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Forum > FAQ's, Player Guides and Newbie Help > What is Super Elusive Mode?
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Theo Wizzago
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Originally posted by aaasahi
What setting will make you avoid caked dot?
It's obviously code flaw, but you as a bug mod denied to recognize it, what can I say?
Repeat the word JD said?


Since caked dots can still make tackles, I'd say it's mostly about getting the setting to where it works along with the vision. If your dot has high agility but mediocre vision, then it's likely he'll make bad pathing decisions. I see this a lot with ST's.
To explain; I've found that setting elusiveness high with a returner early in his build (while his vision is still low) caused him to make poorer pathing decisions (choosing where to run) while setting it lower (elusive) helped make that much less of a problem (never can eliminate EVERY problem... sometimes random is just that... random).
Edited by Theo Wizzago on Oct 30, 2012 23:55:36
 
aaasahi
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Originally posted by Theo Wizzago
Since caked dots can still make tackles, I'd say it's mostly about getting the setting to where it works along with the vision. If your dot has high agility but mediocre vision, then it's likely he'll make bad pathing decisions. I see this a lot with ST's.


OK, how high do you need in vision to avoid that?
 
Theo Wizzago
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Originally posted by aaasahi
OK, how high do you need in vision to avoid that?


If only I was as good at math as Albert Einstein. Seriously though, my best "guess" would be no LESS than half. (Example; if your agility is 80, then your vision must be at least 40 to have your elusive settings at 80 or better.) Personally I like my vision at 50 or better (with a 90 agility or better) before I set my elusiveness at 90+ [all of this is considering a level 79 build]. I know the numbers will be higher for end builds of most elusive backs but I've seen an occasional one with above 100 (with EQ/AEQ boosts) agility and LESS than 50 vision. You'd have to ask them how it works for them. I personally wouldn't go that route... but that's just me and I ain't got a lot of info from other sources to back that up.
 
aaasahi
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So you don't know how vision affect that and you come here to tell me my dot has low vision?
If I tell you that my dot have 75 vision, 50% higher than your number(50), what do you think?
Further more, I had tried change my EQ to vision, and with 85 vision I still see dot do this shot move.
Now tell me again: how high in vision do dot need?
 
Theo Wizzago
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Originally posted by aaasahi
So you don't know how vision affect that and you come here to tell me my dot has low vision?
If I tell you that my dot have 75 vision, 50% higher than your number(50), what do you think?
Further more, I had tried change my EQ to vision, and with 85 vision I still see dot do this shot move.
Now tell me again: how high in vision do dot need?


Woah dude. Never dissed your build. Just saying that I have a rough idea based on many seasons of doing ST's and return builds. Peace man. What I was trying to tell you is that I've found that the lower the vision is the more it effects the dots pathing logic (missing tackles vs running into them). And that, while I don't have an absolute number, a good rule of thumb that I use is not to have my vision less than half of my agility (especially at higher levels). And that, when setting the "elusive" levels, keep both vision and agility in mind. In my own experience, setting it too high caused my returner to run into more tackles than he avoided. Lowering that a little seemed to help cut down on those incidences.
My best guess (since I didn't build this game) is that the links between the skills of speed, agility, and vision work together to give a dot a "natural" ability to avoid tackles... and setting elusiveness is a way to enhance that ability more. But setting it TOO high for the build also seems to create issues. I have no absolute real magic number that I use... I just never set my elusiveness to more than my agility AND I balance that adjustment against my dot's vision IF I see my dot running into tackles... and that, over time, I seem to notice that if the vision is less than half of the agility, my returners seem to run into a lot more tackles when combined with a high elusiveness setting. That's all I have for now. If I find out more over the next several seasons (or from peeps that know more than I do), then I'll add that to what I know and have a better idea of what the numbers should be.
Edited by Theo Wizzago on Nov 2, 2012 01:41:23
 
sirstyle
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http://goallineblitz.com/game/replay.pl?game_id=2193596&pbp_id=3992864
http://goallineblitz.com/game/replay.pl?game_id=2193596&pbp_id=3992357
http://goallineblitz.com/game/replay.pl?game_id=2193596&pbp_id=3995800

That dot is using super elusive. It works pretty good sometimes. Has 93 agility and 65 vision. He's not having a great season overall, but neither is the rest of the team.
 
DarkRogue
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Originally posted by aaasahi
http://goallineblitz.com/game/replay.pl?game_id=2173808&pbp_id=4556883
This is super elusive - ball carrier will find tackler and run into him.


Originally posted by Greg B
Originally posted by ManOgwaR

Originally posted by Circus of Dead Squirrels








 
Theo Wizzago
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Posting this replay to tie into my post above ^^^.
http://goallineblitz.com/game/replay.pl?game_id=2183950&pbp_id=6061778

Return dot is level 28. Speed 112.1 Agility is 52.1 Vision is 30.1
Elusive setting is set at 45 elusive... which is less than agility but more than vision (around 1/2 way in between).
 
aaasahi
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http://goallineblitz.com/game/replay.pl?game_id=2208278&pbp_id=8362006
One more best example.
 
whodey08
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Originally posted by aaasahi
http://goallineblitz.com/game/replay.pl?game_id=2208278&pbp_id=8362006
One more best example.


Have you submitted that as a bug?
 
aaasahi
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Originally posted by whodey08
Have you submitted that as a bug?


I send bug ticket when I saw this.
 
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Originally posted by TruePlayer
What exactly is super elusive mode and what agility should a wr have to use it? I have 57 agility right now. What should I set my elusiveness at if not "super elusive?"


You should definitely use elusive, I heard Super Elusive should only be used with extremely high agility and speed else it makes your player become all retarded and run out of bounds for no real apparent reason
Edited by English Pats Fan on Nov 18, 2012 14:13:13
 
tjsexkitten82
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Super elusive used to be great on PR/KR before they nerfed the shit out of it
 
AZSEAfan
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Originally posted by aaasahi
http://goallineblitz.com/game/replay.pl?game_id=2208278&pbp_id=8362006
One more best example.


Now that's classic.
 
chief c
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Set your elusive at whatever number your agility is.
If the dot has 63 in AGI set his tactics to +63
If you push AGI to the point that its over 90 I have no firm advice. But what I do is leave it at 99.
Someone posted here that the VIS has to be at a certain ratio to AGI and that makes a lot of sense.
 
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