Why 1 boost at a time?
Forum > FAQ's, Player Guides and Newbie Help > Blitzing LB
whodey08
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Originally posted by Rashad_Mendenhall_34
Why 1 boost at a time?
It has to do with ALG's. Its just a good habit to get into. There are times when you boost and use those points to reach a cap which you want to do before using the other boosts to take advantage of the ALG's.
Why 1 boost at a time?
It has to do with ALG's. Its just a good habit to get into. There are times when you boost and use those points to reach a cap which you want to do before using the other boosts to take advantage of the ALG's.
whodey08
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Auto Level Gains
Your dot has what they call "majors" and "minors" which receive a certain amount of skill points each time you level up.
Automatic Level Gains
Commonly referred to as ALG's, Automatic Level Gains are simply attribute gains that a player receives to their primary, and secondary attributes each time it levels up. ALGs vary by position, and by archetype. For example: Player A has strength of 52 and is level 22. When he hits his next level that strength attribute will raise to 52.50 (not actual numbers).
How do I best take advantage of ALG's?
Increasing your major attributes first, giving you higher value ALGs earlier, increases the efficiency and value of the gains for your player's build.
How are boosting and ALG's related?
When you are going to boost, pay attention to your attribute levels. Sometimes boosting 3 times in a row will result in the ALGs pushing your attribute past the next cap (where it now costs more SPs to raise an attribute 1). If it is a particular attribute that you are still raising with skill points, then it may be more favorable to boost only once or twice before applying your gained skill points. You should consider boosting only the number of times that, with ALGs, will put you right before the cap. Remember, each skill point you save will add up, making a worthwhile difference in the end.
Value of Attribute Increases (Rounded to the Hundredth Decimal Place)
L1-21 L22-29 L30-37 L38+
3 Majors +0.67 +0.50 +0.38 +0.28
4 Majors +0.50 +0.38 +0.28 +0.21
5 Majors +0.40 +0.30 +0.23 +0.17
3 Minors +0.33 +0.25 +0.19 +0.14
4 Minors +0.25 +0.19 +0.14 +0.11
Your dot has what they call "majors" and "minors" which receive a certain amount of skill points each time you level up.
Automatic Level Gains
Commonly referred to as ALG's, Automatic Level Gains are simply attribute gains that a player receives to their primary, and secondary attributes each time it levels up. ALGs vary by position, and by archetype. For example: Player A has strength of 52 and is level 22. When he hits his next level that strength attribute will raise to 52.50 (not actual numbers).
How do I best take advantage of ALG's?
Increasing your major attributes first, giving you higher value ALGs earlier, increases the efficiency and value of the gains for your player's build.
How are boosting and ALG's related?
When you are going to boost, pay attention to your attribute levels. Sometimes boosting 3 times in a row will result in the ALGs pushing your attribute past the next cap (where it now costs more SPs to raise an attribute 1). If it is a particular attribute that you are still raising with skill points, then it may be more favorable to boost only once or twice before applying your gained skill points. You should consider boosting only the number of times that, with ALGs, will put you right before the cap. Remember, each skill point you save will add up, making a worthwhile difference in the end.
Value of Attribute Increases (Rounded to the Hundredth Decimal Place)
L1-21 L22-29 L30-37 L38+
3 Majors +0.67 +0.50 +0.38 +0.28
4 Majors +0.50 +0.38 +0.28 +0.21
5 Majors +0.40 +0.30 +0.23 +0.17
3 Minors +0.33 +0.25 +0.19 +0.14
4 Minors +0.25 +0.19 +0.14 +0.11
Edited by whodey08 on Nov 22, 2012 18:23:57
Edited by whodey08 on Nov 22, 2012 18:23:07
whodey08
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Originally posted by Rashad_Mendenhall_34
Should I also use this for a KR/PR?
Use the build method for a KR/PR? Yes
Use a HB for the returner though.
Should I also use this for a KR/PR?
Use the build method for a KR/PR? Yes
Use a HB for the returner though.
whodey08
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Originally posted by Rashad_Mendenhall_34
I can't, I don't have flex, and they're at low demand now :s
CB is the 2nd best option in my opinion.
I can't, I don't have flex, and they're at low demand now :s
CB is the 2nd best option in my opinion.
whodey08
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Originally posted by Rashad_Mendenhall_34
Well, I'm going by what this guy want's anyways... Why though?
Huh?
Well, I'm going by what this guy want's anyways... Why though?
Huh?
Rashad_Mendenhall_34
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Oh yeah! Good idea dude. Thanks. I'll keep my WR as a free player for now hah.
Time Trial
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Originally posted by whodey08
If its a pure blitzing LB than you want to go all out on speed and agility. All equipment in speed.
Your top 4 attributes will be speed,agility,vision, and tackling. Strength can be worked on once your speed is done.
Also, don't neglect stamina on a speedster!
If you are rocking 160 speed at end build, you are going to need a lot of stamina unless you have two blitzers that will be in a 50/50 rotation.
If its a pure blitzing LB than you want to go all out on speed and agility. All equipment in speed.
Your top 4 attributes will be speed,agility,vision, and tackling. Strength can be worked on once your speed is done.
Also, don't neglect stamina on a speedster!
If you are rocking 160 speed at end build, you are going to need a lot of stamina unless you have two blitzers that will be in a 50/50 rotation.
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