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jdbolick
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I like 4 AEQ at most positions. Even on ones that don't have multiple percentage types worth getting, if you have a good favored SA then getting that to 12 can be nice, especially if it's not near the start of the tree. I'm still struggling to decide which way to go on my 125d dots. The OL will almost certainly go 3 AEQ since they only have one good % type and hardly any worthwhile SAs.
 
whodey08
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Originally posted by jdbolick
I like 4 AEQ at most positions. Even on ones that don't have multiple percentage types worth getting, if you have a good favored SA then getting that to 12 can be nice, especially if it's not near the start of the tree. I'm still struggling to decide which way to go on my 125d dots. The OL will almost certainly go 3 AEQ since they only have one good % type and hardly any worthwhile SAs.


How many attributes do you typically unlock by end build or does it depend on position?
 
jdbolick
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Since I've almost always chosen to get 4 pieces of AEQ, I only unlock my three main attributes and stop multi-training once the first hits 100 natural, as that's the point at which every type of training drops to 1%. I can't imagine unlocking more than four.
 
Plankton
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Originally posted by aaasahi
I think it still depend on position.
Some position like LB need str/spd/agi/vis/tak all be high, so you will need to unlock more...


I typically only unlock the 4th attribute when one of the first three hits 100 (since training gains hit the toilet at that point). I have not come up with a build plan that gets a second attribute up to 100 via training, so I have not run into an issue where I would then be tempted to unlock a 5th.

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To be clear, when I talk about unlocking a 4th attribute, I am not talking about when I buy my third Multi-Train attribute and it allows me to 4-way multi-train. That is the 3rd attribute that I pay to unlock (costs 18 BTs). I am talking about paying 24 BTs to buy a 4th multi-train attribute. Just wanted to be sure everyone understood what I mean.
 
whodey08
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I may have found 1 of many errors I have been doing......thank you guys!!
Edited by whodey08 on Aug 22, 2012 09:36:53
Edited by whodey08 on Aug 22, 2012 09:36:11
 
aaasahi
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Originally posted by Plankton
I typically only unlock the 4th attribute when one of the first three hits 100 (since training gains hit the toilet at that point). I have not come up with a build plan that gets a second attribute up to 100 via training, so I have not run into an issue where I would then be tempted to unlock a 5th.

--------------------

To be clear, when I talk about unlocking a 4th attribute, I am not talking about when I buy my third Multi-Train attribute and it allows me to 4-way multi-train. That is the 3rd attribute that I pay to unlock (costs 18 BTs). I am talking about paying 24 BTs to buy a 4th multi-train attribute. Just wanted to be sure everyone understood what I mean.


I know, at past I always unlock 4 or 5 attribute, cost 24~30 BT.
It help you develop better secondary...
But can't say that's better way.
 
Plankton
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Originally posted by aaasahi
I know, at past I always unlock 4 or 5 attribute, cost 24~30 BT.
It help you develop better secondary...
But can't say that's better way.


I would say the same. I do not claim to build the best dots or that my way is the single best way.
 
QuakeDE45
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Okay, what about the permanent boost? Has that been poo-pooed by the general GLB community? Think its a great way to build secondary attributes much more quickly. That is kind of the route I have taken with some of my dots.
 
whodey08
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Originally posted by QuakeDE45
Okay, what about the permanent boost? Has that been poo-pooed by the general GLB community? Think its a great way to build secondary attributes much more quickly. That is kind of the route I have taken with some of my dots.


What is a permanent boost? Are you referring to spending 15 tokens for 1 skill point? If so......you don't want to do that. I only do that 1 time in my dots career and that is at level 1 when I have capped at 48 I will buy 1 skill point to cap it at 49 before I boost (which I am sure is frowned upon). Other than that......never.
Edited by whodey08 on Aug 22, 2012 10:14:11
Edited by whodey08 on Aug 22, 2012 10:13:58
Edited by whodey08 on Aug 22, 2012 10:13:16
 
QuakeDE45
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Okay I can understand that. Doesn't training your main attributes while pouring the occasional SP into a secondary have any credence? I know you have a strong opinion for one reason or another. Could you elaborate for me whodey?
 
whodey08
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Originally posted by QuakeDE45
Okay I can understand that. Doesn't training your main attributes while pouring the occasional SP into a secondary have any credence? I know you have a strong opinion for one reason or another. Could you elaborate for me whodey?


1) Buying skill points costs tokens that you will need. Use the tokens to enhance the training on your primary and take it to 30%. Later on.....you will need tokens to unlock 3 attributes so you can multi train which costs tokens. You will then need to enhance the training on those attributes which costs tokens. You will want at least 3 pieces of AE which costs 300 tokens each to upgrade plus the tokens you use to shop or build it. YOU NEED EVERY TOKEN YOU CAN GET.....DONT WASTE THEM

2) Use training to raise attributes to 33 or 34 and then use skill points to cap them at 48. You get better value training at 48 than you do from 34 to 47.
Edited by whodey08 on Aug 22, 2012 10:37:23
Edited by whodey08 on Aug 22, 2012 10:36:27
 
QuakeDE45
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Admittedly, I don't have much interest in getting any dots to the WL status or anything like that. Just trying to get them better from day-to-day.

For example...

Building a run blocker guard. Level 16. STR past second soft cap, BLK is well past the first one, was able to get his VIS to the first one without training it, mostly through the perm. boost, also have put some of those into SAs recently.

Longtime player who has recently come back to play some more. Don't have much desire to look at dot-building so scientifically. Much more fun to take it day-to-day, using what I know about the game to build the best dot. Again, this is the route I have taken for my dot. Here is the build. Is it trash, decent....what? LOL

AIex Painter (Lv. 16 G)
Ht/Wt: 6'5", 352lbs

Experience, Skill Points, and Cash
Money: $0
Daily Salary: $600
Skill Points: 0
Training Points: 0
Bonus Tokens: 12
Veteran Points: 0
Next Level: 700/1000

Attributes
Physical Attributes
Strength: 84.86 (+18)
Speed: 13.59
Agility: 21.55
Jumping: 8.4
Stamina: 31.19
Vision: 50.9
Confidence: 18.5

Football Skills
Blocking: 56.86
Catching: 8
Tackling: 8
Throwing: 8
Carrying: 8
Kicking: 8
Punting: 8

Special Abilities
Pass Blocking Abilities
Pass Block: 0
Strong Arm: 0
Shock Block: 0
Foundation: 0
Absorb Pain: 0

Run Blocking Abilities
Run Block: 3
Get Low: 2
Hands: 2
Cut Block: 2
Pancake: 1

Additional Abilities
Pummel: 0
 
Plankton
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Originally posted by QuakeDE45
Okay I can understand that. Doesn't training your main attributes while pouring the occasional SP into a secondary have any credence? I know you have a strong opinion for one reason or another. Could you elaborate for me whodey?


It's all about the ALGs (automatic level gains). For most positions, for the first 21 levels you gain .5 points per major attribute every time you level up. If the attribute is below 48, that .5 is worth .5 SP. However, if the attribute is over 80, that .5 is worth 3.5 SPs (or more). Thus, you get more value by focusing on one attribute at a time with your SPs.

Another way to show this is by looking at an example. Say you have a Level 23 CB. He will gain 13.3 points in his majors by the time he gets to level 79. If your level 23 CB has Speed at 85, then he will end up with 98.3 Speed assuming you do not train it or spend any SPs. If your level 23 CB only has Speed at 72, then he will end up with 85.3 Speed (again if you don't train or spend SPs.) If you got near the end and realized you want more Speed, you would have to spend 100s of SPs to make up the difference. Thus, taking your speed up high early gave you a better build and a higher SP value.

Thus, you should not spend SPs on secondaries until you have finished your primaries, and you should focus your early BTs on getting those attributes higher via opening up 4-way multi-training and then enhancing that training.

 
whodey08
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Sorry man.....its trash. You truly want to retire him and start over.

Try this to start out and then hit me up or hit the forums with more questions:

Originally posted by jdbolick

Basic build plan for any .5 ALG dot
If going strength first then pick one pound below the maximum. If picking speed first then pick one pound above the minimum. Enhance the first attribute to 10%, train intense three times, enhance to 20%, then train intense until you have a nearly full bar at 32.9x. Convert 15 bonus tokens to a skill point and cap to 48.9x. Then boost. Next season you'll enhance to 30% and normal train, then second cap, then continue normal training, then third cap. At that point you'll unlock and enhance your attributes for multi-training.
Edited by whodey08 on Aug 22, 2012 10:39:56
 
whodey08
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You don't want vision to be higher than your agility either.
 
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