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Forum > Suggestions > Fix AEQ purchase coding
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tpaterniti
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Originally posted by bigtisme
last time I saw catch post about this he said something to the effect that

shopping is supposed to be random and include some bad choices otherwise people never make their own EQ.


This. He wants the random bad pieces in there.
 
ezra_
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Originally posted by pringles
+1 Great suggestion of something that really needs to be done!


 
PhillyFossil
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Originally posted by Toriq
While I actually do understand the reasoning for that, I still believe simply randomizing between O/D and STOPs getting a bigger mix would still add plenty of randomization. Option 2 would kill it though, so scratch that and stick with option 1.


Honestly, I believe Admin is dead-set against this (NGTH).

However, I would support this amendment and Option 1. Myd already voiced my one concern, and it was addressed to my satisfaction.

So, +1 for what I feel is a lost cause.
 
Theo Wizzago
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Originally posted by tpaterniti
This. He wants the random bad pieces in there.


I don't mind random bad pieces, but I would say it's a tad overkill right now. If simply the effect of not getting defensive pieces when choosing for an offensive player was a part of the process... that would help. Or you could at least not allow pieces of AEQ show up in the pool if you already own that piece (Say you've bought AEQ Shoes and Gloves... then more shoes and gloves shouldn't show up when rolling for more AEQ. Yes, I know you can switch it, but do away with the cost for switching or make it as I posted. It won't "kill" your bottom line and it won't stop people from making their own AEQ.)
 
DAWG
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How about adding some random good pieces,especially when rolling in the 70's.


Side note-Toriq....How many valiums did you take typing the O.P. ?
 
detroitdad
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Originally posted by pringles
+1 Great suggestion of something that really needs to be done!


 
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Originally posted by pringles
+1 Great suggestion of something that really needs to be done!


 
SharpyDave
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+1
 
whodey08
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Originally posted by tpaterniti
This. He wants the random bad pieces in there.


The paying customer does not.
 
Guppy, Inc
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shopping can be incredibly cheap to get your 1st and 2nd piece. they'll never get rid of the randomness. but we should at least have a way to improve our chances to get at least one relevant piece, but it should be expensive to do so. i still like my idea from a few seasons ago that we should be allowed to buy more than piece per shopping trip, with the cost doubling after each purchase.

dont forget that the best pieces cost 125 to build from scratch, so even taking 20 shopping trips to get the perfect piece is still a huge savings in the store.
Edited by Guppy, Inc on Aug 7, 2012 06:48:01
 
Ankle Lock
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Originally posted by Ezra~cult~
Originally posted by pringles

+1 Great suggestion of something that really needs to be done!




 
MumblesSteel
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Originally posted by SharpyDave
+1


 
Balls Models
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Originally posted by bigtisme
last time I saw catch post about this he said something to the effect that

shopping is supposed to be random and include some bad choices otherwise people never make their own EQ.


then make it cost more to shop for reasonably usable pieces.
 
greengoose
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TBH, there are enough random bad choices just with pieces made from one side of the ball.
 
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All these seasons later and people still don't get how "chance" works.

When your offensive player rolls a "make interceptions %" piece, that's just the slot machine equivalent of "Sorry, please roll again". If slot machines paid out every time someone put a coin in, they wouldn't be in business long.
 
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