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Forum > Suggestions > Dealing with Lopsided Offenses and More Game Day Control = Performance Based Input Triggers
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yello1
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Originally posted by Guppy, Inc
as usually, try to deflect from your dumb idea. no one said the sim wasnt crap. even you have to admit that your ideas rarely ever get more than a few +1s. even when everyone agrees the sim is broken, all you get are -1s after -1s. the fact that you think you are anywhere near being a genius just proves how delusional you are.


Wow, you are really far down that curve aren't you?

Shall we continue to trade juvenile insults? Its silly but sometimes silly can be fun too.

Right versus Wrong, Good versus Bad, Strawberry versus Chocolate, none of these are things decided by popular vote. They are either absolutes or a matter of taste.

My ideas would work. Thats an absolute, trust me the logic is infallible whether or not you can grasp it.

Whether you would like the end result, if it would make the game better to YOU or not is a matter of taste. Feel free to voice your taste, thats what the forum is for. But your taste does not make mine "stupid".

I think this would make the game much better. More control over the game events is good. This would give that.

If you don't thats okay.

But that I do IS okay as well.

As for the notion I am scrolling good ideas off the forum where no one will ever see them again....the last post on the front page of this forum was posted four days ago.

This is the internet. Four days ago may as well be the Clinton Administration for all the relevance it has now.
 
bhall43
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Originally posted by yello1
Yeah, its all about me. Good point.

The sim is perfect.



Sim itself is terrible but this suggestion does nothing for it. Defense already has auto adjust, full dpc, and the ability to tag. If you can't iron out a defense between that and scouting, dc'ing isn't for you.
 
bigtisme
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Seems like something that makes things more complicated with only a small gain.

-1
 
yello1
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Originally posted by bhall43
Sim itself is terrible but this suggestion does nothing for it. Defense already has auto adjust, full dpc, and the ability to tag. If you can't iron out a defense between that and scouting, dc'ing isn't for you.


Do you really find that auto adjust does what its supposed to do?

You've never run a play that had been soundly thrashed several times already in the game?

You have never had a "Oh Crap hes running that play again!" moment or three? Games where the opponent found a hole in your defense and then ran at it for much win all game long while all you could do was sit there and watch?

Really?

Because I have my auto adjust on high, keep my packages to four or five plays tops, four packages tops, and yet that crap happens to me all the flipping time.
 
yello1
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Originally posted by bigtisme
Seems like something that makes things more complicated with only a small gain.

-1


Is complicated a bad thing?

The entire point of the game is to entertain the gamers with things to fiddle with and plot and plan about.

Complicated is why we are here.

If you don't like complicated, why aren't you in casual, or playing a Facebook game?

Part of the idea is to ADD complication for its own sake.
Edited by yello1 on May 3, 2012 13:25:13
 
bhall43
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Originally posted by yello1
Do you really find that auto adjust does what its supposed to do?

You've never run a play that had been soundly thrashed several times already in the game?

You have never had a "Oh Crap hes running that play again!" moment or three? Games where the opponent found a hole in your defense and then ran at it for much win all game long while all you could do was sit there and watch?

Really?

Because I have my auto adjust on high, keep my packages to four or five plays tops, four packages tops, and yet that crap happens to me all the flipping time.


I don't use auto adjust on a very high setting so it mostly does what id like it to do. Its not supposed to perfect my attack, just help it.

In 27 seasons I've run shit tons of plays that have been repeatedly thrashed both as an oc and dc. /hattip to the opposing coordinator. Its not their fault glb didn't fix a great play or that I didn't scout/fix my ai.

If they are repeatedly destroying all 4 of your dplays with one play, that isn't autos fault.

 
bigtisme
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Originally posted by yello1


Part of the idea is to ADD complication for its own sake.


this is just plain fail. there is no point in just making things more difficult just because.

There is more time that can be put into GLB to make your gameplans better if you really want to...
 
spartan822
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Originally posted by yello1
Is complicated a bad thing?

The entire point of the game is to entertain the gamers with things to fiddle with and plot and plan about.

Complicated is why we are here.

If you don't like complicated, why aren't you in casual, or playing a Facebook game?

Part of the idea is to ADD complication for its own sake.


^^^ doesn't get it..... and probably never will
 
Bane
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Originally posted by yello1
Originally posted by Bane
You mean like you expected a team to run 1 certain thing, and they flipped a script and did the exact opposite?

Just seems that your suggestion would over complicate something that already confuses some people.

*something being the AI



Yeah, its all about me. Good point.

The sim is perfect.



my post was not directed at YOU , when I wrote "you" I meant the royal "we" , not YOU.
And when I wrote "some people" I meant you...*cough-cough* I mean I meant multiple people

Edited by Bane on May 3, 2012 15:06:42
 
yello1
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Originally posted by bigtisme
this is just plain fail. there is no point in just making things more difficult just because.

There is more time that can be put into GLB to make your gameplans better if you really want to...


By more complicated I meant more things to ponder weight and tinker with.
 
yello1
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Originally posted by bhall43
I don't use auto adjust on a very high setting so it mostly does what id like it to do. Its not supposed to perfect my attack, just help it.

In 27 seasons I've run shit tons of plays that have been repeatedly thrashed both as an oc and dc. /hattip to the opposing coordinator. Its not their fault glb didn't fix a great play or that I didn't scout/fix my ai.

If they are repeatedly destroying all 4 of your dplays with one play, that isn't autos fault.



You miss the point.

Let me illustrate.

I had one input that had a 2% chance of being called (this was before I went to 4 to 5 choices). I didn't have 50 plays but that was one I wanted to go off very rarely for misguidance purposes and also to see how it might fare.

It was run I forget what but something like 7 to 10 times or so.

This is a defensive play mind you.

Half the time or more it was for a TD and all but one was a huge loss.

That is not what we call "Auto Adjust is Working".

Now even as to this

"Its not their fault glb didn't fix a great play or that I didn't scout/fix my ai."

Why do you people keep harping on "Fault" so frakking much?

This is a game, not a liability law suit.

We are trying to simulate a game with live coaching.

That is why Auto Adjust is in there to begin with. To simulate the adjustments a live coach could make. Like not calling a Defense that has given up 7 Touchdowns when he could go with half a dozen other choices instead.

My idea merely makes auto adjust augmented by a more certain shut down of misfiring abused packages or shifts of focus depending upon the opposing teams choices. Thats making the simulation better, and the GAME better because it brings us closer to the adjustments that would undoubtedly be made with live coaching.

And that is the point. To make the game better.

Deservings got nothing to do with it.
 
yello1
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Originally posted by Bane
my post was not directed at YOU , when I wrote "you" I meant the royal "we" , not YOU.
And when I wrote "some people" I meant you...*cough-cough* I mean I meant multiple people



Well WE was not amused!!!!

LOL

 
yello1
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Originally posted by spartan822
^^^ doesn't get it..... and probably never will


Back at ya.

I like my games like my women, complex and hard to figure out.

If you like em easy, well...hmm whose side am I arguing again?
 
bhall43
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Originally posted by yello1
You miss the point.

Let me illustrate.

I had one input that had a 2% chance of being called (this was before I went to 4 to 5 choices). I didn't have 50 plays but that was one I wanted to go off very rarely for misguidance purposes and also to see how it might fare.

It was run I forget what but something like 7 to 10 times or so.

This is a defensive play mind you.

Half the time or more it was for a TD and all but one was a huge loss.

That is not what we call "Auto Adjust is Working".

Now even as to this

"Its not their fault glb didn't fix a great play or that I didn't scout/fix my ai."

Why do you people keep harping on "Fault" so frakking much?

This is a game, not a liability law suit.

We are trying to simulate a game with live coaching.

That is why Auto Adjust is in there to begin with. To simulate the adjustments a live coach could make. Like not calling a Defense that has given up 7 Touchdowns when he could go with half a dozen other choices instead.

My idea merely makes auto adjust augmented by a more certain shut down of misfiring abused packages or shifts of focus depending upon the opposing teams choices. Thats making the simulation better, and the GAME better because it brings us closer to the adjustments that would undoubtedly be made with live coaching.

And that is the point. To make the game better.

Deservings got nothing to do with it.


Again I will say. If with auto adjust, a full DPC, and the ability to tag you can't figure it out....DC'ing probably isn't your thing.

It boggles my mind that you want to make the game more complicated so much...yet you have a hard to figuring out the little complications that the sim already has.
 
yello1
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Originally posted by bhall43
Again I will say. If with auto adjust, a full DPC, and the ability to tag you can't figure it out....DC'ing probably isn't your thing.

It boggles my mind that you want to make the game more complicated so much...yet you have a hard to figuring out the little complications that the sim already has.


Because its not logical.

My idea is.

And you yourself just said you have had this problem yourself, so....
 
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