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Forum > FAQ's, Player Guides and Newbie Help > How do you increase EL over Lvl?
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whodey08
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Originally posted by Novus
Try to keep up.


Damn.....that's exactly what your wife said to me too
 
Time Trial
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Originally posted by whodey08
1) His build is closed so we can't see it
2) EL is how many skill points your dot has invested. The only way to raise EL is thru training. If my primary attributes cost 8 skill points to add +1 to it and I train it to where it rolls over than I just added 8 skill points to his EL. Multi training is the best way to increase EL.


So wrong.

Most EL gains are through ALGs. Efficient training is also important, but the basic principle behind maximizing your dot is to maximize the ALGs over the caps.

Originally posted by bshows
I keep building players who are good until they become pro, but they constantly lag behind in effective level. I see players all the time, who have much higher effective level than actual level, and I am not grasping why this happens, or how you get the most out of EL.

Can anyone give me some insight as to how to increase effective levels best?


Your problem is likely that you don't take your primary attribute high enough and don't maximize your training gains.

Also you probably spend SPs on SAs too early if 'performance' is something that you are looking at this early in your dot's life. Performance matters, but not at the expense of growth.
 
Time Trial
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Also, position matters. I had a 1475 SP value C that was level 79/77 because the old archetype Cs only had blocking and strength as majors and could score over 2000 SP values.
 
Bane
Baconologist
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Edited by Bane on Apr 6, 2013 06:52:23
 
Achelon
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jdbolick
 
Achelon
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Originally posted by CyberNinja
jdbolick


 
Achelon
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Originally posted by CyberNinja
Originally posted by CyberNinja

jdbolick




 
suske127
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Whats up Bshows;
Without reading whats above this post i'll tell you i'm building players with an EL higher than their real LVL for the first time as we speak lol; the trick is (I think) ToMulti-train at low levels, because that gets you the most out of training; And when you get a little higher, train to hit the caps. You want to get every stat you can to caps, so you can take full advantage of ALG's. (I still have no clue what that stands for but, it's the points you get natrually from leveling up, like the extra .5 speed or .3 strength)

What I mean is, if your speed is at 28.5, it takes 2 SP to level it up. So everytime he as a player, goes up a LVL, his speed will rise by .5 and he'll "Technically" be spending half an SP in speed, because it would take 1 SP to raise it by .5
But, if his speed is 3caps higher (like sixty-eight I think) then every time he levels up, he's still only etting .5 speed... Yet he's getting more; Because at that point it would cost 4 SP to raise it a level, or 2 SP to raise it by .5
So really, it's like you're getting extra SP just by letting your player Level up;

I'm sure there are other tricks but thats working for me. Get your primarys up really really quickly (to a certain cap) and then do the same with your other attributes. It keeps them from being effective at low levels, but it makes them quite a bit better when they do reach those high leagues, like PRO. 95% of the dots in WL build the way I just explained
 
aaasahi
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Originally posted by suske127
Whats up Bshows;
Without reading whats above this post i'll tell you i'm building players with an EL higher than their real LVL for the first time as we speak lol; the trick is (I think) ToMulti-train at low levels, because that gets you the most out of training; And when you get a little higher, train to hit the caps. You want to get every stat you can to caps, so you can take full advantage of ALG's. (I still have no clue what that stands for but, it's the points you get natrually from leveling up, like the extra .5 speed or .3 strength)

What I mean is, if your speed is at 28.5, it takes 2 SP to level it up. So everytime he as a player, goes up a LVL, his speed will rise by .5 and he'll "Technically" be spending half an SP in speed, because it would take 1 SP to raise it by .5
But, if his speed is 3caps higher (like sixty-eight I think) then every time he levels up, he's still only etting .5 speed... Yet he's getting more; Because at that point it would cost 4 SP to raise it a level, or 2 SP to raise it by .5
So really, it's like you're getting extra SP just by letting your player Level up;

I'm sure there are other tricks but thats working for me. Get your primarys up really really quickly (to a certain cap) and then do the same with your other attributes. It keeps them from being effective at low levels, but it makes them quite a bit better when they do reach those high leagues, like PRO. 95% of the dots in WL build the way I just explained


Can somebody explain this text for me?
I have some headache.........
 
bshows
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Thanks to all who have answered, I appreciate it. I have opened the build on the example player now, sorry about that.

So I think my problem is, I put too many SP into SAs early, instead of increasing PAs to cap. Correct?
 
Novus
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Originally posted by bshows
Thanks to all who have answered, I appreciate it. I have opened the build on the example player now, sorry about that.

So I think my problem is, I put too many SP into SAs early, instead of increasing PAs to cap. Correct?


http://goallineblitz.com/game/player.pl?player_id=4346345

Sure looks like it to me.
 
Time Trial
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Originally posted by aaasahi
Can somebody explain this text for me?
I have some headache.........


There are errors in it.

It cost 2 SP at 28.5?

It costs 1 SP at 28.5. Know your caps!

Multi-train to the caps? No! SP spend to the caps, train over the caps. The reason for this is that if your training will go up by 30% at 36 and by 24% at 49 it would seem like training at 36 is better. This is false though because it costs 1 SP to go from 36 to 37, but it costs 2 SP to go from 49 to 50. You essentially need to multiply the training % by the SP cost to determine what the SP value of the training is.

That's why most people get their primary attribute to 100 as soon as possible. The ALGs continue to work over the caps at the same value, but yield a much higher SP value. Also, training over 100 is almost useless. I like to train to 98 and 98% training percentage so that I can just light train over. There's nothing more disheartening than to get to 100 and have an attribute at 50% training. You pretty much have to abandon that training % because it costs so many sessions to get it to 100%.
 
Time Trial
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Originally posted by bshows
Thanks to all who have answered, I appreciate it. I have opened the build on the example player now, sorry about that.

So I think my problem is, I put too many SP into SAs early, instead of increasing PAs to cap. Correct?


Confidence too high, strength too low, too many SAs, maximizing speed before strength or carrying on a power back.

The other thing to look at are the Major attributes for a build. If you go to the skill points adding screen you will see gold and blue stars beside some attributes. The amount of automatic level gains (ALGs) for each attribute starts at 2/(gold stars) and 1/(blue stars). This decreases as you level higher, so it is very important to get the most out of your ALGs early.

Pick an attribute that you want to take to 100 first. For a power back that will be strength or carrying. At first you are going to intense train that attribute and buy three training enhancements on it. If you read the build questions in FAQs there's a few decent roadmaps on how to get to 61 or 62.5 by day 0 of the rookie season. This means that from level 4 to level 24 you are going to earn .5 ALGs in that attribute at the 3:1 cap or better. That's three times the SP cost savings of improving it.

Then you are going to start unlocking multi-training of strength/carrying/speed/agility and spend BTs to improve those attributes training gains. Keep sending SPs to improve strength/carrying (whichever you decided to start with) until you get to 83. At that point, you can stop spending SP, but continue training it until it gets to 98-100, then train it over one last time and switch training to something like else (jumping/stamina/vision depending on what you want to do with your dot).

There will be times when you don't want to train an attribute. I mentioned above about how at 36 it was more efficient to spend SP to get to 49 and then resume training over the cap. This will slow your ascent to 100, but will give you a much better final build.

Once you reach level 65+ you can start spending points on SAs like power thru. But SAs don't get any ALGs, so every point you spend in them while improving your dot is a point that is 'wasted'.

Your next dot won't be elite, but of you follow that plan, it will at least be level 79 EL 84.
 
Time Trial
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Then, for AEQ you will probably want to go with Spin, Break Tackle, Not Fumble, (CEQ Break tackle).

Alternatively, drop the not fumble piece and put both AEQ as break tackle and take CEQ to +4 spin.

Or use three pieces of Break Tackle % AEQ.
Edited by Time Trial on Apr 6, 2013 11:13:59
 
TheWorstGuy
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"How do you increase EL.o.L.? "
 
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