User Pass
Home Sign Up Contact Log In
Page:
 
reddogrw
HOOD
online
Link
 
Originally posted by Theo Wizzago
If you're making a PURE returner (meaning that dot will have no other duties on any team), CB is cheapest. If you want that player to be able to do more than just return kicks and punts, a HB is best. (skill sets for returner HB line up best with positional skill sets.)
As for how to build, start with speed and agility. 99.9% of all dot builders would agree with this. As for what to do next, I'm with Hagalaz on this and would go with carrying... then vision, then confidence. Also, I would max your speed out at 100 natural. Agility should be nearly as high... at LEAST above 90. Most of what everyone else posted is good advice/ideas for the build.


just no on the confidence part
 
Theo Wizzago
Coyote
offline
Link
 
Originally posted by InRomoWeTrust
Side-note: All returners should be building for 90+ natural (value w/o EQ/VAs) carrying. That's probably the one thing that is forgotten in the midst of blind love for speed/agility.


Yeah... I know... but it's SO hard to just ignore the top 2 skills (speed and agility). I kinda messed up on my CB returner (level 70 and carrying is at 79) so I doubt he'll make the magic 90 number. We'll see. I think my HB returner will rock that number easily though (different build plan).

 
aaasahi
offline
Link
 
Originally posted by Hagalaz

When it comes to SAs, an elusive HB can get head fake, juke, quick cut, spin and return specialist from bonus SA. It even has a bonus to useful SAs. A CB wil always lack two of these. WR can get all the SAs, but can't get a 4-major archetype.


Change Direction do the same thing as Quick Cut, so HB doesn't take advantage on that.


 
TJ Spikes
offline
Link
 
there's no way i'd waste an extra 3k flex on a HB.

STs is more about the blocking set up by whoever does the depth chart. You could do just fine with a FB for that matter.

IMHO... carrying is more important than agility. Fumbles on returns are a game breaker, not to mention carry will increase tackle breaking chance.

agility will let you get more yards on average, but a fumble returned for a touchdown will ruin your day



 
whodey08
offline
Link
 
Originally posted by TJ Spikes
there's no way i'd waste an extra 3k flex on a HB.

STs is more about the blocking set up by whoever does the depth chart. You could do just fine with a FB for that matter.

IMHO... carrying is more important than agility. Fumbles on returns are a game breaker, not to mention carry will increase tackle breaking chance.

agility will let you get more yards on average, but a fumble returned for a touchdown will ruin your day





I agree.....but you could have 100 carrying and 22% avoid fumble and you could still fumble. You can reduce the chance but there is no way with the RNG factor that you can eliminate fumbling.
 
TJ Spikes
offline
Link
 
Originally posted by whodey08
I agree.....but you could have 100 carrying and 22% avoid fumble and you could still fumble. You can reduce the chance but there is no way with the RNG factor that you can eliminate fumbling.


http://www.youtube.com/watch?v=KX5jNnDMfxA

 
whodey08
offline
Link
 
 
fogie55
offline
Link
 
great to see so much diversity of opinion on this--- perhaps one of the few roles where a certain build/type isn't universal.

Originally posted by whodey08
WR should NEVER be used at KR/PR. Its just not the best option and/or cost effective. For the 300 flex a HB is 100% the better choice.


dunno if I would say never.

there is a significant difference in the SA tree for HB vs. WR in that juke and spin are switched (juke is #5 for WR and spin is #5 for HB) , so if you wanted to have a guy who spins but never invests in juke it would be a lot cheaper to use a WR, right?

also if you wanted a hurdling returner (this may have become viable since they buffed hurdle), you'd want jumping (best you can do is as a minor) by either using a non-HB or the return AT
 
whodey08
offline
Link
 
Hb has 4 majors where a WR has 5 majors due to catching. For the flex you would want a HB over a WR for the ALG's of a 4 major dot over a 5 major dot.

I will say it again.....You NEVER want a WR as your returner
 
reddogrw
HOOD
online
Link
 
Originally posted by whodey08
Hb has 4 majors where a WR has 5 majors due to catching. For the flex you would want a HB over a WR for the ALG's of a 4 major dot over a 5 major dot.

I will say it again.....You NEVER want a WR as your returner


WR returners do not have catching as a major or minor

elusive HB have 4 majors and catching is a minor - and jumping is neither - and jumping helps avoid diving tackles (many of which actually do eturn ersn returners)

if flex is no issue (or it is a free player), a WR is definitely better than a CB and if you are using the returner archetype I like a WR with RS and PT as 2 extra SA's

elusive HB's also has PT penalized and you have to invest TT just to get to that SA

Power Thru + RS + all the SA's in the WR speedster tree are very important IMO for a returner
Edited by reddogrw on Nov 24, 2012 13:27:53
 
whodey08
offline
Link
 
I thought they were talking about a speedster WR and not a returning WR. A returning WR still has 5 majors.

Its just a matter of preference but you will never see me with a WR as a returner
 
issacar
offline
Link
 
I've made 2 very effective WR Returners.

http://goallineblitz.com/game/player.pl?player_id=2205953

http://goallineblitz.com/game/player.pl?player_id=2195322&playoffs=0

I believe I could of built them better even (better training regimen and with less confidence).
Edited by issacar on Nov 24, 2012 14:03:27
 
Theo Wizzago
Coyote
offline
Link
 
My ONLY issue with WR returners is that many times they end up out on the field on the offense... or you land on a team with only 4 WR's (due to lack of them in free agency) and get "pressed" into service... and then there's the inevitable pull you feel towards WANTING your WR to actually BE a WR and before you know it, you're putting points into catching... which detracts from the Returner build.
I've built WR returners.. and CB returners... and HB returners. Either COMPLETELY go ALL IN on the returner build... or build a HB returner. Why the HB? Because, for the same cost as the WR, you still get a useful HB that CAN play on offense as a HB without having to put SP's into things other than returner stuff. A CB returner, to be useful as a defensive player, will eventually have to put points into tackling... which isn't a death blow as being able to tackle means you can play on ALL ST's instead of just as a returner... which is useful. Just be sure to address tackling LATE in the build after you've gotten your primary returner skills where you want them.
 
reddogrw
HOOD
online
Link
 
Originally posted by Theo Wizzago
My ONLY issue with WR returners is that many times they end up out on the field on the offense... or you land on a team with only 4 WR's (due to lack of them in free agency) and get "pressed" into service... and then there's the inevitable pull you feel towards WANTING your WR to actually BE a WR and before you know it, you're putting points into catching... which detracts from the Returner build.
I've built WR returners.. and CB returners... and HB returners. Either COMPLETELY go ALL IN on the returner build... or build a HB returner. Why the HB? Because, for the same cost as the WR, you still get a useful HB that CAN play on offense as a HB without having to put SP's into things other than returner stuff. A CB returner, to be useful as a defensive player, will eventually have to put points into tackling... which isn't a death blow as being able to tackle means you can play on ALL ST's instead of just as a returner... which is useful. Just be sure to address tackling LATE in the build after you've gotten your primary returner skills where you want them.


no returner should ever be anything but the returner ever

any added loss of energy / breath by the returner increases the likeliness of fumbling
 
Theo Wizzago
Coyote
offline
Link
 
Originally posted by reddogrw
no returner should ever be anything but the returner ever

any added loss of energy / breath by the returner increases the likeliness of fumbling


I agree dude but I also know it happens a lot. As for energy loss, it really sucks at lower and medium levels because stamina usually isn't something you put SP's into until later in the build. One trick I've used and seen used is to use your free EQ to boost stamina. It's re-setable every season so switching it around is pretty easy to coordinate with your build plan.
 
Page:
 


You are not logged in. Please log in if you want to post a reply.