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Bane
Baconologist
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Originally posted by mdnhs01
As in Derrell Revis?


LOL yea, just ask him he'll tell ya it's true
 
Novus
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Cap Building = Smart.

Slow Building = Stupid.

And yes, as explained above, there is a difference -- a BIG difference -- between Cap Building and Slow Building.

Also, you DEFINITELY want to design your own defensive plays. Even if you're terrible at play design, you'll still probably make plays that are better than the default ones provided by GLB, and you'll be able to correct your own mistakes as you go along and learn more about play design.
 
mdnhs01
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I have no problem creating my own plays. There are just reasons and I don't want to reveal here what they are, why I havn't got a whole D AI with custom plays.
 
Plankton
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Originally posted by mdnhs01
I have no problem creating my own plays. There are just reasons and I don't want to reveal here what they are, why I havn't got a whole D AI with custom plays.


In that situation, I would probably just use a D preset. A partial D AI can be worse than no D AI if it does not handle situational stuff well. The presets are not very good, but they are fairly complete AIs at least.
 
Novus
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Originally posted by mdnhs01
I have no problem creating my own plays. There are just reasons and I don't want to reveal here what they are, why I havn't got a whole D AI with custom plays.


Okay, but if you use the default plays, you're gonna struggle. They're terrible plays. I cackle with glee when I see my upcoming opponent uses GLB default plays.

You don't necessarily need an 84,000-play defensive playbook either. Start off with a run-stopping play and a pass-stopping play against each formation. 24 plays. (For GL, you'd want an inside-run and an outside-run play, since there's no non-screen passes in GL.) Boom! You have a playbook, and I guarantee it'll be better than anything in the GLB default playbook.

From there, you can make your defensive AI and playbook as simple or as complicated as you like. Keep it to 2 plays per formation, or start adding plays on as you identify holes in your AI and playbook. Build it up slowly over time. That way you don't overwhelm yourself trying to create an entire defense from the ground up.
 
Novus
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Originally posted by Plankton
In that situation, I would probably just use a D preset. A partial D AI can be worse than no D AI if it does not handle situational stuff well. The presets are not very good, but they are fairly complete AIs at least.


Actually, that's a good distinction. The default AIs do at least provide a good framework to work in. But I'd DEFINITELY replace any GLB default defensive plays with your own custom plays.
 
mdnhs01
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Originally posted by Plankton
In that situation, I would probably just use a D preset. A partial D AI can be worse than no D AI if it does not handle situational stuff well. The presets are not very good, but they are fairly complete AIs at least.


Which is why I did what I did. I didn't have much time to put anything together. I started doing offense and then the DC had a bad game or 2 and the owner booted him and then told me to do defense because he was better at offense. So half way through the season, i had to put together a D AI quickly.

My problem is not the play aspect of D AI. What I have troube doing is the Input/Output aspect of it.
 
yello1
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Slow Building sounds like the agent was away from the game for a while and has not been brought up to date with the impact of decline and age based leagues upon the slow building concept.

But that said you can still use this as a learning experience.

Look at the opposing teams. See what they are running, what their tells are via personnel, tag them accordingly, see what you can craft in the play designer to put dots in the positions to make plays and see if it works.

By works in this case meaning the offense runs to your preplanned defenses. If your D dots suck they still wont stop him. But at least you learn what works and doesnt in terms of scouting and tagging and play design.

Then get another DC gig someplace else.
 
InRomoWeTrust
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On #2, I tend to have this philosophy, even when it comes to WL.

A team of great builds and average coordinators gets you to playoffs.
A team with great coordinators and average builds gets you to playoffs.
A team with great builds and great coordinators gets you some hardware.
Edited by InRomoWeTrust on Mar 6, 2013 11:54:39
 
mdnhs01
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I guess I can't run a defense like I do in Madden. In Madden, i select a defense without caring the offensive set is. AND I win and have success doing so. This "game" doesn't allow a 3-4 defense to be able to cover a 3-4 WR set. I now realize that I have to make my D AI according to offensive sets rather than selecting plays for situations.
 
dodohead
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Originally posted by InRomoWeTrust
A team with great builds and great coordinators gets you some hardware.


that is true with everybody expect Tony Romo

 
Novus
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Originally posted by mdnhs01
I guess I can't run a defense like I do in Madden. In Madden, i select a defense without caring the offensive set is. AND I win and have success doing so. This "game" doesn't allow a 3-4 defense to be able to cover a 3-4 WR set. I now realize that I have to make my D AI according to offensive sets rather than selecting plays for situations.


Actually, you CAN use a 3-4 defense to cover a 3 WR or 4 WR play... it's just not a GOOD IDEA to. You'd either have to have a Safety covering a WR (not the best, but it can work with the right Safety), or you'd have to use a LB to cover a WR (horrible idea, since the WR gets an automatic penalty when he plays man on a WR, though he doesn't get that penalty covering a TE, HB or FB).

So, bad idea. But absolutely possible to do.

Also, on selecting plays according to offensive sets rather than selecting plays for situations, you can do that too. But you're better off selecting them by offensive set first, and THEN drilling down within each offensive set by situation.

It doesn't have to be one or the other, though. You can absolutely do it by a combination of the two... for example one play for I-Formation in 3rd & Long, one play for I-Formation in 3rd & Short, and one play for all other I-Formation plays in all other situations. Or add situations on top of that. Or use 4 plays per situation per formation.

Your defense can be as simple or as complicated as you want it to be. It's all up to you.
 
mdnhs01
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Well then I shouldn't be so quick to think my defense isn't proper until it was used ny a team that could actually win.
 
Novus
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Originally posted by mdnhs01
Well then I shouldn't be so quick to think my defense isn't proper until it was used ny a team that could actually win.


Certainly possible. As Romo pointed out up above, you really need both great dots AND great gameplanning. If you're missing one of those two, you're not always going to get good results.
 
burn_209
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Originally posted by mdnhs01
I guess I can't run a defense like I do in Madden. In Madden, i select a defense without caring the offensive set is. AND I win and have success doing so. This "game" doesn't allow a 3-4 defense to be able to cover a 3-4 WR set. I now realize that I have to make my D AI according to offensive sets rather than selecting plays for situations.


Sounds like you play madden like a bitch
 
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