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Forum > Suggestions > Confidence helping to fighting the effects of Chemistry hits.
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Diamond Spade
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Originally posted by Outlaw Dogs
Apparently I am going to have to try harder to get a crappy idea to over 4 pages of nothing but bitching about stupid I am for defending my stupid idea.


pm yello he can give u tips
 
Moretti
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Originally posted by Outlaw Dogs
Apparently I am going to have to try harder to get a crappy idea to over 4 pages of nothing but bitching about stupid I am for defending my stupid idea.


fwiw i agree higher player confidence in theory should help negate the effects of lower team chemistry......

i think that this game lacks competition across almost all levels (look at nat pro leagues this season) and i am not sure we should be penalizing both the teams that suck for 3/4ths of the season do to a big off season turnover and the rest of the teams in the league who have less competition becuase of the directly penalized teams...

 
Alky
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remove team moral keep in game player moral.
 
Diamond Spade
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the thing is this is more of an offense buff cuz what defenders would sacrifice there build to bring up confidence. this would be better as a VA so everyone can benefit from it not just the qb and o-line
 
Packers27
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Originally posted by hatchman
-1 and this is due to some people would start building dots high in confidence and that screws the build in the end. if a person is wasting the XPs to take confidence from lets say 70 to 100 then basically that dot is dropping a attribute they need from what it should be. the idea basically either screws novice dot builders by dumb owners wanting them to do this. or the idea doesn't get used at all and is a waste of time to implement.


if ppl are screwing up a players' build bc of some benefit to more conf then let that be their problem. The bottom line is, conf should have more meaning than what it does and it makes sense that conf can play a role in chemistry. If confidence isn't all that important then it needs to be a minor for every position in the game, except QB, K, and P.
 
Packers27
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Confidence should have a bigger role that what it does or it should be removed or AT LEAST be a minor attribute. This suggestion isn't asking for a team chem cure
 
Diamond Spade
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Originally posted by Packers27
Confidence should have a bigger role that what it does or it should be removed or AT LEAST be a minor attribute. This suggestion isn't asking for a team chem cure


only k,p, qb and o line would benefit from this since there the only ones that take confidence high any way.
 
hatchman
Goat Father
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Originally posted by Packers27
if ppl are screwing up a players' build bc of some benefit to more conf then let that be their problem. The bottom line is, conf should have more meaning than what it does and it makes sense that conf can play a role in chemistry. If confidence isn't all that important then it needs to be a minor for every position in the game, except QB, K, and P.


Like I said to outlaw you build all of your players with a ton of confidence and ignore the main attributes to do so. Then come back and let us know how much success you have with those players.
 
Packers27
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Originally posted by hatchman
Like I said to outlaw you build all of your players with a ton of confidence and ignore the main attributes to do so. Then come back and let us know how much success you have with those players.


and like I said, let that be their problem.
 
hatchman
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Originally posted by Packers27
and like I said, let that be their problem.


That is just what you do not get it wouldn't just be their problem. Owners would start asking players to do what the OP is asking thinking it would give them some sort of edge. When in turn it screws their team due to having crappy builds. So then the competition gap gets even worse and when there isn't much competition agents leave the game. Just like what has been going on lately. You think that this suggestion only affects the dummies that would actually screw the builds up. But it doesn't it affects all of us. Because teams will then be signing the crappy built players with high confidence just to have a human player on the roster. And that again waters down the competitiveness. In short look at the big picture and not just how the suggestion would affect you.
 
Moretti
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Originally posted by hatchman
That is just what you do not get it wouldn't just be their problem. Owners would start asking players to do what the OP is asking thinking it would give them some sort of edge. When in turn it screws their team due to having crappy builds. So then the competition gap gets even worse and when there isn't much competition agents leave the game. Just like what has been going on lately. You think that this suggestion only affects the dummies that would actually screw the builds up. But it doesn't it affects all of us. Because teams will then be signing the crappy built players with high confidence just to have a human player on the roster. And that again waters down the competitiveness. In short look at the big picture and not just how the suggestion would affect you.


well it seems the problem you present is that builds need to be similar on a whole so that there is competitiveness on a wide scale. Since teams that are not suffering from chemistry issues will not have to pump in more sps into confidence they will be able to win out based on having higher main attributes.

I get it. But why do we really care about chemistry in the first place? We have band aid solutions like this that have many possible side effects that seem to be more severe then worrying about teams who have a high roster turnover . Why do we care about that? We want more competitive teams dont we? Get rid of chemistry all together.
 
Diamond Spade
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just make it a va so it can help everyone instead of just a couple positions.
 
hatchman
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Originally posted by Moretti
well it seems the problem you present is that builds need to be similar on a whole so that there is competitiveness on a wide scale. Since teams that are not suffering from chemistry issues will not have to pump in more sps into confidence they will be able to win out based on having higher main attributes.

I get it. But why do we really care about chemistry in the first place? We have band aid solutions like this that have many possible side effects that seem to be more severe then worrying about teams who have a high roster turnover . Why do we care about that? We want more competitive teams dont we? Get rid of chemistry all together.


The chemistry issue was put in place as a deterant to keep people from gaming the system. If it weren't for the chemistry what would deter a team in let's say a elite league from selling and dumping their roster. And filling a team they bought in a crappy #3 or #4 league and winning a league championship they shouldn't have had the opportunity to do.
 
hatchman
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Originally posted by Diamond Spade
just make it a va so it can help everyone instead of just a couple positions.


Why do that if owners do their job then they usually do not have a hard time with chemistry. So why try to find a way to help the crappy owners get a band aid fix
 
Moretti
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Originally posted by hatchman
The chemistry issue was put in place as a deterant to keep people from gaming the system. If it weren't for the chemistry what would deter a team in let's say a elite league from selling and dumping their roster. And filling a team they bought in a crappy #3 or #4 league and winning a league championship they shouldn't have had the opportunity to do.


but you cant do that either...if found to be doing that they take the team from you....so chemistry now pointless?
 
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