always called at the end of games in GLB....so yea it needs fixing

+1
 
hatchman
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Bane you really need to learn reading comprehension. The thread is about end game logic. Not solely about timeouts. I understand there is no input to call timeouts. And I have no way of knowing how much knowledge you have with AIs. I have never been on a team with you and hopefully I never will. So my posts weren't trying to belittle you or talk down to you. I was simply trying to help you out if you didn't know about the inputs and quarter specific inputs. In your situation all I would know to do is have end game inputs that cover the time frames up until the time you feel you need to kick the FG no matter what down it was. By actually having situational inputs that cover the timeframe. You could theoretically push the sim into calling timeouts relatively close to when you want them called. But it wouldn't be a exact science and would entail a lot of extra work on a AI to see if it would work to the point of it being useful.
 
Bane
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Originally posted by hatchman
Bane you really need to learn reading comprehension. The thread is about end game logic. .


You need to take your own advice . Start by reading the title of the thread (be it original or not, read what it says now)

After you spend 45 minutes trying to comprehend the meaning of the title, come back to me with another wall of text that proves how much of an asshat you are.
 
Bane
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Then once you realize the thread title is all about end of game time management logic, read my post again, apparently you quoted it but never comprehended itOriginally posted by Bane
It's not only casual


Offense had ball inside the 10, leading by 4. Ran a play, and called a timeout. There was 1:45 left (or something close to that)

I mean really, what offense is gonna call a timeout in that situation ? Run the damn clock down or make the opponent waste a TO



Think really hard about my last sentence.... "What offense is gonna call a timeout in that situation? "

Once the smoke clears, try giving another wall of text on how inputs could control when an offense that is leading by 4 and have ball inside the 10 with less than 2 minutes left can control when a TO is called?
Edited by Bane on Sep 1, 2013 11:51:38
 
Bane
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And again, +1 to suggestion
 
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