-1 for so many reasons.
Forum > Suggestions > speed up/shorten the off season and preseason
mike_hart10
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Originally posted by daryls61
What needs to be sped up is the build process. I would cut it in half. It really is only fun watching your dots play when their build is finished.
I like building players. I just wished it did not take so long.
+5,000,000,000
What needs to be sped up is the build process. I would cut it in half. It really is only fun watching your dots play when their build is finished.
I like building players. I just wished it did not take so long.
+5,000,000,000
Originally posted by bhall43
Originally posted by fogie55
i'd agree if most teams didn't treat the regular season as their break and only worry about AI when playoff time comes.
Still a lot of work involved in a season long process. The break is nice, there is still offseason bug fixing/testing going on. Recruiting is a pain in the ass, chemistry takes huge hits, training....lots of reasons for the offseason length.
Originally posted by fogie55
i'd agree if most teams didn't treat the regular season as their break and only worry about AI when playoff time comes.
Still a lot of work involved in a season long process. The break is nice, there is still offseason bug fixing/testing going on. Recruiting is a pain in the ass, chemistry takes huge hits, training....lots of reasons for the offseason length.
Here's one very good reason it's NGTH. Right now you get TRAINING for your dots on those "post season" days. This is how ALL current dots have been built. If you shorten this time, then you shorten the build by the same amount of days. AND, you discredit the efforts of those that have built dots currently... AND your new dots will always be disadvantaged by having less training. If you try to "end around" this by granting training points, then you might succeed. But you'll STILL piss off plenty of OC's and DC's who want/need this "down time" to work on their AI's and Playbooks. Not to mention the many of us that don't want to spend each and every single day of our lives here. Thank you.
-1 (still)
-1 (still)
SciFi not Syfy
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Originally posted by daryls61
What needs to be sped up is the build process. I would cut it in half. It really is only fun watching your dots play when their build is finished.
I like building players. I just wished it did not take so long.
Agreed. The build process is just too long and we play too many seasons that mean nothing. The game would be much more fun if the "lower" levels started at 50ish.
What needs to be sped up is the build process. I would cut it in half. It really is only fun watching your dots play when their build is finished.
I like building players. I just wished it did not take so long.
Agreed. The build process is just too long and we play too many seasons that mean nothing. The game would be much more fun if the "lower" levels started at 50ish.
fogie55
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Originally posted by daryls61
What needs to be sped up is the build process. I would cut it in half. It really is only fun watching your dots play when their build is finished.
I like building players. I just wished it did not take so long.
i think many people disagree, and I'm probably one of them. It stops being fun when the dot is done. plateau dots are kinda boring--you spend all that time then just turn them over to the OC/DC and really nothing left to do with them.
I'd like to see a whole different development process where some things move quicker, some slower, and there is no real plateau--like real life.
What needs to be sped up is the build process. I would cut it in half. It really is only fun watching your dots play when their build is finished.
I like building players. I just wished it did not take so long.
i think many people disagree, and I'm probably one of them. It stops being fun when the dot is done. plateau dots are kinda boring--you spend all that time then just turn them over to the OC/DC and really nothing left to do with them.
I'd like to see a whole different development process where some things move quicker, some slower, and there is no real plateau--like real life.
Torg
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Originally posted by fogie55
i think many people disagree, and I'm probably one of them. It stops being fun when the dot is done. plateau dots are kinda boring--you spend all that time then just turn them over to the OC/DC and really nothing left to do with them.
I'd like to see a whole different development process where some things move quicker, some slower, and there is no real plateau--like real life.
totally agree..if the build process wasnt so centered around extremes early on then maybe those games would be more tolerable to watch. I have always disliked the build process and thought the need to build one stat to the sky for algs was dumb.
i think many people disagree, and I'm probably one of them. It stops being fun when the dot is done. plateau dots are kinda boring--you spend all that time then just turn them over to the OC/DC and really nothing left to do with them.
I'd like to see a whole different development process where some things move quicker, some slower, and there is no real plateau--like real life.
totally agree..if the build process wasnt so centered around extremes early on then maybe those games would be more tolerable to watch. I have always disliked the build process and thought the need to build one stat to the sky for algs was dumb.
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