User Pass
Home Sign Up Contact Log In
Forum > FAQ's, Player Guides and Newbie Help > How do you find information?
Page:
 
whodey08
offline
Link
 
Originally posted by InRomoWeTrust
Do note that First Step can fire when dots are moving through heavy traffic (and slow down enough for it to activate). A lot of times you'll see guys "fire" and really accelerate out of traffic.

It creates an interesting dynamic with Surge.


It would be so rare for that to happen that it wouldn't justify loading up on First Step if your a pure rusher though.
 
jdbolick
offline
Link
 
Bort said you have to be moving ".1 ft/tick or slower" for First Step to fire. I doubt that could ever happen from just moving through traffic.
 
whodey08
offline
Link
 
Originally posted by jdbolick
Bort said you have to be moving ".1 ft/tick or slower" for First Step to fire. I doubt that could ever happen from just moving through traffic.


Do they come to a stop or reach that .1 ft/tick on counter plays? I don't think so but wanna ask to make sure
 
Fumanchuchu
fonky
offline
Link
 
Originally posted by jdbolick
Bort said you have to be moving ".1 ft/tick or slower" for First Step to fire. I doubt that could ever happen from just moving through traffic.



What does that equate to on the speed script? Should be able to ballpark it pretty quick on the graph.
 
Hagalaz
offline
Link
 
Originally posted by jdbolick
Bort said you have to be moving ".1 ft/tick or slower" for First Step to fire. I doubt that could ever happen from just moving through traffic.


I'm gonna regret this, but is it "moving" or "accelerating" ?
 
Robbnva
offline
Link
 
Originally posted by jdbolick
Bort said you have to be moving ".1 ft/tick or slower" for First Step to fire. I doubt that could ever happen from just moving through traffic.


Powerthru and Lower the shoulder slow the ball carrier down, but I have asked in 2 different Q&A sessions if that slow down is enough to cause First step to fire but for some reason that question gets deleted and never answered...

 
Robbnva
offline
Link
 
Originally posted by Hagalaz
I'm gonna regret this, but is it "moving" or "accelerating" ?


Originally posted by
First step requires a player to be going .1 ft/tick or slower to have a chance to activate, which is very slow. Doesn't matter what they are doing or how they got going that slow. It can help a player take off after a big change in direction, after stopping in the middle of his zone, or any instance where he's slowed down that muc


sounds like moving to me
 
Hagalaz
offline
Link
 
It's just that when bort first explained FS, he spoke of acceleration, not movement...
 
jdbolick
offline
Link
 
Originally posted by whodey08
Do they come to a stop or reach that .1 ft/tick on counter plays? I don't think so but wanna ask to make sure

I don't know.


Originally posted by Hagalaz
I'm gonna regret this, but is it "moving" or "accelerating" ?

Moving. If it was acceleration then First Step could keep firing whenever a player was at their maximum, unenhanced top speed.
 
yello1
Preacher
offline
Link
 
Can you imagine how much easier to play and more fun to play this game would be if there was a FREAKING MANUAL!~!!!

Like ya know, one with a Chapter "Special Abilities" and different sections in alpha freaking betical order for each Special Ability in which ALL of the information about that SA is spelled out clearly and completely.

Like, what do they call them in fully completed Gold Release Games.....Rules I think it is.

Rules.

Imagine That.
Edited by yello1 on Oct 26, 2012 07:57:39
 
BagO'Chips
offline
Link
 
Or maybe we could figure them out. That's the only reason we're still here, to learn everything about this game. It's the only thing keeping us occupied imo
 
jdbolick
offline
Link
 
Not the only, but a big part of it.
 
BagO'Chips
offline
Link
 
Originally posted by jdbolick
Not the only, but a big part of it.


Agreed.
 
Time Trial
offline
Link
 
Originally posted by Robbnva
Powerthru and Lower the shoulder slow the ball carrier down, but I have asked in 2 different Q&A sessions if that slow down is enough to cause First step to fire but for some reason that question gets deleted and never answered...



I just read a Bort quote saying that lower the shoulder slows you down but that power thru does not. Are you sure?

Edit:

Sorry, it was Stiff Arm that had no slow down.

"Question Oct. 21, 2011

Obviously we've seen Spin pretty much takeover and in its absence we tend to see power thru (albeit at a lower clip nowadays). Just wondering if SAs like power thru/Lower the Shoulder are more likely to fire on tackle attempts that are "dead on" while an SA like Stiff Arm or Spin would be more likely to fire on tackle attempts that are made from an angle.

Answer

No, though the effect on the tackler is different between them. Stiff arm will push the tackler to the side, while losing no speed, while power through or lower the shoulder will stop the tackler in his tracks, but slow the ball carrier down. Stiff Arm and lower the shoulder just don't show up as much because they are "lesser" SA's, and spin or power through get a chance to go off first (and if they do go off, we don't even bother with stiff arm or lower the shoulder). If they do go off, their bonus is also lower, so it's less likely they break the tackle, and therefore do not show up. It might actually be interesting to show the icons even on successful tackles. I bet they go off more often than you think."


Edit 2:


"Question April 2, 2011

Lower the Shoulder, Stiff Arm, and power thru What's the difference, mechanically, between them? Lower the Shoulder seems like it's the same thing as power thru only weaker. Are they both flat bonuses to the Break Tackle score who's size depends largely on Strength? Stiff arm is confusing, what is the difference between "avoiding" a tackle and "breaking" one? Is this also strength based, or is Carrying a bigger part of it?

Answer

They are all essentially the same math-wise, just with different strengths. The main differences are the "animations" that happen during or afterward. Stiff arm pushes the defender away sideways, and therefore tends to work better when he's coming from the side. Lower the shoulder will slow you down when you use it, while power through will not."

So... which is it?
Edited by Time Trial on Oct 26, 2012 11:10:18
Edited by Time Trial on Oct 26, 2012 11:07:39
 
yello1
Preacher
offline
Link
 
Originally posted by BagO'Chips
Or maybe we could figure them out. That's the only reason we're still here, to learn everything about this game. It's the only thing keeping us occupied imo


I'd prefer to be occupied applying the known game mechanics to strategizing on builds and tactics myself.

I mean what is more fun? Playing a game of chess or sitting around watching games of chess and trying to guess the rules on how the pieces are moved first?
 
Page:
 


You are not logged in. Please log in if you want to post a reply.