User Pass
Home Sign Up Contact Log In
Page:
 
Baustin
offline
Link
 
I tried using a nicely built Power WR in the TE slot. QB hated him there, would rarely target him. After 6 games, I put in a CPU RTE, who tripled the WR's reception numbers in 2 games.
 
oaklandraider
OAK
offline
Link
 
I would imagine that the HB at WR/TE or WR at TE oop is lower than the TE at WR oop

Simple economics - no way Bort is going to make it remotely easy for a 200 flex dot to play a 300 flex position. and if he did see it happening and catching on, then he would tweak it upwards ...
 
whodey08
offline
Link
 
Originally posted by Baustin
I tried using a nicely built Power WR in the TE slot. QB hated him there, would rarely target him. After 6 games, I put in a CPU RTE, who tripled the WR's reception numbers in 2 games.


Tells me the CPU dot was built better.
 
Jampy2.0
thuggin'
offline
Link
 
Originally posted by Baustin
I tried using a nicely built Power WR in the TE slot. QB hated him there, would rarely target him. After 6 games, I put in a CPU RTE, who tripled the WR's reception numbers in 2 games.


im not signing a CPU if this is what you are suggesting...
 
Theo Wizzago
Coyote
offline
Link
 
As I tried to say previously... there's a hierarchy for what positions playing OOP. While GLB hasn't posted (as far as I know) a guide for this, I can surmise from a myriad of football experience.
A FB is the best replacement for a TE... a TE best for a WR (with a scatback HB being an almost equal). A WR at TE is, at best, the 3rd choice for that replacement (an O-lineman works better but mostly because of his blocking ability).
I highly suspect GLB follows the normal progressions of most all football games out there when considering penalities for playing OOP. If I'm wrong... then let a MOD correct me... cuz only THEY have access to the REAL truth of OOP's and the game. (Not looking for a reply though... cuz GLB kinda doesn't want you to KNOW how the OOP penalties work.)
 
aaasahi
offline
Link
 
1. MOD doesn't know the truth of OOP
2. Don't use common sense on OPP
 
Bane
Baconologist
offline
Link
 
lol@mod knows better
 
darncat
offline
Link
 
why are you so focused on the blocking aspect of this?
it seems most ppl are more interested in discussing the receiving aspect in this thread,
thus it is named OOPP for WR in TE. true i might sometimes have a power WR block
at the TE position, but that seems to be uncommon...
most ppl put a WR in at TE for PASSING PLAYS-
not to block...
 
darncat
offline
Link
 
im guessing right now the majority of OCs who use WRs at TE to run routes say there is only a very minute OOPP for it,
and the majority of owners who use O lineman to block at TE say there is a very small OOPP,
and the same for FB at TE... but its sure nice to have a TE who can do it all-

for imo the major disadvantage of using a WR or OT at TE is that it makes it fairly obvious what u are doing.
yet it can still work excellently... for example, even in the NFL half of the Cleveland Browns long pass plays
{and a dropped game winner vs the Colts)
came on the exact same play where rookie WR Josh Gordon {definitely not a TE)
lined up at TE and got matched up w/ a LB... and thats NFL and those are the sorry ass Browns...
if NFL teams making billions can't always prepare for it i dare say it might work now and then in GLB.

so as far as i'm concerned, it isn't at all realistic to have any major OOPP for a WR, OT, or FB playing at TE.
contrary to popular belief, sometimes, usually even, GLB gets it right {although when they don't the results boggle)
and i actually think this is one of those cases where they have it fairly realistically portrayed.

 
sehorn31
offline
Link
 
I played WR's at TE all the time before they came out with the Run-N-Shoot Formation and I've used Power WR's and Speedster's and I never could really tell a difference myself. The only OOP Penalty I see make a difference is when you put some other Position in @ QB and run the Wildcat... Even then, That sometimes works.
 
Jampy2.0
thuggin'
offline
Link
 
Well actually,

I was planning on using a special WR, but their is no way to 100% force a WR.

So, instead Their is a way to force a TE (as long as energy complies). So I plan on using a WR at TE (occasionally) and a TE at wr (occasionally)

This is not for blocking, but for running routes, and catching the pass.

I have a feeling the oop for FB -> TE << WR -> TE because when I did not have enough Tightends, the system auto put a FB in the TE slot for me.
 
bigtisme
offline
Link
 
Originally posted by Theo Wizzago
. If I'm wrong... then let a MOD correct me... cuz only THEY have access to the REAL truth of OOP's and the game. (Not looking for a reply though... cuz GLB kinda doesn't want you to KNOW how the OOP penalties work.)


Please dont spread misinformation like this. If you truely dont know then dont post on the topic. This is 100% false and if you know that then it is completely against the rules especially in the FAQ forum.
 
Theo Wizzago
Coyote
offline
Link
 
Originally posted by bigtisme
Please dont spread misinformation like this. If you truely dont know then dont post on the topic. This is 100% false and if you know that then it is completely against the rules especially in the FAQ forum.


As far as I know, only Mods (And Bort) know how OOP penalties work. I say this because Mods have been saying this to virtually every post about OOP penalties and I was just repeating that. Personally, I don't WANT to know the penalties cuz that'd take away some of the fun of the game. As for posting the progressions, it's from personal knowledge and, if I'm wrong, then I'm only wrong in GLB. The progressions I listed are what is used in virtually forms of electronic games that do use OOP penalties. I was simply following the logic. Sorry if I stepped on any toes.

;peace: :sigh: (Still no new smileys. )
Edited by Theo Wizzago on Jan 30, 2013 02:37:06
 
aaasahi
offline
Link
 
Originally posted by Theo Wizzago
As far as I know, only Mods (And Bort) know how OOP penalties work. I say this because Mods have been saying this to virtually every post about OOP penalties and I was just repeating that. Personally, I don't WANT to know the penalties cuz that'd take away some of the fun of the game. As for posting the progressions, it's from personal knowledge and, if I'm wrong, then I'm only wrong in GLB. The progressions I listed are what is used in virtually forms of electronic games that do use OOP penalties. I was simply following the logic. Sorry if I stepped on any toes.

;peace: :sigh: (Still no new smileys. )


lol.
Just go back see those post again, every mod will tell you they don't know the exact number and those number they said is just am example.
And, every sim related parameter is secret, even catch don't know that, how do mod know?
 
Theo Wizzago
Coyote
offline
Link
 
Originally posted by aaasahi
lol.
Just go back see those post again, every mod will tell you they don't know the exact number and those number they said is just am example.
And, every sim related parameter is secret, even catch don't know that, how do mod know?


Um... secret handshakes? Heck if I know... But Bort knows... and he's a Mod... kinda. So at least one Mod knows... and he ain't talkin.

But, to be serious, the comment wasn't meant about the percentages... it was meant about the progression. And I said it that way because, while I know the Mods cannot tell us what the OOP % 's are... I do NOT know if they can confirm, or deny, what the progressions are. (Like a FB is better than a WR at TE). That's why I said "Let a Mod tell me" because only they can for sure... IF they can or not. Now I'm

Edited by Theo Wizzago on Jan 30, 2013 04:02:14
 
Page:
 


You are not logged in. Please log in if you want to post a reply.