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Forum > Suggestions > regain (more) energy/breath during halftime
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Gambler75
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Originally posted by TaySC
The question becomes, what are those players energy AFTER the play you listed, just before the half?

Those that you are showing as "lower" after the half probably actually gained some back as they were likely 3-5 (or whatever a play drains from them) lower than what you listed.

So take the last player that you show as "lower" after halftime.... (C Tin) that you have listed as 20 BEFORE he played the final play of the 1st half....... if I am reading you right anyway..... then his energy was likely down a few AFTER that play, maybe in the 15-17 range? Then it is 19 after halftime..... so it actually went up (I am willing to bet), but I agree it probably should go up more.

Bet this will get a WAI response from Bort if we can get him to reply.



Finding the play at the end of the half, and pausing it right near the end of that play and looking at the energy should get eliminate most of that, no?

And I've always found it strange that there was no appreciable regaining of stamina at half time, that it's about on the level of what 1 snap usually regains for energy ...

So +1
 
fogie55
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Originally posted by TaySC
The question becomes, what are those players energy AFTER the play you listed, just before the half?

Those that you are showing as "lower" after the half probably actually gained some back as they were likely 3-5 (or whatever a play drains from them) lower than what you listed.

So take the last player that you show as "lower" after halftime.... (C Tin) that you have listed as 20 BEFORE he played the final play of the 1st half....... if I am reading you right anyway..... then his energy was likely down a few AFTER that play, maybe in the 15-17 range? Then it is 19 after halftime..... so it actually went up (I am willing to bet), but I agree it probably should go up more.

Bet this will get a WAI response from Bort if we can get him to reply.



both figures are at the START of the plays in question... the 2nd to the final play of the 2nd half (a missed FG, and none of them were in on the final play which was an offensive play our team) and the first play of the 3rd Q (the kickoff). One would hope that no dot, even a rookie dot, would lose more energy on a FG block attempt (its not like they're running the length of the field or something) than they'd regain in the 12+ minutes of time in between these two plays.

That said, I will get the end of play figures and amend the OP.
Edited by fogie55 on Aug 26, 2012 21:52:48
 
fogie55
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Originally posted by Gambler75


And I've always found it strange that there was no appreciable regaining of stamina at half time, that it's about on the level of what 1 snap usually regains for energy ...

So +1


amended the OP with end of play figures and Gambler seems to be right on... the restoration of energy over the halftime break seems to be amount the equivalent of one or two snaps, so the the suggestion stands
 
Team Nucleus
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Originally posted by fogie55
amended the OP with end of play figures and Gambler seems to be right on... the restoration of energy over the halftime break seems to be amount the equivalent of one or two snaps, so the the suggestion stands


IMO they should either regain half the energy lost or reset the energy to full at halftime.
Players should be refeshed at the start of the 3rd Quarter not at the same energy they left off with at the end of the 2nd Quarter.
 
hatchman
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+1
 
CDZYO
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Originally posted by fogie55
Gambler seems to be right on... the restoration of energy over the halftime break seems to be amount the equivalent of one or two snaps, so the suggestion stands

Yes. +1. Suggestion is better than, for example, having the Second Wind VA refill energy at halftime.
 
Guppy, Inc
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Originally posted by hatchman
+1


unless players taking a piss at halftime uses energy, and based on the fact that players lose energy while just standing, this wouldnt surprise me.
Edited by Guppy, Inc on Aug 26, 2012 23:39:49
 
Theo Wizzago
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Originally posted by Team Nucleus
IMO they should either regain half the energy lost...
Yes to this.

Originally posted by Team Nucleus
or reset the energy to full at halftime.
No to this.

Originally posted by Team Nucleus
Players should be refeshed at the start of the 3rd Quarter not at the same energy they left off with at the end of the 2nd Quarter.


Having played this and other labor-intensive sports, yes... you get refreshed with a nice 15 minute break from busting your a$$ like a psycho for 20-40 minutes. But you STILL busted your a$$ for 20-40 minutes and the only way you'll ever feel fully refreshed as if you had not played the game yet is if you got a day off and a good nights sleep. (or took performance enhancing drugs.)
 
Team Nucleus
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Originally posted by Theo Wizzago
Having played this and other labor-intensive sports, yes... you get refreshed with a nice 15 minute break from busting your a$$ like a psycho for 20-40 minutes. But you STILL busted your a$$ for 20-40 minutes and the only way you'll ever feel fully refreshed as if you had not played the game yet is if you got a day off and a good nights sleep. (or took performance enhancing drugs.)


I agree they shouldn't get a full energy gain just had to add that there so theres more options than 1.
I'd say a 25-50% energy gain coming back down the tunnel from halftime is reasonable.
Could go even futher and base it on amount of snaps/plays a player played before the half.
Example:
Player 1: 18 plays should get back 25% energy since he would be more likely to be tired.
Player 2: 5 plays should get back 50% energy since its easier to regain energy after just a few plays,rather than trying to recover the same energy when a players way more tired.

Edited by Team Nucleus on Aug 26, 2012 23:53:03
Edited by Team Nucleus on Aug 26, 2012 23:45:23
 
Guppy, Inc
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Originally posted by Team Nucleus
I agree they shouldn't get a full energy gain just had to add that there so theres more options than 1.
I'd say a 25-50% energy gain coming back down the tunnel from halftime is reasonable


25% of total energy, or of total energy used?
 
Team Nucleus
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Originally posted by Guppy, Inc
25% of total energy, or of total energy used?


That wouldn't be my call to make but imo gain should be from 25% total energy used.25% of Total Energy might be to much to ask
Edited by Team Nucleus on Aug 26, 2012 23:49:56
Edited by Team Nucleus on Aug 26, 2012 23:49:10
 
Guppy, Inc
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Originally posted by Team Nucleus
That wouldn't be my call to make but imo gain should be from 25% total energy used.25% of Total Energy might be to much to ask


agreed
 
Theo Wizzago
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Originally posted by Guppy, Inc
25% of total energy, or of total energy used?


I would probably suspect this would be best and easiest.

Player A finishes 1st half with 50% energy remaining. Player B ends with 25% remaining. Player C ends with 75% remaining.

Halftime adjustments as follows; All players with 75% or more energy remaining automatically return from locker room with 95% energy (you could go higher or lower a little but I would be against returning with 100% energy). All players below get 1/2 of their missing energy restored.
So, now you would have this returning from halftime;
Player A has 75% energy to start second half with. Player B has 63% energy(rounded up) and Player C has 95% energy.

I am sure someone could adjust this to make it better but it's something to work with.
 
fogie55
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trying to put a % number on it would probably lead to imbalances and some kind of high stamina build exploit, especially combined with a VA like 2nd Wind.

the amount restored would simply need to reflect whatever they would have gotten had they sat out an equivalent amount of plays, probably about 8-10 plays. That would be at least 5X what it appears to be now.
 
fogie55
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no other thoughts on this? seems like something that should happen before leaving beta
 
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