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Forum > Suggestions > Have different SIMS based on levels of dots
fogie55
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passing is actually about where it should be at the rookie/pee wee level, its just that it sucks relative to the effectiveness of rushing (particularly outside), which is just too overpowered. So don't make passing any easier for rookies, make defending the run better.
Lewk57
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Normalizing the players abilities are good in theory but most players at the lower levels cap build so you are going to have 1 or 2 attributes high and the rest low. then there are the win now players who build to win at the lower leagues and then retire after a few seasons.
Gambler75
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Originally posted by Lewk57
Normalizing the players abilities are good in theory but most players at the lower levels cap build so you are going to have 1 or 2 attributes high and the rest low. then there are the win now players who build to win at the lower leagues and then retire after a few seasons.
It's not about changing the way people build, it's making it so the rookie / prep / uni / etc. doesn't need bandaids and the like, to be watchable.
If World League gets normalized so that 160 Spd is the 100% mark, and everything else scales down from there ... and Rookie gets scaled so 80 Spd is the 100% mark, and everything else scales down from there ...
Then you'll have a much better looking sim at ALL levels. Why? Because your patches and changes to the game will apply evenly. Too many fumbles at World League level, won't remove them from the first 160 days of a dots life ... etc.
And if they wanted to keep the feeling of dots getting "more powerful" as they leveled up ... then you could still normalize the stats, just do it with a sliding scale ... normalize rookies to 75, middle tier to 100, Pros/WL to 125, etc.
Its one of those things that would likely be a pain in the ass to implement initially - but would make it so *maintaining* the games balance, and appeal at lower levels isn't such a mess of patches and band aids.
Normalizing the players abilities are good in theory but most players at the lower levels cap build so you are going to have 1 or 2 attributes high and the rest low. then there are the win now players who build to win at the lower leagues and then retire after a few seasons.
It's not about changing the way people build, it's making it so the rookie / prep / uni / etc. doesn't need bandaids and the like, to be watchable.
If World League gets normalized so that 160 Spd is the 100% mark, and everything else scales down from there ... and Rookie gets scaled so 80 Spd is the 100% mark, and everything else scales down from there ...
Then you'll have a much better looking sim at ALL levels. Why? Because your patches and changes to the game will apply evenly. Too many fumbles at World League level, won't remove them from the first 160 days of a dots life ... etc.
And if they wanted to keep the feeling of dots getting "more powerful" as they leveled up ... then you could still normalize the stats, just do it with a sliding scale ... normalize rookies to 75, middle tier to 100, Pros/WL to 125, etc.
Its one of those things that would likely be a pain in the ass to implement initially - but would make it so *maintaining* the games balance, and appeal at lower levels isn't such a mess of patches and band aids.
Gambler75
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Originally posted by bhall43
If everything was normalized why in the fuck would you ever pay to get to WL?
So everyone would kill their boosters, season after season ... and take a continuous 70% hit, rather than keep them going?
You're right that the stepped normalizing would probably be a necessity ... just to reward those that kept going, but for financial reasons, I don't think you'd see mass retire, restart, retire, restarts - just because the lower level looked decent?
If everything was normalized why in the fuck would you ever pay to get to WL?
So everyone would kill their boosters, season after season ... and take a continuous 70% hit, rather than keep them going?
You're right that the stepped normalizing would probably be a necessity ... just to reward those that kept going, but for financial reasons, I don't think you'd see mass retire, restart, retire, restarts - just because the lower level looked decent?
bhall43
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Originally posted by Gambler75
So everyone would kill their boosters, season after season ... and take a continuous 70% hit, rather than keep them going?
You're right that the stepped normalizing would probably be a necessity ... just to reward those that kept going, but for financial reasons, I don't think you'd see mass retire, restart, retire, restarts - just because the lower level looked decent?
First off you can't normalize rookie. People are spending SP's in different attributes. You may as well say it doesn't matter what you do as long as you follow the one way that makes sense.
Secondly there would be no point in moving beyond the mid levels. Some people would be using % aeq or SA's and some wouldn't. But why would you? What would be the difference? At the higher levels now those are necessities.
You can't normalize the game at this point. It either is what it is or you scrap it entirely and make the entire game built to level 79 instant players.
If it ever reaches that point however, GLB will need to create a couple different builds per arch and allow people to buy packages of players rather than creating them. And then come up with some other way to enhance them in a whole new way. Because the building process will continue to be drowned out.
So everyone would kill their boosters, season after season ... and take a continuous 70% hit, rather than keep them going?
You're right that the stepped normalizing would probably be a necessity ... just to reward those that kept going, but for financial reasons, I don't think you'd see mass retire, restart, retire, restarts - just because the lower level looked decent?
First off you can't normalize rookie. People are spending SP's in different attributes. You may as well say it doesn't matter what you do as long as you follow the one way that makes sense.
Secondly there would be no point in moving beyond the mid levels. Some people would be using % aeq or SA's and some wouldn't. But why would you? What would be the difference? At the higher levels now those are necessities.
You can't normalize the game at this point. It either is what it is or you scrap it entirely and make the entire game built to level 79 instant players.
If it ever reaches that point however, GLB will need to create a couple different builds per arch and allow people to buy packages of players rather than creating them. And then come up with some other way to enhance them in a whole new way. Because the building process will continue to be drowned out.
Gambler75
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Explain the math to me of how it drowns out builds ... if anything it accentuates them.
Like I said, I've spent a good deal of time in another sports management sim that used this to great effect to NOT have the first 9 months of a player's life cycle suck.
re: rookie - you would have to normalize on a per archetype basis ... the same was true of the other sim. People didn't build an outfielder like they built a catcher.
People still built extreme dots. People still built well rounded ones, that eventually ended up sucking for it.
What it did do is balance the game across all ages, and people STILL went long term ... why? Trying to make the hall of fame, to see their career stats, and all the attention the community paid was to the older groups more so than the young ones. Would that be any different here?
Your argument seems to be - the game is stuck, change nothing?
Like I said, I've spent a good deal of time in another sports management sim that used this to great effect to NOT have the first 9 months of a player's life cycle suck.
re: rookie - you would have to normalize on a per archetype basis ... the same was true of the other sim. People didn't build an outfielder like they built a catcher.
People still built extreme dots. People still built well rounded ones, that eventually ended up sucking for it.
What it did do is balance the game across all ages, and people STILL went long term ... why? Trying to make the hall of fame, to see their career stats, and all the attention the community paid was to the older groups more so than the young ones. Would that be any different here?
Your argument seems to be - the game is stuck, change nothing?
Edited by Gambler75 on Oct 21, 2012 22:04:57
Edited by Gambler75 on Oct 21, 2012 22:04:19
bhall43
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Explain to me why you would continue to boost your player to level 79 if the game looked the same at level 10? Sounds like a huge waste of time to do something so stupid when you could just scrap the entire lower level game for the end game. Because that is what you want. The end game experience at the lower levels.
bhall43
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Originally posted by Gambler75
Your argument seems to be - the game is stuck, change nothing?
It is stuck to a certain extent. You are explaining a long version of simply saying fuck going through all this shit, give me the end game.
Your argument seems to be - the game is stuck, change nothing?
It is stuck to a certain extent. You are explaining a long version of simply saying fuck going through all this shit, give me the end game.
Gambler75
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Originally posted by bhall43
It is stuck to a certain extent. You are explaining a long version of simply saying fuck going through all this shit, give me the end game.
I'm saying make the game more maintainable, and make it look better at the lower levels ...
You're saying no one would play at the higher levels if the game didn't look like dog shit the first 6 months? I disagree.
It is stuck to a certain extent. You are explaining a long version of simply saying fuck going through all this shit, give me the end game.
I'm saying make the game more maintainable, and make it look better at the lower levels ...
You're saying no one would play at the higher levels if the game didn't look like dog shit the first 6 months? I disagree.
bhall43
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Originally posted by Gambler75
I'm saying make the game more maintainable, and make it look better at the lower levels ...
You're saying no one would play at the higher levels if the game didn't look like dog shit the first 6 months? I disagree.
I am saying that normalizing the attributes so that 75 speed looks like 160 isn't going to do anything for people wanting to move on to level 79. If your player doesn't show improvement through the levels its just a bit of a sham to continue to move on.
It is what it is. I don't disagree that it looks like shit for the most part, but spending a bunch of time normalizing the game to make the lower levels as appealing as the end game is wasted time.
I'm saying make the game more maintainable, and make it look better at the lower levels ...
You're saying no one would play at the higher levels if the game didn't look like dog shit the first 6 months? I disagree.
I am saying that normalizing the attributes so that 75 speed looks like 160 isn't going to do anything for people wanting to move on to level 79. If your player doesn't show improvement through the levels its just a bit of a sham to continue to move on.
It is what it is. I don't disagree that it looks like shit for the most part, but spending a bunch of time normalizing the game to make the lower levels as appealing as the end game is wasted time.
Gambler75
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Originally posted by bhall43
I am saying that normalizing the attributes so that 75 speed looks like 160 isn't going to do anything for people wanting to move on to level 79. If your player doesn't show improvement through the levels its just a bit of a sham to continue to move on.
It is what it is. I don't disagree that it looks like shit for the most part, but spending a bunch of time normalizing the game to make the lower levels as appealing as the end game is wasted time.
Not if they want any new customers to stick around it isn't. And AGAIN, you wouldn't need to make it look like 160. Make it look like 140 and make WL look like 180 for all I care, just take SOME of the bumps out AND don't wreck the game when you patch and have to put 10x the work in with a metric ass ton of bandaids.
I am saying that normalizing the attributes so that 75 speed looks like 160 isn't going to do anything for people wanting to move on to level 79. If your player doesn't show improvement through the levels its just a bit of a sham to continue to move on.
It is what it is. I don't disagree that it looks like shit for the most part, but spending a bunch of time normalizing the game to make the lower levels as appealing as the end game is wasted time.
Not if they want any new customers to stick around it isn't. And AGAIN, you wouldn't need to make it look like 160. Make it look like 140 and make WL look like 180 for all I care, just take SOME of the bumps out AND don't wreck the game when you patch and have to put 10x the work in with a metric ass ton of bandaids.

Edited by Gambler75 on Oct 21, 2012 22:43:40
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