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daryls61
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Originally posted by BadgerPhil
Originally posted by daryls61
They are not making any changes to GLB anymore. All resources are focused on getting the new games up and running.

For the time being, MOST resources are focused on the new games. Also, if they are not making changes than the new D formations magically appeared out of the ether?

Originally posted by dahman32
This... so basically stop making all these suggestions, as all are now "NGTH"
___Insert evil emoticon here___

Stop expecting things to be done by X time, maybe. But don't stop making suggestions, as only some are NGTH and those that are NGTH have been so for awhile.


Caught confirmed this in one of the long suggestion threads. I would add the link to the thread but the forum search (one of the long ago suggestions) was not implemented so I can't find it.

I find it interesting that 2 new defensive formations were added but were never on the suggestions list or voted on while simple suggestions like make make hard the default setting instead of normal on play intensity rots on the suggestion list. Pretty much shows the disconnect on what GLB thinks is important and what the userbase thinks is important.
 
dahman32
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Originally posted by BadgerPhil
Stop expecting things to be done by X time, maybe. But don't stop making suggestions, as only some are NGTH and those that are NGTH have been so for awhile.




The term Epic Suggestions = "Been so for awhile... also"

EPIC = step brother of "NGTH"

Too funny
 
BadgerPhil
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Originally posted by dahman32


The term Epic Suggestions = "Been so for awhile... also"

EPIC = step brother of "NGTH"

Too funny


Well I will agree Epic is not Epic at all in terms of implementation.

But to make a blanket statement that everything is NGTH now, is pretty silly.
 
BadgerPhil
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Originally posted by daryls61
Caught confirmed this in one of the long suggestion threads. I would add the link to the thread but the forum search (one of the long ago suggestions) was not implemented so I can't find it.

I find it interesting that 2 new defensive formations were added but were never on the suggestions list or voted on while simple suggestions like make make hard the default setting instead of normal on play intensity rots on the suggestion list. Pretty much shows the disconnect on what GLB thinks is important and what the userbase thinks is important.


Actually both formation came from user suggestions, may have not had threads in Suggestions, but I know for a fact that they came from users.

Also, confirmed what? Having a hard time figuring your meaning there due to the odd quote.
 
dahman32
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Already as this blah blah blah about nothing that will be nothing is basically blah blah blah... lolsuggestions
 
dahman32
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-1 btw
 
daryls61
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Originally posted by BadgerPhil
Actually both formation came from user suggestions, may have not had threads in Suggestions, but I know for a fact that they came from users.

Also, confirmed what? Having a hard time figuring your meaning there due to the odd quote.


So what you are saying is that there is some secret behind the scenes user suggestion box that is more effective in getting suggestions implemented that the open forum all the userbase sees and votes on? Sweet!

Catch confirmed no changes will be made to GLB. Developers are focused on the new games. It's in a recent thread that I can't find. you can ask him if you want. Maybe I read it wrong but I am fairly sure that is what he said about changes. Also, that meant all changes no matter how simple they may be.
 
BadgerPhil
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Originally posted by daryls61
So what you are saying is that there is some secret behind the scenes user suggestion box that is more effective in getting suggestions implemented that the open forum all the userbase sees and votes on? Sweet!


The Suggestion Forum has gotten more Suggestions implemented than any other method. But, yes, there are other ways. One would be PM...

Originally posted by daryls61
Catch confirmed no changes will be made to GLB. Developers are focused on the new games. It's in a recent thread that I can't find. you can ask him if you want. Maybe I read it wrong but I am fairly sure that is what he said about changes. Also, that meant all changes no matter how simple they may be.


So Catch said there would be no more changes made to GLB. None, ever? That's just patently false. You'll have to produce the post. The other part is true, a lot of focus is being giving to developing the new games. Which is drawing most, but not all, focus away from GLB.

 
toobad4u_00
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I don't think catch said what is being conveyed by some here.

http://goallineblitz.com/game/forum_thread.pl?thread_id=5079899

I dislike catch as much or more than most but let's be intellectually honest.

Interestingly they do proved the 4th reason that makes it pretty simple to argue that it will be a very long time before any real or decent changes will be installed.
 
H3LLZ B3LLZ
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Originally posted by Theo Wizzago
Lemme see here. Safety needs a punt... still... and that hasn't happened... so now you want onsides kicks?


+1
 
bhall43
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Originally posted by daryls61
So what you are saying is that there is some secret behind the scenes user suggestion box that is more effective in getting suggestions implemented that the open forum all the userbase sees and votes on? Sweet!

Catch confirmed no changes will be made to GLB. Developers are focused on the new games. It's in a recent thread that I can't find. you can ask him if you want. Maybe I read it wrong but I am fairly sure that is what he said about changes. Also, that meant all changes no matter how simple they may be.


He asked the DC forum, which is no secret fwiw, to list some formations they would be interested in and then he would pick a couple to add to the game if they made sense. He also asked if some guys wanted to share some plays they thought would be pretty good for the presets.

The reason for the new defensive formations and the presets he is working on right now is because people are having a hard time defending Big I and GL formations with GLB's current restraints on the DPC. Yes, that is a far more pressing need than whether you player starts out at an intensity of hard or soft.

Your insistence on no changes being made is misguided. You should probably do more reading and less belligerent comments about the state of minor suggestions.

 
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I thought Catch just said that some PW changes might be possible in a couple of seasons? That would mean changes are still being made.

As far as this suggestion goes, the normal KO/KR interaction is garbage, so what makes you think that an onsite kick could be done well? Fix ST in general, and then add onside and squib kicks.
 
hatchman
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-1 to OP
 
dahman32
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Originally posted by BadgerPhil
So Catch said there would be no more changes made to GLB. None, ever? That's just patently false. You'll have to produce the post. The other part is true, a lot of focus is being giving to developing the new games. Which is drawing most, but not all, focus away from GLB.



Sim Major Changelog (affects following day)
May 20, 2013
- Fixed a minor math bug on zone coverage positioning
- Added 5-2 and 4-4 Big formations to defensive play creator

Mar 26, 2013
- Fixed a bug causing occasional inconsistent man coverage distance at the start of plays

Mar 24, 2013
- QB will now throw the ball at a lower, faster trajectory for WR screen passes
- Man defenders covering WR/TE screen pass target must now pass a vision check to rush the receiver and smother the play like they always used to
- Improved route pathing on some WR screen plays to avoid running into DL
- Zone coverage positioning will now offset from the center of the field instead of current hash mark
- QB blitz read (! icon) will no longer trigger vs defenses with 4 or fewer DL/LB blitzers
- Increased passing buff bonus a little for mid-level players
- QB progression speed increased slightly again
- Casual defense that is not using a preset will now call both inside and outside goal line run defenses, instead of only inside aggressive

Jan 26, 2013
- Fixed bug #55 (Inverted G/T blocking vs spread defense with one side overloaded)
- Fixed bug #63/7 (FB route on Strong I HB Flat play not properly defined as a weak side route)
- Added a buff to QB checkdown vision for low level players, scales lower as players level up
- QB's must pass a vision check to use tackle breaking skills (turn shoulder, stiff arm, spin) vs tacklers coming from the weak (blind) side
- Fixed a couple issues with, and improved likelihood of, QB's breaking sack tackles

Dec 1, 2012
- World League now plays on even days
- Increased QB first progression look timer and look away risk threshold a little bit
- Reduced amount QB is willing to underthrow a receiver for all downs and distances by 2 yds
- Decreased radius for which a hurry is registered by a couple feet, and adjusted blocker angle calculations to be a little more stingy on awarding a hurry
- Fixed FB blocking on Big I sweep plays so he will focus further outside
- Increased confidence attribute strength toward avoiding bad throws from hurries by quite a bit
- Adjusted QB risk calculations and throw windup timing to hit receivers earlier, closer to their route's "spot," especially for shorter throws and right after a fake
- Fixed some bad blocking vs certain blitzes

Oct 17, 2012
- Fixed bad blocking decision tree vs a certain blitz
- Prioritized guard blocking decisions to be more willing to pass block their-side DE when all targets are occupied
- Fixed issue with pass blockers triple-teaming a defender instead of doubling somebody else or dropping into their zone
- Fix for bug #40: QB can audible TE to block left side on draw plays
- Fix for bug #26: AI mixed with basic settings does not give expected results when choosing 5WR or Spread formation
- Fix for bug #5: fumble recovery sometimes credited as an interception

Oct 6, 2012
- QB's will no longer throw bad passes on throw aways
- Fixed bad WR1 route on Weak I HB Screen Weak play



Most "changes" are and were essentially "bug fixes", not implementation of the many "suggestions" that are either up for a vote or have been re-suggested over half-a-dozen times.

"Bug Fixes" doth not equal "Suggestion Implementations", this is a given being that we cannot post bug fixes as a suggestion anymore

So again, the "changes" are updates that are noticeably needed (bugs), and not necessarily suggestions

Not sure who suggested the 5-2 defense, but that was an implementation I do believe...
Anyone want to take credit for this one?

 
sunder B
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Originally posted by Theo Wizzago
Lemme see here. Safety needs a punt... still... and that hasn't happened...


Why are people still so hung up on this? Just because it is not what they see on Sundays? Are they upset as the kicking team or receiving team?

FWIW, real football rules allow for either a punt or kickoff (although without a tee). Kicking team will choose the punt as the hangtime allows them better kick coverage and less return opportunity. Not really sure that matters in GLB as both coverage teams in GLB are pretty equal but if I had to choose as the kicking team (the way football rules allow for), in GLB I would choose to kickoff.
 
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