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Forum > Suggestions > Energy Refill at Halftime
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Deathblade
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Well, knowing how the energy system works, I'll give this a +1 (sort of).

The way the energy system works, is that there is actually two bars within the one bar. There is "maximum" energy that decreases slowly, and increases even slower over the duration of a game. Then there is "breath" which decreases quickly even during a single play, but increases even faster while out of that play.

For example, a typical play, at 100 maximum and 100 breath, afterwards, a player might look like...

98 maximum
85 breath

Then for the beginning of the next play,

99 maximum
92 breath

etc

It would make sense if halftime set breath equal to maximum, but didn't put maximum back up to 100%.
 
Jampy2.0
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^I would like that,

but that is more crippling.

What if my AI is set to bench starters all of 3rd quarter?

Then bring them back fresh in the 4th.
That has lowered my ranges.

imo, just get stamina.
 
Deathblade
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Originally posted by jampysos
^I would like that,

but that is more crippling.

What if my AI is set to bench starters all of 3rd quarter?

Then bring them back fresh in the 4th.
That has lowered my ranges.

imo, just get stamina.


I'm guessing you didn't understand something I typed.
Edited by Deathblade on Jan 24, 2013 16:44:03
 
Jampy2.0
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I perfectly understand,

you want breath to be maxed, but you don't care about energy (or whatever the maxmax is called.)

I say,

how does this benefit the people who are taking advantage of this?
 
reddogrw
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Originally posted by Vic Koenning
Originally posted by jampysos

just train some freaking stam VK


http://goallineblitz.com/game/player.pl?player_id=4417545


kids wear out when they are little
 
Jampy2.0
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Chances are Cudi's DT gets no TFLs for le horrible name.
 
jimmiejoe
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Full reset no, partial yes

+ .5
 
Theo Wizzago
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This suggestion... again? :sigh: (still no new smileys. )
Last time this got suggested it either got locked as NGTH or it got flamed because there's a reason players have a skill called stamina... and GLB wants you to respect it. If you limit it by making it less impactive, then you flame the game design. I'm not for that. I've never had a dot with stamina issues so I suspect I don't have yawl's viewpoint. And I've build a lot of ST dots which get HAMMERED in stamina. If it's an issue with your dots, then it's an issue with either how many dots are on your team (as in, not enough)... or it's a build issue (as in you're spending everything you got on ANY skill other than stamina). Either one doesn't mean the game needs to tweak it's stamina program. WAI.
-1
 
fogie55
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there just needs to be more of a refill at halftime... college and pro halftimes run 12-17 minutes. energy refill should be more than as if the dot went to the bench for one down.

just make it realistic.
 
darncat
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+1 on making it more of a stamina regain then just one play
 
DarkPraetor
This!
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Originally posted by Vic Koenning
An offensive tackle on my team...


Nob Hill Mammoths? That's a team full of 80 days old players. Of course energy refill is a joke, every dot must have low stamina. There are 6 open builds on the team. 2 WR wich have 23 and 21 stamina and the other 4 guys have <20.

-1 to OP

 
Jampy2.0
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Originally posted by Lord Jashin
Nob Hill Mammoths? That's a team full of 80 days old players. Of course energy refill is a joke, every dot must have low stamina. There are 6 open builds on the team. 2 WR wich have 23 and 21 stamina and the other 4 guys have <20.

-1 to OP



THank you,

if you add stam, you wont have this problem.
 
PeeJJK
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*decides to bite tongue *
Edited by Vic Koenning on Jan 30, 2013 15:52:44
Edited by Vic Koenning on Jan 30, 2013 15:52:06
 
Theo Wizzago
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Here's the thing. It's taken GLB quite some time to get the skill settings for players where it is IMPORTANT and PERSONAL as to where you want to put your SP's. Tweaking stamina in this manner simply leads to people putting in LESS SP's into stamina... and more CLONE dots. When you lessen the options... you increase the CLONES because it becomes simple math logic that is far too easy to figure out. As it is I believe there's not ENOUGH options. Confidence should play a MUCH bigger role in players... Stamina should even be MORE effective... not less. This way you would need to really THINK about where you're gonna put your SP's and not simply blindly follow the "standard build plan". Is this game "Perfect"? No... and it'll never be for there are many quality builders that differ on what skills are most important... in what order of importance... and just HOW important each skill is. And the more GLB is that way, the better GLB is as a game for everyone.
 
Dub J
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Originally posted by Deathblade
It would make sense if halftime set breath equal to maximum, but didn't put maximum back up to 100%.


 
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