Originally posted by Novus
Following up on Romo's question... what percentage did you have each play at? Were all 8 plays at 100% each like a lot of people do nowadays, for a total of 800%? Or did you have each play at 12.5% each, for a total of 100%? (12.5% x 8 = 100%)
Makes a HUGE difference. Auto-Adjust simply adjusts the raw number you have in your package.
If you have all 8 plays at 100% each, Auto-Adjust set to Very Quickly, and you run a play that gets stuffed for a 1-yard loss, here's what would happen:
- The bad play would drop to 95%.
- The other 7 unused plays would each increase to 100.7% each.
- There's not much difference between 95% and 100.7%, so the 95% play would still have just under a 1-in-8 chance of getting called -- pretty much the same chance as before.
If you have all 8 plays at 12.5% each, Auto-Adjust set to Very Quickly, and you run a play for a 1-yard loss, here's what would happen:
- The bad play would drop to 7.5%.
- The other 7 unused plays would each increase to 13.2%.
- The 7.5% play would now drop from a 1-in-8 chance of getting called to a 1-in-13 chance of getting called -- significantly smaller.
...
See how that could make a big difference, Hitman?
800% would not be possible....... see below
from the Q&A Wiki search
answered by: Bort October 1, 2011
Question: could we clarify how percentage Bias works in the offensive package section? when creating a new offensive package, you can set a percentage Bias. i thought i remember many seasons ago that we were told: 1. the numbers need to add up to at least 100 (to avoid bugs) 2. the numbers can add up to over 100 3. the numbers are not hard percentages can anyone help clarify (confirm/deny) this? i have been trying to work some packages with many, many plays and instead of trying to figure out %s, i believe i can leave it at the default 100 and let the sim randomly choose a play (equally). or have you found that it consistently calls certain plays (like the top one)?
Answer: The numbers will be adjusted in-memory to add up to 100 in whatever ratios you entered them in at when the sim starts up. For example, if you have 4 plays set to 100, they will be adjusted to all be 25 when the sim runs so the code can handle things as if they were 100%. If you had 4 plays set to 50, they would also be adjusted to 25, since they are all equal. If you had two plays with one of them set to 100 and the other set to 50, they would be adjusted to 66.6% and 33.3% since that is the ratio based on the whole (150).
Following up on Romo's question... what percentage did you have each play at? Were all 8 plays at 100% each like a lot of people do nowadays, for a total of 800%? Or did you have each play at 12.5% each, for a total of 100%? (12.5% x 8 = 100%)
Makes a HUGE difference. Auto-Adjust simply adjusts the raw number you have in your package.
If you have all 8 plays at 100% each, Auto-Adjust set to Very Quickly, and you run a play that gets stuffed for a 1-yard loss, here's what would happen:
- The bad play would drop to 95%.
- The other 7 unused plays would each increase to 100.7% each.
- There's not much difference between 95% and 100.7%, so the 95% play would still have just under a 1-in-8 chance of getting called -- pretty much the same chance as before.
If you have all 8 plays at 12.5% each, Auto-Adjust set to Very Quickly, and you run a play for a 1-yard loss, here's what would happen:
- The bad play would drop to 7.5%.
- The other 7 unused plays would each increase to 13.2%.
- The 7.5% play would now drop from a 1-in-8 chance of getting called to a 1-in-13 chance of getting called -- significantly smaller.
...
See how that could make a big difference, Hitman?
800% would not be possible....... see below
from the Q&A Wiki search
answered by: Bort October 1, 2011
Question: could we clarify how percentage Bias works in the offensive package section? when creating a new offensive package, you can set a percentage Bias. i thought i remember many seasons ago that we were told: 1. the numbers need to add up to at least 100 (to avoid bugs) 2. the numbers can add up to over 100 3. the numbers are not hard percentages can anyone help clarify (confirm/deny) this? i have been trying to work some packages with many, many plays and instead of trying to figure out %s, i believe i can leave it at the default 100 and let the sim randomly choose a play (equally). or have you found that it consistently calls certain plays (like the top one)?
Answer: The numbers will be adjusted in-memory to add up to 100 in whatever ratios you entered them in at when the sim starts up. For example, if you have 4 plays set to 100, they will be adjusted to all be 25 when the sim runs so the code can handle things as if they were 100%. If you had 4 plays set to 50, they would also be adjusted to 25, since they are all equal. If you had two plays with one of them set to 100 and the other set to 50, they would be adjusted to 66.6% and 33.3% since that is the ratio based on the whole (150).






























