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. Ninja
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Originally posted by Theo Wizzago
As far as putting them in on specific plays... I don't think you can. There might be a trick out there, but I don't know of it. But it's not a waste to build a Power WR for the dual purpose of blocking on running plays AND catching passes when needed to.


You can on 4th downs but that is all I can think of.
 
_OSIRIS_
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Originally posted by aaasahi
What number is your str/blk?


It was peewee. Strength was in the mid 60s and blocking in the high 30s. I had to get some agility on them because they had trouble making contact with the agile CBs. They did often pull off the double blocks. They served their purpose pretty well, just not completely sold on if it was worth giving up a progression.
 
Robbnva
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Originally posted by jampysos
wait until 4th and 1 and qb throws at his brick hands because he is WR2


If you build him right he should still have catching at a minimum of 80 end build. Also if you use custom progressions you can make sure the QB never throws to him
 
Bane
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Put them in back up rolls at both WR1 and WR2 slots, then force starters on 3rd and 4th down.
Always run on 1st and 2nd and hope one of th is in the game.

Just a wild guess, I have no idea if that would work.
 
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I don't know that I would be interested in a Power WR in regular, but it works in casual. The tricks are to have at least 2 (although it is correct that you can get by with a TE or even a FB there, the penalty just doesn't matter), and to have them at WR2. You also don't need more than 50 or so in Blocking, because you do not want to be pancaking people. What you want is to have enough of a block to get those great HBs that little bit of extra on strong side rushes. In casual it is really tough to stop if you have great builds ... witness Chocolate Blaze's 54 game win streak, 3 straight Golds, and multiple HB MVPs. The WRs won't do much catching the ball at higher levels, but they can give you just enough on the outside edge.
 
PeeJJK
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Just run 100% of the time and have all of your WRs be blockers. Or just put OL in at WR....
 
DaddyonJones
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Just build a Power Receiver with lots of speed/agility/catching train his strength. Just the strength alone will typically allow him to hold his block against a CB/Safety.
 
darncat
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like he said ^ Power WR does the trick

also the thing you want to do- faux WR custom slot- ther is a trick to do it,
i figured it out thinking back to the wildcat days {before ther was a QB custom slot in the DC)
however i'm not in the business of giving away free info lol
 
Novus
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Originally posted by Vic Koenning
Just run 100% of the time and have all of your WRs be blockers. Or just put OL in at WR....


That's what my team does.

Pro-tip: use ST-Archetype WRs, not Power-Archetype WRs.
 
8th Wonder
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Originally posted by Novus
That's what my team does.

Pro-tip: use ST-Archetype WRs, not Power-Archetype WRs.


Is it best to use Oline out there rather than blocking WRs who if built right can also catch the ball and for tagging purposes?
Why ST-Archetype? Better ALGs?
 
Novus
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Originally posted by 8th Wonder
Is it best to use Oline out there rather than blocking WRs who if built right can also catch the ball and for tagging purposes?
Why ST-Archetype? Better ALGs?


My team is an all-rushing team, so Catching does not apply.

I'd rather not use O-Line dots as blocking "WRs" because it's way too easy for an opponent to just move their CBs away from your "WRs" with the DPC, and then your O-Line "WRs" have no chance of getting over to them to make a block.

Granted, that's always a concern anyway... but if your WRs are true WRs, you can build them with enough speed so that they have a chance of catching the CB for a block anyway.

And that's the big key for blocking WRs anyway -- they still need Speed and Agility. Maybe not as much as a receiving WR, but if you load up on Strength and Blocking and make your WR a tank, any decent DC will just move his CBs over so they can avoid your tank-WR anyway.

...

As for ST-WR versus Power-WR...

Power-WR gets Majors of Agility, Strength, Vision, Carrying, and Catching. Right away, 2 of your 5 majors (Carrying and Catching) are wastes if you're an all-rushing team, and Vision as a major is only kinda useful. Also, Speed is relegated to being a Minor, and Blocking gets no ALGs at all.

ST-WR gets Majors of Speed, Agility, Blocking, Stamina and Tackling. Stamina as a major means you can get away with fewer blocking WRs on your all-rushing team (KEY for Flex-management). Tackling as a major is a waste, but at least you've gone from 2 wasted majors to just 1. And you can always use your blocking WRs on Special Teams too so you can get some use out of Tackling as a major (and Stamina for that matter.) Blocking goes from no ALGs to being a Major, Speed shifts from being a Minor to a Major, Vision drops down to being a Minor, which is fine. Strength also drops down to being a Minor, but for blocking WRs, Blocking is more important than Strength anyway.

So yeah, for an all-rushing team, ST-WRs beat Power-WRs hands-down.

However, for a more conventional offense where your blocking WRs might have to do some catching, yeah, go with Power-WR.

My ST-WR Pro-Tip is for all-rushing teams only.
 
whodey08
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Why not use blocking TE's at WR for an rushing team and save some flex. You can give the TE strength/blocking/agility/speed to get to the CB.
 
Jampy2.0
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Originally posted by Robbnva
If you build him right he should still have catching at a minimum of 80 end build. Also if you use custom progressions you can make sure the QB never throws to him


custom progressions gg.

your right
 
Novus
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Originally posted by whodey08
Why not use blocking TE's at WR for an rushing team and save some flex. You can give the TE strength/blocking/agility/speed to get to the CB.


Blocking TE as blocking "WRs" could get you good results, I suppose... but I'm looking for great, not good.

Blocking TE would get Majors of Agility, Blocking, Strength, Vision and Confidence, and Minors of Speed, Catching and Stamina. Not bad, but...

- Confidence as a Major is useless.

- Catching as a Minor is useless, at least for me. (All-rushing team, remember?)

- I'd rather have Speed as a Major than a Minor. With ST-WRs, Speed is a Major.

- I'd rather bump Vision down to being a Minor in exchange for something more useful as a Major. (See Speed above). With ST-WRs, Vision is a Minor.

- Strength doesn't have to be a Major on a blocking WR. ST-WRs have Strength as a Minor, which is fine.

- Playing a TE at WR means an Out-Of-Position Penalty... a relatively small one, but it can't be ignored either.

Blocking TE at WR is good. ST-WR at WR is better.
 
whodey08
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300 flex is alright. 200 flex is better
 
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