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Forum > Goal Line Blitz > Player Population, Decreasing Demand and the Future of GLB
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yello1
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Originally posted by Phantom Of The Opera
I was just talking to another agent about how much we enjoy playing the game, but how admins are far to lazy to tap into the real potential of this game and make it truly amazing. Clearly there are many things that need improving that they just flat out ignore, and the marketing is non-existent.


Yeah, its puzzling.

Not sure if the game code was cobbled together to the point of being too convoluted to fix or what. But they clearly got to a point where they were sick of breaking ten things to fix one and when they got it close enough walked away.

At this point I am okay with that. The game is fun as is, even if not all it could be.

But it needs the new players. But advertising is expensive. I get them wanting to wait and spend their money advertising their newer product.

What I am suggesting is that just be a price fix and an email to old users they could get an influx of players from their former player base.

And maybe more money from the people already in game as well.

 
Bill Jack
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It's reasonable to be concerned about the future of the game. What's of interest to me is how the owners will keep this game viable long term. A shrinking user base is not good and that's obvious. I see posts from other users about a new game from Warrior General Games and how that will bring new players into GLB, however that's just rumor and there's no substantiation of it by the owners.

The level of communication to the GLB users has fallen off considerably and its reasonable to be concerned until something more definitive is posted.
 
yello1
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Originally posted by Phantom Of The Opera
It isn't too complicated. Gamers love to fiddle with stuff. It is the lack of improvement and effort of the Dev and the way game improvement threads like this that could help the future of this game, getting locked and the way the forums are moderated.


Its too complicated to not have easy to understand instructions he means, and he is right.

A game that requires you to spend a year to find out you screwed up and have to start again is not good.

 
Plankton
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Originally posted by yello1
Playing a dot is not the main draw of the game. It is not that exciting.

Building and running a team is.

Yes you can coordinate for others but that requires there to be a team filled with dots.

And that brings us back to the original problem. Its too expensive to build an entire team.

The free boosting dot concept was a good idea but the need to pay flex for CEQ makes it not terribly effective since in the long run those dots are not viable.

And even if they gave the CEQ away for free for the free dot (they should) that alone would not get it done, at least not initially, because of the current lack of teams. The game is too empty and boring to make a new dot go Wow this is cool gotta tell my friends.

Game needs a boost. I think Bort has to pay the flex for it by reducing the cost of team ownership.

Somehow.



I get alot of what you are saying. However, in my opinion what you are pointing out is the actual issue (rather than the cost to play). This game was built around the player aspect of the game. Look at the costing model. Owning a team is a fraction of the cost of owning the players. Look at the title bar...MMORPG...you role play people, not teams (i know, i know....no one role plays...still it shows the intent).

IMO, the solution needs to be around making owning players more fun, more worthwhile.

The need for CE is not going to chase away a new player tho. 6 in a major is the difference in a WL team and a Pro team, but would not make the player completely wasted, and certainly not for the first 4 to 5 seasons. Not boosting would. Thus, the fact they can boost for free is enough to keep them viable and let the new player get into the game. Again, the issues are a) as ee pointed out, player building is complicated and non-intuitive, b) there is a ton of dead time for the player owner, and c) the one thing for a player to do in the game in the dead time (forums) is not very enjoyable at all.
 
yello1
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Originally posted by Bill Jack
It's reasonable to be concerned about the future of the game. What's of interest to me is how the owners will keep this game viable long term. A shrinking user base is not good and that's obvious. I see posts from other users about a new game from Warrior General Games and how that will bring new players into GLB, however that's just rumor and there's no substantiation of it by the owners.

The level of communication to the GLB users has fallen off considerably and its reasonable to be concerned until something more definitive is posted.


I think I have seen something from devs about the new game in the Q&A???

But either way that can not be the solution to THIS game.

Unless they are gonna release any day, and even then I am skeptical.
 
Bill Jack
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I've seen posts from the owners about a new game, but how it will positively impact GLB and help increase the user base is what I am referring to.
 
evileyez
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there is a new game coming.
 
RiverRat2
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Originally posted by evileyez
there is a new game coming.


That is good news if I can transfer my flex over.

I am just bored with the entire glb process.

 
coachingubigr
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tl, dr
 
evileyez
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Originally posted by RiverRat2
That is good news if I can transfer my flex over.

I am just bored with the entire glb process.



my understanding is it will pull from the same flex account. use the same forums. etc

(i'm not the authority on the specifics of this mind you)
 
yello1
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Originally posted by Plankton
I get alot of what you are saying. However, in my opinion what you are pointing out is the actual issue (rather than the cost to play). This game was built around the player aspect of the game. Look at the costing model. Owning a team is a fraction of the cost of owning the players. Look at the title bar...MMORPG...you role play people, not teams (i know, i know....no one role plays...still it shows the intent).

IMO, the solution needs to be around making owning players more fun, more worthwhile.

The need for CE is not going to chase away a new player tho. 6 in a major is the difference in a WL team and a Pro team, but would not make the player completely wasted, and certainly not for the first 4 to 5 seasons. Not boosting would. Thus, the fact they can boost for free is enough to keep them viable and let the new player get into the game. Again, the issues are a) as ee pointed out, player building is complicated and non-intuitive, b) there is a ton of dead time for the player owner, and c) the one thing for a player to do in the game in the dead time (forums) is not very enjoyable at all.


I agree that was the original concept, a player focused game in a sea of players.

But the game failed to be that. I think alot of things Bort intended to add to the game to make it more fun to be a dot did not make it into the mix due to all the bug chasing and then the Old Guard Luddites hate for all things new that threatened their winning.

But regardless of the why, the game is what it is. I think its a given that the game structure is not going to change..

And the way things are now the new dot player steps into a dusty empty CPU filled imbalanced game.

Making an owner-agent team more affordable should at least reduce the CPU problem and give new agents more teams to play on (even the agent owner would grab some n00bs if he could for the most part) and more interesting leagues to be in.

If post New Game Bort finds time to retool GLB to be a dot centric game that is fun for dots that would be great. But the game needs to be here then for that to happen.
 
jdbolick
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Originally posted by evileyez
there is a new game coming.

Yeah, that's their pie-in-the-sky "solution." They're hoping against hope that the new product will not only prove profitable but get new people to try GLB. Odds are that neither will be true, but if so then so be it. The game has already lasted a lot longer than most. It sucks to watch this die (especially because of constant admin pronouncements that the game is doing fine, which absolutely no one believes), but nothing lasts forever. All you can do is to make the best of the time it has left.
 
jdbolick
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Also, PLAYOFFS, yello.
 
Mob-6
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Let's let Bort worry about the game.
 
blitz39
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Originally posted by jdbolick
Also, PLAYOFFS, yello.


yeah, make the playoffs and your 4 game season truly starts.

Ill say it again, the problem isnt the cost of the game anymore, after 4+ years the average flex per month just keeps going down and down. The problem is the complexity of the game for new people, and the sheer amount of time it takes a dot to mature into something useful. People dont like having to wait an entire year for a dot to do what you want it to do and being told that your level 20 dot running around like an idiot not doing things is just how it is until you plateau. That is what deters new people. Even with the accelerated development it still takes seemingly FOREVER (over a year) to see if you built your dot right.
 
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