User Pass
Home Sign Up Contact Log In
Forum > Goal Line Blitz > 9 Juke vs 10 Juke. is it worth it?
Page:
 
WiSeIVIaN
offline
Link
 
Originally posted by jdbolick
Yes.


This.

Juke is one of the few SA's we actually see fire, and see as very useful in the sim. The thought that +1 to the SA to get it to 10 isn't worth 5 SP, is ridiculous. There is no way that +1 agi is worth more than +1 juke to an elusive back for instance. So if you are 7-capping agility but can't stomach putting that 10th point in juke, you're being illogical.

If you do want dots that look super sexy and get WL teams all hot and bothered, sticking to 12% AE (rather than 15%) and taking SA's to 8 (instead of 10) will help that cause. If you want to make better dots who do their job better, stop being weird about finishing a SA that you already clearly like.

/thread
 
Link
 
your toon deserves 10
 
Mob-6
offline
Link
 
Originally posted by Zickzack

Side note: The above statement ist totally incorrect, unless you believe in cookie cutters.


I've seen cookies, ain't ever seen no WR juke.
 
Jampy2.0
thuggin'
offline
Link
 
Originally posted by The Second Coming of Rusty Trombone
your toon deserves 10


 
Novus
offline
Link
 
Originally posted by Darkstrand
For me to go from 8 to 9 SA JUKE (9 and 10 with CE), I have to invest 10 SP. How much better is juke at 10 than 9? Is it a big deal or is it pretty minor?


Depends on what else you could do with those 10 SPs instead

I'm not even going to wade too deeply into the debate... just make a quick list of all the things you could do instead with those 10 SPs, and then prioritize the list from best to worst. It might turn out that +1 Juke is easily the best thing to spend those SPs on, or a more-pressing need might become obvious for you instead.

In these "Should I spend X to get Y" questions on GLB, people always overlook the most important, yet unspoken, part of that question: "or is there something else I should spend X on instead."
Edited by Novus on May 19, 2013 09:43:59
 
snakes22
offline
Link
 
If this is your main skill for making things happen on the dot field, I would take it to 10
 
jdbolick
offline
Link
 
Originally posted by WiSeIVIaN
If you do want dots that look super sexy and get WL teams all hot and bothered, sticking to 12% AE (rather than 15%) and taking SA's to 8 (instead of 10) will help that cause.

Huh?
 
psi
fur eel
offline
Link
 
Originally posted by jdbolick
Originally posted by WiSeIVIaN

If you do want dots that look super sexy and get WL teams all hot and bothered, sticking to 12% AE (rather than 15%) and taking SA's to 8 (instead of 10) will help that cause.

Huh?


it all makes sense now
 
Darkstrand
offline
Link
 
hmm I suppose I'd put the 10 SP into jumping to combat diving tackles otherwise.

Will I get more bang for my buck by taking jumping to 49 instead of 39 or from juke to 10 instead of 9
 
Novus
offline
Link
 
Originally posted by Darkstrand
hmm I suppose I'd put the 10 SP into jumping to combat diving tackles otherwise.

Will I get more bang for my buck by taking jumping to 49 instead of 39 or from juke to 10 instead of 9


Well, if those are your choices... +1 Juke or +10 Jumping... I'd pick the +1 Juke, I suppose. So I guess I agree with all the smart people in this thread after all.

Just wanted to give you a way to possibly answer your own question, that's all.
 
Darkstrand
offline
Link
 
yeah it was late on a Saturday night when I made this thread or else I would have specified the jump part sorry
 
Outlaw Dogs
offline
Link
 
It's the difference between a dot and a toon.
 
Black Peter
offline
Link
 
No.
 
Robert Fripp
sir derp
offline
Link
 
Originally posted by InRomoWeTrust
Even your slow ass super high catching WRs would benefit from the fakes generated by Juke.


What would be "high catching"? I'm entertaining the idea of such a build, when should I stop SP's into catching?
 
Husker2
offline
Link
 
I'm confused
 
Page:
 


You are not logged in. Please log in if you want to post a reply.