User Pass
Home Sign Up Contact Log In
Forum > Suggestions > Making Builds Matter More by Making them Matter Less
Page:
 
yello1
Preacher
offline
Link
 
I am not suggesting there is no random element.

The point is that it is not enough to make most builds matter.

The game as it is right now is built for the ten percent at the top, or the One Percenters if you like to use the trendy phrase of last month.

But the problem is Bort will shutter the game in short order if he keeps ignoring the 90%.

This makes the 90% enjoy the game more.

Get it?
 
tpaterniti
Lead Mod
offline
Link
 
Originally posted by TaySC




Already had this discussion: http://goallineblitz.com/game/forum_thread.pl?thread_id=4947123
Edited by tpaterniti on Aug 25, 2012 11:37:33
 
greengoose
offline
Link
 
Originally posted by yello1
Thats the party line. I think its about as accurate as saying the GOP is a conservative party that will reduce spending if elected, this time, honest really we will.

Truth is that the chessmaster's dots get run over and turned to goo if his dots are not good enough, plain and simple.

IMO most "upsets" are more a reflection of the flaws in the Average Player Value system than actual upsets.

Not that coordinating doesn't matter. It does. But I have put ranks of dots in front of a runner, or around a receiver, and they still make their first downs or their receptions all the same - because the dots are better.



Chessmasters dots only get run over IF, and only IF two things happen.

1) The opposing chessmaster out-masters him - i.e. finds either an exploit or a hole in his gameplanning from previous games.
2) He has vastly inferior dots, not just micro-inferior. i.e. a chessmaster has to play against another chessmaster short a knight and bishop.

On the flipside you can have the best dots that are mathematically possible to build at every position and at every position of depth on the roster and get absoutely destroyed if you have a mismatch at coordinator.

Look at the multitude of games at the lowest levels, where we know for sure most if not all of the dots are at pretty much identical builds because everybody pretty much pumps that 1st Primary attribute the entire 1st season - yet there are still 80-20 games.

Why?

Because opposing coordinator notices you aren't positioning your dots properly to defend the outside run and he continuously punishes you into submission by repeatedly calling wide runs - where your speedy LB's (equally as speedy as his LB's and equally as blind - low Vision) have no chance to catch the RB because he's too far away at the snap of the ball.

Meanwhile, you try those same outside run he stuffs you for 2 yard gains more often than not - because he's positioned his dots accordingly to shut it down. The only thing that coordinator has to worry about isn't his LB being able to chase him down (which is futile), it's if he whiffs. His guys are in position to make plays on the very plays he calls that yours hopelessly aren't.

That is the truth of GLB chess. If you want to make a difference you are far better addressing the level of coordination and grouping leagues accordingly first - only then will players see the benefits of statistic manipulation. WL does this by attrition, you will never really have issues at that level since you don't get there unless you know what you are doing under the hood. It's the leagues below the top league where you can give players 20% boosts and they will still get skulldrug if there is a mismatch (and there usually is) at coordinator.
 
Outlaw Dogs
offline
Link
 
+1 OMG, I have never seen an idea with so much spunk to it!
 
tpaterniti
Lead Mod
offline
Link
 
You do realize of course that there is already a great deal of randomness built into each roll so that the best build DOESN'T win every time? If you watch WL teams or teams at any level where builds are similar in quality those games tend to go either way based on tactics. Other than that I am not sure what you are saying because it seems like you are saying that builds don't matter because better builds often beat weaker builds which is total nonsense. The premise behind this suggestion is pure sophistry, the suggestion itself, more randomness, already exists, and the point of this suggestions seems to be to make players who suck at the game better without them having to learn or grow in any way. Just a total fail all around.
 
Dub J
offline
Link
 
Originally posted by tpaterniti
If you watch WL teams or teams at any level where builds are similar in quality those games tend to go either way based on RNG.




 
tpaterniti
Lead Mod
offline
Link
 
Fine I'll give you that. Read yello's post. He is claiming that there is not enough randomness. He wants more. By his logic it will somehow make builds matter more when they matter less. People will be very excited about this and will want to keep playing GLB once they know that what they do while they are playing actually has a minimal impact on whether they win or lose. Just like ibrute. Hey that game was hugely popular and still is right? Because if there's one thing gamers and football fans love it's watching a random number generator pick wins and losses. They find that sort of thing riveting and frankly even better when they have to pay to watch it.
Edited by tpaterniti on Aug 25, 2012 13:21:18
 
Guppy, Inc
online
Link
 
Originally posted by tpaterniti
You do realize of course that there is already a great deal of randomness built into each roll so that the best build DOESN'T win every time? If you watch WL teams or teams at any level where builds are similar in quality those games tend to go either way based on tactics. Other than that I am not sure what you are saying because it seems like you are saying that builds don't matter because better builds often beat weaker builds which is total nonsense. The premise behind this suggestion is pure sophistry, the suggestion itself, more randomness, already exists, and the point of this suggestions seems to be to make players who suck at the game better without them having to learn or grow in any way. Just a total fail all around.


i can't believe ya'll are getting sucked into yet another worthless debate with him. if there's randomness, he bitches that there's too much randomness, when there's no randomness, he bitches about the lack of randomness. stop getting sucked into his stupidity. all ya'll are doing is making him the most successful troll on glb.
 
mandyross
offline
Link
 
If I could understand this idea, I'm sure that I would think it is amazing.

+1
 
Dub J
offline
Link
 
Originally posted by tpaterniti
Read yello's post.


See, that's where you messed up, bro. I no longer read his suggestions just give them a blind "+1" for lulz to mess with people's heads.



 
Dub J
offline
Link
 
my sentences run on and lead to nowhere but i'm cool with it

 
Diamond Spade
offline
Link
 
so another "my teams are not that good because i spend more time in the forums then i do managing my teams so i need outside help to close the gap" type thread
 
Greywolfmeb
offline
Link
 
Originally posted by Diamond Spade
so another "my teams are not that good because i spend more time in the forums then i do managing my teams so i need outside help to close the gap" type thread


Absolutely. Save him from himself.

Originally posted by Dub J
See, that's where you messed up, bro. I no longer read his suggestions just give them a blind "+1" for lulz to mess with people's heads.




 
yello1
Preacher
offline
Link
 
Originally posted by greengoose
Chessmasters dots only get run over IF, and only IF two things happen.

1) The opposing chessmaster out-masters him - i.e. finds either an exploit or a hole in his gameplanning from previous games.
2) He has vastly inferior dots, not just micro-inferior. i.e. a chessmaster has to play against another chessmaster short a knight and bishop.

On the flipside you can have the best dots that are mathematically possible to build at every position and at every position of depth on the roster and get absoutely destroyed if you have a mismatch at coordinator.

Look at the multitude of games at the lowest levels, where we know for sure most if not all of the dots are at pretty much identical builds because everybody pretty much pumps that 1st Primary attribute the entire 1st season - yet there are still 80-20 games.

Why?

Because opposing coordinator notices you aren't positioning your dots properly to defend the outside run and he continuously punishes you into submission by repeatedly calling wide runs - where your speedy LB's (equally as speedy as his LB's and equally as blind - low Vision) have no chance to catch the RB because he's too far away at the snap of the ball.

Meanwhile, you try those same outside run he stuffs you for 2 yard gains more often than not - because he's positioned his dots accordingly to shut it down. The only thing that coordinator has to worry about isn't his LB being able to chase him down (which is futile), it's if he whiffs. His guys are in position to make plays on the very plays he calls that yours hopelessly aren't.

That is the truth of GLB chess. If you want to make a difference you are far better addressing the level of coordination and grouping leagues accordingly first - only then will players see the benefits of statistic manipulation. WL does this by attrition, you will never really have issues at that level since you don't get there unless you know what you are doing under the hood. It's the leagues below the top league where you can give players 20% boosts and they will still get skulldrug if there is a mismatch (and there usually is) at coordinator.


I am not talking about micro inferior. I am saying substantially worse builds, if not horrible ones.

Now these guys are under leveled, but still. Uber builds with uber AI by some of the games top agents should not be getting beaten in 60 to 255 point shut outs.

No American football sim should generate such crap results.

http://goallineblitz.com/game/team.pl?team_id=1689

 
reddogrw
HOOD
online
Link
 
Originally posted by yello1
Originally posted by greengoose

Chessmasters dots only get run over IF, and only IF two things happen.

1) The opposing chessmaster out-masters him - i.e. finds either an exploit or a hole in his gameplanning from previous games.
2) He has vastly inferior dots, not just micro-inferior. i.e. a chessmaster has to play against another chessmaster short a knight and bishop.

On the flipside you can have the best dots that are mathematically possible to build at every position and at every position of depth on the roster and get absoutely destroyed if you have a mismatch at coordinator.

Look at the multitude of games at the lowest levels, where we know for sure most if not all of the dots are at pretty much identical builds because everybody pretty much pumps that 1st Primary attribute the entire 1st season - yet there are still 80-20 games.

Why?

Because opposing coordinator notices you aren't positioning your dots properly to defend the outside run and he continuously punishes you into submission by repeatedly calling wide runs - where your speedy LB's (equally as speedy as his LB's and equally as blind - low Vision) have no chance to catch the RB because he's too far away at the snap of the ball.

Meanwhile, you try those same outside run he stuffs you for 2 yard gains more often than not - because he's positioned his dots accordingly to shut it down. The only thing that coordinator has to worry about isn't his LB being able to chase him down (which is futile), it's if he whiffs. His guys are in position to make plays on the very plays he calls that yours hopelessly aren't.

That is the truth of GLB chess. If you want to make a difference you are far better addressing the level of coordination and grouping leagues accordingly first - only then will players see the benefits of statistic manipulation. WL does this by attrition, you will never really have issues at that level since you don't get there unless you know what you are doing under the hood. It's the leagues below the top league where you can give players 20% boosts and they will still get skulldrug if there is a mismatch (and there usually is) at coordinator.


I am not talking about micro inferior. I am saying substantially worse builds, if not horrible ones.

Now these guys are under leveled, but still. Uber builds with uber AI by some of the games top agents should not be getting beaten in 60 to 255 point shut outs.

No American football sim should generate such crap results.

http://goallineblitz.com/game/team.pl?team_id=1689



I imagine their care level is pretty low
 
Page:
 


You are not logged in. Please log in if you want to post a reply.