Originally posted by yello1
Originally posted by Guppy, Inc
chemistry is 1% per 10% so that most you'll ever be down is 9%, i've recruited entire teams after the season has started and still been fine on chemistry by the playoffs. its there for a reason.
Okay thats true I was forgetting the exact mechanics.
However my point still stands. Moving 22 men on your roster means you are still suffering a 2.1% loss, two point one times the boost received from the multi million gamebuck expense maximum game day promotion that is so powerful that its limited to two games a season. But that same team would suffer as much as a 2.1%, 1.9%, 1.7%, 1.5%, 1.3%, 1.1% for the first six games of the season and still suffer more or equal to the second most extreme and also limited game day promotion of .5% boost, for games 7, 8 and 9.
Its moronic.
Football teams are games for young men, in leagues fueled by free agency (or graduation if college or football). It is not a sport that requires people to know each others life histories or get their menstrual cycle in sync (which would still happen in the shared lodging preseason anyway).
What Bort was trying to simulate is not that big a deal in Football. Its talked about, its real, but its not a two to nine percent reduction to the entire frakking team's performance issue.
There are other ways to simulate the chemistry thing that does exist. I have suggested them before. And none of them would be as impactful to the game as this stupid frakking system.
I ain't getting enough plus ones.
Canon Jim may be in trouble.
FB build is not good - he should be retired anyway