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lexden11
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Originally posted by Novus


If the soft cap level is 48.07, why would I train to 32.9? Wouldn't I want to keep going until above 47.07 but lower than 48.07?
The idea here is that you want to reach the first cap as soon as possible and at low a level as possible, so as to get the most value out of your Automatic Level Gains. You'll usually end up hitting 32.9 on Day 48 of your creation season, and you should still be holding onto your 15 initial Skill Points. So that's when you use Bonus Tokens to buy 1 more Skill Point to bring you to 16, and then put all 16 Skill Points into your first attribute, taking it straight up from 32.9 to 48.9 and getting it over the first softcap. THEN you boost.


Also, this -

https://sites.google.com/site/glbmandyross/training_hotspots
 
jakeparsons29
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Yes, but for one more question. As I level during the season, won't I accrue more skill points? I should get to level 13 I believe by the end of the season starting at level one. That's a lot of skill points at 5 points per level. Do they ever stop at a certain amount that I should spend before reaching that amount?
 
Novus
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Originally posted by jakeparsons29
Yes, but for one more question. As I level during the season, won't I accrue more skill points? I should get to level 13 I believe by the end of the season starting at level one. That's a lot of skill points at 5 points per level. Do they ever stop at a certain amount that I should spend before reaching that amount?


A couple of corrections first...

Are you planning to boost your dots? If so, you'll actually be hitting Level 19 by the end of your first full season, not Level 13.

Also, levelling up naturally gives you 5 Skill Points, but leveling up by boosting gives you 6 Skill Points -- it's an incentive from Bort to encourage people to boost.

Basically, every time you level up (either naturally or from a boost), check for two things:

1.) Do I have enough SPs to take an attribute to the next soft-cap? If no, hold onto your SPs and just keep training. If yes, go to item #2.

2.) Does the Training Hotspots chart ( https://sites.google.com/site/glbmandyross/training_hotspots ) show that my training gains will be more efficient if I take this attribute to the next soft-cap? If no, hold onto your SPs and keep training until the answer changes to "Yes." If yes, then soft-cap that sucker.
 
El Retré
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I am on a pee wee team and cannot boost until after the season, will that affect me?
Edited by El Retré on May 15, 2013 14:30:17
 
Novus
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Originally posted by El Retré
I am on a pee wee team and cannot boost until after the season, will that affect me?


That jdbolick build strategy is for long-term dots.

If you're building a Pee Wee dot, ignore it completely. Building dots for Pee Wee is all about building for the short-term at the expense of the long-term.
 
jakeparsons29
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Maybe I'm just meant not to be successful at this haha. Those charts are hella confusing. Is the soft cap where the spikes are? If so, does that mean I would want to add skill points to get to the spike? (48, 60, 67, 77.....)
 
Novus
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Originally posted by jakeparsons29
Maybe I'm just meant not to be successful at this haha. Those charts are hella confusing.


...and this is why this game struggles to keep new users. "The learning curve is TOO DAMN HIGH!!!"

Originally posted by jakeparsons29
Is the soft cap where the spikes are?

Yes and no. Each of those spikes corresponds with a soft-cap, but there are also several spots where the training efficiency just kinda "steps" up instead of "spiking" up at the soft-cap. So, you're better off using this chart to keep track of the soft-caps:

http://wiki.goallineblitz.com/index.php/Ability_Softcaps

Originally posted by jakeparsons29
If so, does that mean I would want to add skill points to get to the spike? (48, 60, 67, 77.....)

Basically, look at the chart and see what the SP training gain is right now for your attribute, and then compare it to what the SP training gain would be if you took that attribute to the next cap.

Example: let's say you're at the point where you're 4-way multi-training. Your third attribute is at 50, you have the training on it enhanced to 30%, and for some insane reason you're sitting on 24 Skill Points, more than enough to take your third attribute to the 2nd soft-cap. Do you do it?

Well, you go to this page and pull up the chart for 4-way multi-training...
https://sites.google.com/site/glbmandyross/training_hotspots

...and look along the bottom row for 50. Follow that up to the top of the orange bar (the orange bar represents training at 30% enhancement), and you'll see you're getting 0.78 per train right now. If you were to take that attribute to the next soft-cap at 60.52, you'd drop to just getting 0.72 per train. So, you'll want to hold off on taking your third attribute to the next soft-cap until you get that attribute up to, say, 52, at which point you'd only be getting 0.68 per train. At that point, you'd cap your third attribute to increase your training efficiency.

...

If that chart is too confusing for now, then you'll do okay with the strategy of just "Hold my SPs until I can soft-cap something, and then soft-cap it immediately." It's not the most-efficient way of building, but it will give you a dot that doesn't entirely suck either, and it's still better than just spending SPs willy-nilly all over the Internet. And once you've gotten a better idea of how cap-building works, then you can go back and adjust your build strategy to incorporate those training-gain charts.

That's basically how I did it when I finally decided to just fucken' learn how to properly build a dot. I learned bare-bones basic cap-building first (which resulted in dots that were light-years ahead of anything I'd ever built before), then added in the finer points of maximizing training gains later (which resulted in dots that were even better).
 
kakashi
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After a while it gets pretty simple to build. You can try to train with the Virtual player builder. With that you can test what Novus says

http://userscripts.org/scripts/show/120326 VPB You need to download greasmonkey for it to work
 
Novus
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Originally posted by kakashi
After a while it gets pretty simple to build. You can try to train with the Virtual player builder. With that you can test what Novus says

http://userscripts.org/scripts/show/120326 VPB You need to download greasmonkey for it to work


Yeah, the VPB helped me a LOT when I finally decided to learn all this shit.
 
Novus
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(By the way, I'm still half-expecting a true build-guru to show up and nuke me from orbit...)
 
El Retré
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So my pee wee team players will not have the same training as regular players? Or is it just a mind set of win now and sacrifice player build vs build and win later?
 
Novus
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Originally posted by El Retré
So my pee wee team players will not have the same training as regular players? Or is it just a mind set of win now and sacrifice player build vs build and win later?


In Pee Wee, it's a mindset of sacrificing your player's long-term build to win right now now now, because there is no later. (Well, there could be a later, but it will be a later filled with sadness and woe unless you are one of the exceptional few who can make a Pee Wee dot still be successful at later levels.)

Training gains, ALGs, leveling and boosting all work the same way, but you'll use them differently in Pee Wee than you will for a long-term dot. The only functional difference is that with a Pee Wee dot, you can't boost up prior to Day 48 or prior to signing up with a Pee Wee team.
 
El Retré
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When creating the player initially, with those first 21-25 points, should they all go immediately to the attribute that you wish to cap first or spread out to some degree? I feel like you will say on the first cap attribute.....

Also, I am in a Pee Wee league with all computer players so winning isn't a problem. I am still trying to follow that build guide you posted. Is there any chance I can still have a working dot past pee wee at that point?
Edited by El Retré on May 15, 2013 15:45:43
 
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Originally posted by El Retré
When creating the player initially, with those first 21-25 points, should they all go immediately to the attribute that you wish to cap first or spread out to some degree? I feel like you will say on the first cap attribute.....


initial creation points should be spread between you primary and your next attribute for efficiency reason...15 to your main and the rest to your second.
 
whodey08
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Originally posted by Timetoshine-Metta
initial creation points should be spread between you primary and your next attribute for efficiency reason...15 to your main and the rest to your second.


Just to clarify things for the OP or anyone else who is trying to learn:

The main attribute can be whatever you want it to be though based on the position. A WR could make agility his main attribute and not speed. A DT could make agility is main attribute and not strength.

A main attribute is whatever you decide is the most important attribute for the specific dot you are creating and what you want that dot to excel at.
 
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