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thunderdoozer
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Overused method: intense train one att while enhancing it. Buy multi-train ability until you can four-way.

Underused method: light train 4 times and multi until day 250ish.
 
Theo Wizzago
Coyote
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Originally posted by thunderdoozer
Overused method: intense train one att while enhancing it. Buy multi-train ability until you can four-way.

Underused method: light train 4 times and multi until day 250ish.


Correct method: Do the math to know exactly how many BT's (I've seen it posted somewhere before too) you need for max AEQ AND all other training costs related to BT's (multi+any enhancements you plan on). Train both light AND intense very early to nail that number, then set multi and forget it.
 
Hagalaz
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You don't really need light all that much. You can do it training light only once.
 
Time Trial
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If you do it right, you can normal train for the entire life of the dot. I've had some decent results out of the VPB because I never had to switch to light training or spend BTs on buying multi-training.

If you don't want to struggle with the math:

1) Buy one training upgrade in your primary attribute (the first you are going to take to cap).
2) Normal train that attribute until it is day 48 (assuming you create between day 40 and 48)
----You should be at 30 and 90+% training.
3) Boost once
4) Spend SP to get to 49
5) Boost twice
5a) Here you can just add the points and start working on your next attribute; or
5b) You don't assign the skill points and you continue to train this atteibute until you have almost saved up enough SP to take it to the next cap, get the training % back up to 90% +.
6) Buy three training upgrades to your second attribute
7) Continue normal training that attribute until it is at 37-43
8) Continue adding SP to your primary
9) Once you've reached your goal for your second, buy three upgrades for your third ability and train it until you can cap your second ability.
10) Go back to training your second ability over the cap while adding SP to your primary until your primary has reached or exceeded the 9:1 cap (depending on where you plan on stopping)
11) Train your primary over the cap
12) Switch to adding SP into your second attribute (once training % is optimized) and training your third.

Repeat the above steps for the entire life of your dot, making sure that you have enough time at the end of your build to train your other abilities so as not to waste too much SP on buying attributes that could have been improved through training. You may only need to buy two training upgrades on some of them depending on how many times you are going to train them, four may work better.... but if you are doing this technique, you aren't the math guy anyway.

Majors before minors on almost all builds (The .4 majors with .33 minors can arguably be done out of order) to maximize your cap. Make sure to figure out when you need to stop spending on attributes and start spending on SAs. The order should go: Majors, Minors, SAs, other attributes for SP spending.
 
Hagalaz
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That looks below max efficiency, time_trial. Wouldn't getting to the cap before boosting at the start give you a big enough advantage to compensate all that? Plus training on 4-way multi for longer will be easily capable of compensating for light training at a player's career's end...

And advising people to train to 37-43 is dumb. Sorry. Training at 49 is much better than at those spots.
 
aaasahi
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Interesting method, because in this way you can get 4 AEQ certainly.
If you use quad->light, you can only quad till 140~160 days, but this way you can normal to end.
Don't know if this is more effect, but deserved to try...use free player.
 
Time Trial
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Originally posted by Hagalaz
That looks below max efficiency, time_trial. Wouldn't getting to the cap before boosting at the start give you a big enough advantage to compensate all that? Plus training on 4-way multi for longer will be easily capable of compensating for light training at a player's career's end...

And advising people to train to 37-43 is dumb. Sorry. Training at 49 is much better than at those spots.


Run it through the VPB.

Getting to 30 and then boosting once costs you one ALG below the first cap, but you gain a ton of BTs.

Training using 5b instead of 5a is a given for almost any skill.

Random example:

Normal Train QB

Throwing - 106.17
Vision - 97.17
Strength - 92.16
Confidence - 77.26
Agility - 63.26
Carrying 54.26
Stamina - 40.26
Speed - 6

Pocket Presence - 9
Tight Spiral - 9
Pump Fake - 9
On the Run - 2
Dump Pass - 2
Look Off - 8

I realize that agility should be higher, stamina should be higher, and I would probably use carrying to make that up.

Enough for a full 4 AEQ, never switched to light train.
 
Time Trial
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And I wasn't arguing "optimal", this is near optimal and easy.

And it is what we should be teaching new players because it is harder to f up the build.
Edited by Time Trial on Jun 19, 2012 18:44:15
 
aaasahi
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Originally posted by Time Trial
And I wasn't arguing "optimal", this is near optimal and easy.

And it is what we should be teaching new players because it is harder to f up the build.


Yes, before discussing efficiency, this method can assure you have 4 AEQ certainly, newbie don't need to ask when to change to light training....
 
Hagalaz
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Hard to fuck up, yes, but I'd rather teach them the ideal, not just near-ideal.

Thing is, your example is of a QB, which is a terrible choice. Use a 4-major position like a LB or HB and you'll see the difference is there and more visible.
 
Time Trial
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Originally posted by Hagalaz
Hard to fuck up, yes, but I'd rather teach them the ideal, not just near-ideal.

Thing is, your example is of a QB, which is a terrible choice. Use a 4-major position like a LB or HB and you'll see the difference is there and more visible.


I'll post some Normal train Jack of All Trades CBs later.
 
Time Trial
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Normal Train NT

Strength - 100.06
Agility - 92.06
Tackling - 89.07
Speed - 76
Vision - 65.06
Stamina - 59.00
Confidence - 49.00

Monster Hit - 8
Wall - 8
Break Thru - 8
The Glare - 3
Shed Block - 6
First Step - 8

1476 BTs (+ any BTs from TP/XP exchange)

Like I said, not ideal. But if some new player built a dot like this, it would find a home on a solid Pro team or the Hedgehogs.

 
Golan
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Originally posted by Time Trial

1476 BTs (+ any BTs from TP/XP exchange)


Won't exist anymore. I think this way of building greatly favors dots that need less attributes. I'd like to see some CB's built this way though.

 
Hagalaz
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Eheheh, you know time trial, that reminds me of what a good player looked in the old pre-apd days

But yes, it is a decent enough build. I am just afraid that if you teach that to newer players they will assume that is the best way to build... One would have to be careful and either straight up say it itsn't the best or show both...
 
whodey08
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I agree with Hagalaz. Sorry Time Trial.

I have a level 4 HB that is already at 62.50 speed. You can't get this high of speed (or whatever your primary attribute is) by training on Normal. I have also already enhanced 3 times and I have been trained on Intense since day of creation. The tokens will accumulate fast enough. My end build will have 170 speed.
Train on Normal and tell me what your speed would be
Edited by whodey08 on Jun 21, 2012 07:33:20
Edited by whodey08 on Jun 21, 2012 07:32:34
 
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