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yello1
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Originally posted by bhall43
-1

Remove Morale, not confidence. Confidence plays into the rolls so it is a neat little element. The morale part of it is either too much of a game changer or not at all. Retool the SA's and VA's that revolve around that mess into things more useful in the sim.


Read the post again.

Confidence would still be in the game.

It would just be determined differently, not by training it and spending SPs on it, but it would be the result of the training and SPs you put into other things.
 
yello1
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Originally posted by idm03
They should make confidence more valuable, especially on defense. The problem is you can largely neglect confidence....


See above

I guess my title is misleading the skimmers. Maybe I can get a mod to change it.
 
yello1
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Originally posted by Ishamw
as much as i like the OP confidence is a huge part of football but if u could make every1 have the same of the bat and have skills nd performance raise nd lower it that would b sweet


This is what the OP does. Mostly skills.
 
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Not just no but -- HECK NO!!


There is no way to take a bad idea and argue it into a good idea. The point of building your dot is there are trade offs. If you want uber high strength, then other attributes will be lower. That's the entire point of dot building. If this was implemented we'd be one step closer to complete carbon copies of the same build.

Not to mention your condescending tone makes me want to -1 just for that reason alone.


Peace,

Fish

Oh -- and I'd change the title for you but I cannot in this forum. Also - if you didnt mean to have confidence removed as an attribute, then you should remove that part of your post.
 
Newfan
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+1
 
aglass65
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-1
 
kwankwan
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-1
Edited by kwankwan on May 25, 2012 08:35:07
 
ig
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Originally posted by yello1
This makes zero sense.


 
Newfan
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Originally posted by IdRatherFlyFish
Not just no but -- HECK NO!!


There is no way to take a bad idea and argue it into a good idea. The point of building your dot is there are trade offs. If you want uber high strength, then other attributes will be lower. That's the entire point of dot building. If this was implemented we'd be one step closer to complete carbon copies of the same build.

Not to mention your condescending tone makes me want to -1 just for that reason alone.


Peace,

Fish

Oh -- and I'd change the title for you but I cannot in this forum. Also - if you didnt mean to have confidence removed as an attribute, then you should remove that part of your post.


Yes dot building does mean trade-offs, however in the case of confidence its counter intuitive to trade off Str for confidence. (Why does getting stronger mean one is less confident) or (I really think Im great but Im a Speed WR with low speed)
 
bigtisme
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Originally posted by Newfan
Yes dot building does mean trade-offs, however in the case of confidence its counter intuitive to trade off Str for confidence. (Why does getting stronger mean one is less confident) or (I really think Im great but Im a Speed WR with low speed)


thats just how building works in GLB.

You cant really compare attributes to real life work. You have to make choices on GLB. In real life if I go run sprints I get faster...but also gain more stamina et c. Another example is that the more strength you have typically gets you more speed/jumping.

But that being said it simply doesn't make sense for GLB to go down that route for player building.
 
Newfan
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Originally posted by bigtisme
thats just how building works in GLB.

You cant really compare attributes to real life work. You have to make choices on GLB. In real life if I go run sprints I get faster...but also gain more stamina et c. Another example is that the more strength you have typically gets you more speed/jumping.

But that being said it simply doesn't make sense for GLB to go down that route for player building.


Understood, but ALG's have that same effect only artificially. I dont know how difficult it would be to tie attributes together like in your example, but I think that would be a good system. Just my cut on it.
 
bhall43
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Originally posted by yello1
Read the post again.

Confidence would still be in the game.

It would just be determined differently, not by training it and spending SPs on it, but it would be the result of the training and SPs you put into other things.


exactly. Don't remove it from the player building aspect. That doesn't make sense considering it plays into the rolls.
 
yello1
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Originally posted by IdRatherFlyFish
Not just no but -- HECK NO!!


There is no way to take a bad idea and argue it into a good idea. The point of building your dot is there are trade offs. If you want uber high strength, then other attributes will be lower. That's the entire point of dot building. If this was implemented we'd be one step closer to complete carbon copies of the same build.

Not to mention your condescending tone makes me want to -1 just for that reason alone.


Peace,

Fish

Oh -- and I'd change the title for you but I cannot in this forum. Also - if you didnt mean to have confidence removed as an attribute, then you should remove that part of your post.


I mean it removed as an attribute in the sense of one of the attributes you spend SP on. Seemed clear to me but GLB crew doesnt always read walls of text. Anyway now that the title is changed I have changed the text to make what I intended more clear. Thanks mods!

And - again - choices are great, just not stupid ones.

Speed versus strength, this makes sense, you can be light and run alot or spend your time at the buffet and weight room

Vision (play studying/smarts) versus Athletics - you spend more time in the film room and studying playbooks than working out

Confidence versus Athletics = ??? What??? Sitting around chanting I'm GREAT! and not going to practice???????

Unless you implement personalities (Prima Donna, Locker Room Leader, Driven Competitive, Needs Hug etc) as a side build thing (like VAs but selected when building with sliders) then the only way to logically generate a confidence rating is based upon how good the dot is. The bigger and faster he is the more confident he will be on the playing field. That makes sense, and is the OP.

What we have is illogical.
Edited by yello1 on May 25, 2012 11:09:19
Edited by yello1 on May 25, 2012 11:04:03
 
yello1
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Originally posted by bhall43
exactly. Don't remove it from the player building aspect. That doesn't make sense considering it plays into the rolls.


But you ARE building it by making the other building choices.

You choose to soft cap, you choose to max an SA or a VA or gear up, these are all things that make your dot better. Maybe you also choose one of the VAs that add confidence etc.

That makes sense AND its a build choice as well.

Its just a build choice that makes sense as opposed to the silly unrealistic choice of becoming confident at the expense of being a better athlete.
 
yello1
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Originally posted by Newfan
Yes dot building does mean trade-offs, however in the case of confidence its counter intuitive to trade off Str for confidence. (Why does getting stronger mean one is less confident) or (I really think Im great but Im a Speed WR with low speed)


Precisely!
 
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