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Time Trial
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Originally posted by reddogrw
not saying I agree as 3 AE seems to work better these days


Yeah, drop the Power Thru AND the LTS gear. Spin is important because it is at the end of the tree and costs more to level and just to get to.

Power Thru you should be able to get to 10 without the AEQ and the extra season of multi-train to save the BTs is worth it.

Pick up a second spin or a third BT%.

BT% 15%
BT% 7.5%
Spin +6 (AEQ)
Spin +4 (CEQ)
Edited by Time Trial on Apr 7, 2013 14:59:10
 
wherdigo
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But I thought power thru is super important and I already got lucky on rolls for those gears...
 
Time Trial
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Originally posted by wherdigo
But I thought power thru is super important and I already got lucky on rolls for those gears...


It is, but I don't know that it is so important that I would take it to 17. I mean, you can get it to 11 via SP and your +1 tree on CEQ. Going any higher will either be an SP savings or will be subject to pretty heavy diminishing returns.

On the other hand, Spin is a tough SA to get unless you want to invest a lot in fakes to get there.

You can get 10 Spin, 11 Lower the Shoulder, 11 Stiff Arm, 11 Power Thru and still have +22.5% break tackle.

I don't think I would go to 10 on Stiff Arm or Lower the Shoulder, but you could.
 
bhall43
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2+CEQ BT%
1 D4Y
1 Juke or PT (if you take it to 13)
 
bhall43
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Originally posted by Time Trial
Yeah, drop the Power Thru AND the LTS gear. Spin is important because it is at the end of the tree and costs more to level and just to get to.

Power Thru you should be able to get to 10 without the AEQ and the extra season of multi-train to save the BTs is worth it.

Pick up a second spin or a third BT%.

BT% 15%
BT% 7.5%
Spin +6 (AEQ)
Spin +4 (CEQ)


an AEQ AND a CEQ on spin? yikes.
 
Time Trial
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Originally posted by bhall43
an AEQ AND a CEQ on spin? yikes.


Saves a ton of SPs on the elusive tree.

I think it is better for the modern Powerback that puts all equipment in speed. D4Y is more of a "true" powerback SA... run one yard, break a tackle, run one yard, break a tackle, run one yard, get tackled, D4Y picks up another half yard.
 
Time Trial
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Originally posted by bhall43
an AEQ AND a CEQ on spin? yikes.


I did propose 3 Break Tackles or 2 Break Tackles and a not fumble as alternatives.
 
bhall43
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Originally posted by Time Trial
Saves a ton of SPs on the elusive tree.

I think it is better for the modern Powerback that puts all equipment in speed. D4Y is more of a "true" powerback SA... run one yard, break a tackle, run one yard, break a tackle, run one yard, get tackled, D4Y picks up another half yard.


Seems like a large waste of bonus tokens.
 
Time Trial
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Originally posted by bhall43
Seems like a large waste of bonus tokens.


It is only a 3 AEQ build.

I don't see the waste. Spin is a powerful break tackle ability. 10 points in Spin vs. 6 seems worth the investment IF you are building break tackle back.

The alternative that I have suggested is that you take:

15% Break Tackle
15% Break Tackle
+6 Spin
12% Break Tackle CEQ

The trade off is you go from 22.5% break tackle +10 spin to 25.5% break tackle +6 spin. Depending on what kind of tackle you need to break, I think the trade-off is pretty equal.
 
bhall43
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Honestly I just don't see Spin being all that more of an attractive addition to PB's. It is neat to see spin fire I guess, but if you actually look at the break tackle differentials between those who have spin and don't and watch a lot of replays, you start to realize you probably wasted time in that area. Not to mention the additional CEQ of +4 on a penalized SA was pretty much just taking your CEQ money and possibly just setting it on fire.
 
bhall43
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And I came to that conclusion prior to Catch's quote on penalized/bonus SA's. But that quote just has further strayed me from Spin all together and really has opened up a lot of solid possibilities on HB's that I didn't really pay much attention to prior.
 
InRomoWeTrust
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Originally posted by Time Trial
Saves a ton of SPs on the elusive tree.


tbh all powerbacks would benefit from investing in the elusive tree. 99.9% of powerbacks have the carrying for the fakes, it's just a matter of dumping a few points in the SAs.
 
Time Trial
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So would you go with the third break tackle piece or would you go two AEQ and give an extra season off of light training?
 
KINGPOPPIN
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Is there a way to change a name on your custom equipment without being charged?
 
Time Trial
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Originally posted by InRomoWeTrust
tbh all powerbacks would benefit from investing in the elusive tree. 99.9% of powerbacks have the carrying for the fakes, it's just a matter of dumping a few points in the SAs.


Fakes also require agility, vision, and a "cut".

I agree that many PBs would benefit, but at that point you are going to be adding Quick Feet and Slippery because you aren't going to make that many jukes on the power side of the slider.

You aren't going to have fake AEQ in the builds we are talking about, so unless you want to make that suggestion too...

At that point you might as well build an elusive HB that makes a big enough investment in strength to make Power Thru worthwhile. I find that if you try and be everything in this game, you end up not being that good at anything. If you can avoid making a significant investment in the top tree, your over-all build will be better. Powerbacks have a fairly significant SP into SA requirement as it is... having to spend all those points on First Step, Quick Cut, Head Fake, and Juke to get Spin is going to be points that you could have spent in jumping to avoid all those diving tackles people are complaining about.
 
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