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dss02
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Originally posted by Hagalaz
Yes I know that if a LB gets touched on the way to the QB it's all over, but I can't help it, it seems wrong not to take at least a bit of help in breaking a block, and the extra sack once or twice per season vs the extra fumble once per season, don't know. It all depends on a lot of things...


BB% is supposed to magically allow you to randomly beat an Olinemen on a BB Roll?
 
FuriousGeorge
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This thread is
 
Hagalaz
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Originally posted by dss02
BB% is supposed to magically allow you to randomly beat an Olinemen on a BB Roll?


And 6% FF is supposed to magically allow you to force a fumble much more ?

The same logic can also be applied here!
 
dss02
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Originally posted by Hagalaz
And 6% FF is supposed to magically allow you to force a fumble much more ?

The same logic can also be applied here!


the difference is improving the odds of something that is fairly common vs something that does not happen...
 
Hagalaz
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So by your logic, frequency of occurrence is everything ?
 
jdbolick
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Originally posted by Hagalaz
So by your logic, frequency of occurrence is everything ?

It matters a lot, yes. When QB fumbles were rare, Big Sack was a terrible SA because it modified a very low chance occurrence. Now that QB fumbles are relatively common, Big Sack has become an attractive SA because it modifies a significantly higher chance occurrence.
 
dss02
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Originally posted by Hagalaz
So by your logic, frequency of occurrence is everything ?


not sure if srs
 
bhall43
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It was never worthless.
 
Hagalaz
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Originally posted by jdbolick

It matters a lot, yes. When QB fumbles were rare, Big Sack was a terrible SA because it modified a very low chance occurrence. Now that QB fumbles are relatively common, Big Sack has become an attractive SA because it modifies a significantly higher chance occurrence.


of course, but that's not everything. a 1% increase to a 50% probable event is the same as a 50% increase to a 1% probable event (assuming the two events are equally important when happening)! And the two events can have different degrees of importance. There's much more to consider than frequency!
 
dss02
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Originally posted by Hagalaz
of course, but that's not everything. a 1% increase to a 50% probable event is the same as a 50% increase to a 1% probable event (assuming the two events are equally important when happening)! And the two events can have different degrees of importance. There's much more to consider than frequency!


making up random numbers does not win arguments
 
dss02
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your real problem is we are discussing

you are in favor of giving a 15% bonus to something with less than a 1% chance, where as a 6% bonus to something that is happening at 50% or better
 
jdbolick
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Originally posted by Hagalaz
of course, but that's not everything. a 1% increase to a 50% probable event is the same as a 50% increase to a 1% probable event (assuming the two events are equally important when happening)! And the two events can have different degrees of importance. There's much more to consider than frequency!

+12% Break block AEQ isn't fifty times more powerful than +6% force fumble. If forcing a fumble on a sack is twice as likely or more than breaking a block to create a sack, then the force fumble piece would be a better choice.
 
Hagalaz
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There's more than just LOTs that can block you. FBs, HBs, TEs blocking weak side, and they ARE easier to beat than a LOT. I am not saying my choice is better than yours, it might even not be. But I can't tell without experimenting, because there's simply not enough data around to tell.

Why do people think discussions are arguments that must be won, anyway ? The point of discussions like these is that EVERYONE gains, not to be the holder of the one truth -_-
 
ProfessionalKop
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Okay so maybe I should go:

FF%
Big sack
Big sack
MT%

CE:
FF%
FF%
MT%

All I want from him is forced fumbles on QBs
 
Hagalaz
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Then why not go full FF% on your CEQ? Few QBs are actually being built to break sacks around here...

EDIT: And you might consider going 3 pieces of AEQ only...
Edited by Hagalaz on Jul 12, 2012 15:42:00
 
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