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Forum > Suggestions > Fix the Hurries to Bad Pass Ratio
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dahman32
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Originally posted by hatchman
he answered your question if you will go back and read his post he actually explained why the FS got credit for the hurry. you are in such a hurry to argue and think people are just looking over your suggestion. that the one guy that took the time to actually explain to you. you crack a smart alec attitude towards. you say you see why sometimes folks don't even bother well friend sadly you are included in that equation.


what did the FS do to get this credit?

Scrolling, all I see is something about the FB missing a vision check. Help me locate what you saw as the explanation, not an argument (The negative nancies are typically the ones arguing).

Simply posting evidence, as I actually schedule enough scrimmages to notice the difference (beta tester)

Not the only one noticing, and trying to adjust
http://goallineblitz.com/game/forum_thread.pl?thread_id=4904965
Edited by dahman32 on Apr 19, 2012 04:38:29
 
SikoraP13 DTD
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Without seeing the FS's build, could be the Fearsome VA for one, also, LT and FB both fail vision checks. There are 3 guys going into the gap between the LT and LG, the FS, the RE, and the DT. 3 Guys on 2 with one having missed the vision check, if I were the QB, I'd have been worried too.

Also from bort from the Feb 28th 2010 Q&A

Originally posted by Bort in regards to Fearsome VA
It works, though yeah it doesn't show as a sometimes. Sometimes another player can actually get credit for a hurry due to fearsome, actually. If there's a player whose broken free and overall pressure is high enough, the QB will feel hurried and it will just attribute it to the closest unblocked guy.

 
Alky
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lol the FS even falls down.
 
Kloz
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+1

http://goallineblitz.com/game/game.pl?game_id=2005839
 
joemalaka
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Originally posted by dahman32
Gotta just love ass-umptions


Why is it an assumption? Lvl 40 in this game is not a pro type of player. Barely half way through development. They should make lots of mistakes, IMHO>
 
Dr. E
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How about showing us the QB build. Might be a build issue making the changes to the SIM more pronounced.
 
Big Poppa
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Originally posted by Dr. E
How about showing us the QB build. Might be a build issue making the changes to the SIM more pronounced.


Or maybe the changes to the sim created build issues that weren't there a week ago.
 
dahman32
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Originally posted by Big Poppa
Or maybe the changes to the sim created build issues that weren't there a week ago.


 
dahman32
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Originally posted by Dr. E
How about showing us the QB build. Might be a build issue making the changes to the SIM more pronounced.


I have a feeling it has made QBs more complicated to build, which is again why I asked in the OP, what skill should be upped or VA added to in order to adapt to the "highly suggested change"?

The build was not what caused the bad passes to increase, the hurries affect on the QB has change, thus... the agent will now have to either adapt and train his dot differently, or retire them due to the poor season they are about to have.

But if an agent has created their dot in which they are not affected much by this change, then we commend you.

I only have one QB, and he is a scrambler so he would be least affected by this. I guarantee this will not be the last time this issue is discussed, unless there is a particular QB build guide that compensates for the update.
 
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Originally posted by jtrav21
From what Iv seen both hurries and their relation to bad throws have been working well.


Seems to be working just right at the PRO level. Lower levels should deal with growing pains.
 
merenoise
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Originally posted by dahman32
Originally posted by Dr. E

How about showing us the QB build. Might be a build issue making the changes to the SIM more pronounced.


I have a feeling it has made QBs more complicated to build, which is again why I asked in the OP, what skill should be upped or VA added to in order to adapt to the "highly suggested change"?

The build was not what caused the bad passes to increase, the hurries affect on the QB has change, thus... the agent will now have to either adapt and train his dot differently, or retire them due to the poor season they are about to have.

But if an agent has created their dot in which they are not affected much by this change, then we commend you.

I only have one QB, and he is a scrambler so he would be least affected by this. I guarantee this will not be the last time this issue is discussed, unless there is a particular QB build guide that compensates for the update.


My QB is doing fine in WL. He has a good OC though who knows who to target and who to pass over and isn't forcing throws into double and triple coverage often.

http://goallineblitz.com/game/game.pl?game_id=2010818 75% Completions in a win
http://goallineblitz.com/game/game.pl?game_id=2010823 61% Completions in a loss

Lazy or absent OCs are going to need to make adjustments to be sure but this isn't really a game changer. Good dots are still putting up 300+ yards a game and multiple TDs.

Still a -1 here.
 
dahman32
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Originally posted by merenoise
My QB is doing fine in WL. He has a good OC though who knows who to target and who to pass over and isn't forcing throws into double and triple coverage often.

http://goallineblitz.com/game/game.pl?game_id=2010818 75% Completions in a win
http://goallineblitz.com/game/game.pl?game_id=2010823 61% Completions in a loss

Lazy or absent OCs are going to need to make adjustments to be sure but this isn't really a game changer. Good dots are still putting up 300+ yards a game and multiple TDs.

Still a -1 here.


Yea, I have to agree this will weed out a lot of "bad builds" at the lower ends, which might mean fewer QBs make it to the end.

I would -1 it myself because I tend to like a challenge, but since I am the originator of the suggestion, we shall see how it goes.

I'll go a +0.5 (I have figured out how to make it work it seems)
 
Ken1
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Originally posted by joemalaka
-1

Your lvl 40 QB should be worse than Tebow.


Not when playing against similarly-leveled competition (assuming a decent build). Tebow was a star in college against other college players.

+1 to fewer bad passes than now.
 
MC_Hammer
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Originally posted by dahman32
In all of that, didn't even mention the FS (5 yards away) getting credit for the hurry... sometimes I see why folks don't even bother anymore. Not even sure why that post was quoted lol


To add to what merenoise said (which is spot on except blocking mechanics on O still need fixing), have you even considered that the FS could be using the Fearsome VA? I am guessing you haven't.

Now the FS may not be using it, but you have to take that into consideration before jumping into someone's shit for attempting to answer your question.
 
dahman32
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Originally posted by MC_Hammer
To add to what merenoise said (which is spot on except blocking mechanics on O still need fixing), have you even considered that the FS could be using the Fearsome VA? I am guessing you haven't.

Now the FS may not be using it, but you have to take that into consideration before jumping into someone's shit for attempting to answer your question.


Not even my problem, someone else's example that I thought was interesting. Really haven't thought of all the "maybes" and "couldas" and "maybe nots". Leave that up to those thinking all the bad passes now are just fine and dandy. Figured out a work around so you all can continue this if so desired.
 
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