Personally I think if you are going to add an attribute VA to anything it should very rarely be taken to 15 anyway.
Forum > Goal Line Blitz > All Linemen should have 15 in Work Warrior VA
jdbolick
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Originally posted by Nokturnus
Personally I think if you are going to add an attribute VA to anything it should very rarely be taken to 15 anyway.

Personally I think if you are going to add an attribute VA to anything it should very rarely be taken to 15 anyway.

Originally posted by Nokturnus
Personally I think if you are going to add an attribute VA to anything it should very rarely be taken to 15 anyway.
what the fuck did i just read?
Originally posted by jdbolick

Personally I think if you are going to add an attribute VA to anything it should very rarely be taken to 15 anyway.
what the fuck did i just read?
Originally posted by jdbolick

Nokturnus
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Originally posted by jdbolick

Originally posted by ProfessionalKop
Originally posted by Nokturnus
Personally I think if you are going to add an attribute VA to anything it should very rarely be taken to 15 anyway.
what the fuck did i just read?
Originally posted by jdbolick

I'll put it this way. What is the actual, in the sim difference between 160.89 and 160.31? If that matters, then facepalm.

Originally posted by ProfessionalKop
Originally posted by Nokturnus
Personally I think if you are going to add an attribute VA to anything it should very rarely be taken to 15 anyway.
what the fuck did i just read?
Originally posted by jdbolick

I'll put it this way. What is the actual, in the sim difference between 160.89 and 160.31? If that matters, then facepalm.
Originally posted by Nokturnus
I'll put it this way. What is the actual, in the sim difference between 160.89 and 160.31? If that matters, then facepalm.
wut. if you go to 15 you get like +4 or like +6. 6 speed is the difference between a diving tackle for a 4 yard gain and a 99 yard touchdown with you slowly pulling away from a CB or safety.
i usually only go with blocking or vision except on a blitzing LB where ill use quick and/or trackstar.
not taking it to 15 just seems silly unless its your last VA and youll just bring it to 11/12
I'll put it this way. What is the actual, in the sim difference between 160.89 and 160.31? If that matters, then facepalm.
wut. if you go to 15 you get like +4 or like +6. 6 speed is the difference between a diving tackle for a 4 yard gain and a 99 yard touchdown with you slowly pulling away from a CB or safety.
i usually only go with blocking or vision except on a blitzing LB where ill use quick and/or trackstar.
not taking it to 15 just seems silly unless its your last VA and youll just bring it to 11/12
Nokturnus
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If an attribute is at 100 natural (for rounding reason's sake) each additional VA point is only .5%, which translates to .5 in the attribute. If the difference there in the attribute from 14 to 15 is 160.31 and 160.89 then there was no reason to go to 15.
If the attribute VA is something like speed and it is only a .3% per level usually you should be even stingier and figure out where 15 will take you in that attribute and minus percentages until you are still inside that whole number (160.1-160.99) with the least investment in that VA.
Still, I don't understand the face palm.
If it is a secondary or tertiary attribute, those attribute VA points should be scrutinized even further.
If the attribute VA is something like speed and it is only a .3% per level usually you should be even stingier and figure out where 15 will take you in that attribute and minus percentages until you are still inside that whole number (160.1-160.99) with the least investment in that VA.
Still, I don't understand the face palm.
If it is a secondary or tertiary attribute, those attribute VA points should be scrutinized even further.
Edited by Nokturnus on Aug 5, 2013 13:42:14
jdbolick
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Originally posted by Nokturnus
I'll put it this way. What is the actual, in the sim difference between 160.89 and 160.31? If that matters, then facepalm.
You get the exact same benefit from the 1st that you do from the 15th.
I'll put it this way. What is the actual, in the sim difference between 160.89 and 160.31? If that matters, then facepalm.
You get the exact same benefit from the 1st that you do from the 15th.
Nokturnus
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Originally posted by jdbolick
You get the exact same benefit from the 1st that you do from the 15th.
I understand that as far as it not being a diminishing return but if the 14th and 15th VA point doesn't actually bring the attribute up a whole point does it in fact have an effect in the sim?
naturally, tackling any 2 VAs is going to bring it up a point but if the 14th takes it to 160.21 there is no point in the 15th since it won't take it over 161 is my argument for the situation.
You get the exact same benefit from the 1st that you do from the 15th.
I understand that as far as it not being a diminishing return but if the 14th and 15th VA point doesn't actually bring the attribute up a whole point does it in fact have an effect in the sim?
naturally, tackling any 2 VAs is going to bring it up a point but if the 14th takes it to 160.21 there is no point in the 15th since it won't take it over 161 is my argument for the situation.
Edited by Nokturnus on Aug 5, 2013 13:46:24
i really dont get what youre saying. when you run out of VA ideas and you want like 6 extra blocking, why not get the VA and boost your blocking? same goes for returners. might as well throw trackstar on your returners.
im not a big fan of the attribute VAs but as a last/2nd last choice, i say go for it. i like when my coverage LBs and DBs have football genius. i like my linemen to get great blocker. i think its a big help when you dont really want any other VA.
im not a big fan of the attribute VAs but as a last/2nd last choice, i say go for it. i like when my coverage LBs and DBs have football genius. i like my linemen to get great blocker. i think its a big help when you dont really want any other VA.
Originally posted by Nokturnus
I understand that as far as it not being a diminishing return but if the 14th and 15th VA point doesn't actually bring the attribute up a whole point does it in fact have an effect in the sim?
naturally, tackling any 2 VAs is going to bring it up a point but if the 14th takes it to 160.21 there is no point in the 15th since it won't take it over 161 is my argument for the situation.
oh now i get you. honestly, i couldnt tell you if it makes a difference. probably really doesnt depending on the build. but you try and put together solid VAs with 72 VA points for each position and see if you dont use one of the .5% attribute VAs.
I understand that as far as it not being a diminishing return but if the 14th and 15th VA point doesn't actually bring the attribute up a whole point does it in fact have an effect in the sim?
naturally, tackling any 2 VAs is going to bring it up a point but if the 14th takes it to 160.21 there is no point in the 15th since it won't take it over 161 is my argument for the situation.
oh now i get you. honestly, i couldnt tell you if it makes a difference. probably really doesnt depending on the build. but you try and put together solid VAs with 72 VA points for each position and see if you dont use one of the .5% attribute VAs.
Nokturnus
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Originally posted by ProfessionalKop
i really dont get what youre saying. when you run out of VA ideas and you want like 6 extra blocking, why not get the VA and boost your blocking? same goes for returners. might as well throw trackstar on your returners.
im not a big fan of the attribute VAs but as a last/2nd last choice, i say go for it. i like when my coverage LBs and DBs have football genius. i like my linemen to get great blocker. i think its a big help when you dont really want any other VA.
Only saying, some positions have a lot of helpful VAs that that extra point or two that is basically not helping your build as far as the sim is concerned is better off in something else.
i really dont get what youre saying. when you run out of VA ideas and you want like 6 extra blocking, why not get the VA and boost your blocking? same goes for returners. might as well throw trackstar on your returners.
im not a big fan of the attribute VAs but as a last/2nd last choice, i say go for it. i like when my coverage LBs and DBs have football genius. i like my linemen to get great blocker. i think its a big help when you dont really want any other VA.
Only saying, some positions have a lot of helpful VAs that that extra point or two that is basically not helping your build as far as the sim is concerned is better off in something else.
Sellars
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What is this crap of figure out the VA investment to sit at an exact number? As if GLB ignores decimals...
Originally posted by Sellars
What is this crap of figure out the VA investment to sit at an exact number? As if GLB ignores decimals...
glb ignores everything.
What is this crap of figure out the VA investment to sit at an exact number? As if GLB ignores decimals...
glb ignores everything.
jdbolick
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Originally posted by Nokturnus
I understand that as far as it not being a diminishing return but if the 14th and 15th VA point doesn't actually bring the attribute up a whole point does it in fact have an effect in the sim? naturally, tackling any 2 VAs is going to bring it up a point but if the 14th takes it to 160.21 there is no point in the 15th since it won't take it over 161 is my argument for the situation.
Because the 1st point in an attribute is worth exactly the same as a 15th point in an attribute, there is no justification for saying that you shouldn't take them to 15. It's either worth investment or it isn't, but establishing an arbitrary cutoff is illogical given the equal value of each point. Now if the attribute VA is your fifth best option then yeah, you're not going to have 15, but that's only because you ran out of VPs and not because you shouldn't go to 15.
edit:
And the sim includes decimals, not just whole numbers.
I understand that as far as it not being a diminishing return but if the 14th and 15th VA point doesn't actually bring the attribute up a whole point does it in fact have an effect in the sim? naturally, tackling any 2 VAs is going to bring it up a point but if the 14th takes it to 160.21 there is no point in the 15th since it won't take it over 161 is my argument for the situation.
Because the 1st point in an attribute is worth exactly the same as a 15th point in an attribute, there is no justification for saying that you shouldn't take them to 15. It's either worth investment or it isn't, but establishing an arbitrary cutoff is illogical given the equal value of each point. Now if the attribute VA is your fifth best option then yeah, you're not going to have 15, but that's only because you ran out of VPs and not because you shouldn't go to 15.
edit:
And the sim includes decimals, not just whole numbers.
Edited by jdbolick on Aug 5, 2013 14:06:23
Nokturnus
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I started the statement I made of with the word "personally", making it my own opinion. Never said any of this was a fact for the GLB community. The fact is, I've experimented with the past couple of seasons on my plateau dots and saw no change in productivity. Maybe GLB doesn't ignore decimals but it would appear the sim itself does.
I don't claim even be a good dot builder much less a great one but I do pay attention whether or not my investments pay off. So far, I've seen very little reason to take an attribute up based on decimal integers. In my opinion, it is not worth going from 160.1 to 160.9.
I don't claim even be a good dot builder much less a great one but I do pay attention whether or not my investments pay off. So far, I've seen very little reason to take an attribute up based on decimal integers. In my opinion, it is not worth going from 160.1 to 160.9.
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