^If we're playing 'showoff', if you cut your 2nd attribute a little lower you can do the above but get your 4th attribute to 80. Helps if you want to do something like a 90 catching/80 jumping build (w/ high 150s speed/90 agility).
Forum > FAQ's, Player Guides and Newbie Help > Wide receiver builds
Originally posted by jampysos
Im assuming 102 natural sped with the +55 eq?
What arch is this WR
archetype is irrelevant, they're all 5 major choices. If 102 was speed then it'd be the speedster archetype, though.
Im assuming 102 natural sped with the +55 eq?
What arch is this WR
archetype is irrelevant, they're all 5 major choices. If 102 was speed then it'd be the speedster archetype, though.
Originally posted by InRomoWeTrust
Originally posted by jampysos
Im assuming 102 natural sped with the +55 eq?
What arch is this WR
archetype is irrelevant, they're all 5 major choices. If 102 was speed then it'd be the speedster archetype, though.
exactly
you can use the speedster archetype to build a possession WR by going catching then speed
Originally posted by jampysos
Im assuming 102 natural sped with the +55 eq?
What arch is this WR
archetype is irrelevant, they're all 5 major choices. If 102 was speed then it'd be the speedster archetype, though.
exactly
you can use the speedster archetype to build a possession WR by going catching then speed
bhall43
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Originally posted by reddogrw
exactly
you can use the speedster archetype to build a possession WR by going catching then speed
Taking a large hit to Sticky Hands though with that so might be against the grain these days.
exactly
you can use the speedster archetype to build a possession WR by going catching then speed
Taking a large hit to Sticky Hands though with that so might be against the grain these days.
Originally posted by bhall43
Taking a large hit to Sticky Hands though with that so might be against the grain these days.
highly debatable
Regardless, the offset is nothing compared to the gain of having speed as a major, imo.
Taking a large hit to Sticky Hands though with that so might be against the grain these days.
highly debatable
Regardless, the offset is nothing compared to the gain of having speed as a major, imo.
Edited by InRomoWeTrust on Mar 19, 2013 19:39:14
Originally posted by bhall43
Originally posted by reddogrw
exactly
you can use the speedster archetype to build a possession WR by going catching then speed
Taking a large hit to Sticky Hands though with that so might be against the grain these days.
perhaps - but if you are looking at wanting to use one in a different spot than WR3 it may be what people choose to do
Originally posted by reddogrw
exactly
you can use the speedster archetype to build a possession WR by going catching then speed
Taking a large hit to Sticky Hands though with that so might be against the grain these days.
perhaps - but if you are looking at wanting to use one in a different spot than WR3 it may be what people choose to do
bhall43
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Originally posted by InRomoWeTrust
highly debatable
Regardless, the offset is nothing compared to the gain of having speed as a major, imo.
Dunno...ever since Catch said that I have been looking through builds and it makes a lot of sense really.
highly debatable
Regardless, the offset is nothing compared to the gain of having speed as a major, imo.
Dunno...ever since Catch said that I have been looking through builds and it makes a lot of sense really.
bhall43
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i dont know if the offset is so major either. I take carrying pretty high on my builds and jumping is going to help your possession guy obviously.
Originally posted by bhall43
i dont know if the offset is so major either. I take carrying pretty high on my builds and jumping is going to help your possession guy obviously.
why carrying high
i dont know if the offset is so major either. I take carrying pretty high on my builds and jumping is going to help your possession guy obviously.
why carrying high
Originally posted by jampysos
why carrying high
KL protection and it adds a post-catch element where your fakes will fire.
why carrying high
KL protection and it adds a post-catch element where your fakes will fire.
Originally posted by ezra_
there is not a better approach to the red zone than making a d defend wr3 routes plus a sfb and phb. pick your poison. I will auto adjust.
on the same play? how dat possible?
there is not a better approach to the red zone than making a d defend wr3 routes plus a sfb and phb. pick your poison. I will auto adjust.
on the same play? how dat possible?
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