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Forum > Suggestions > Adjustments to INTs to help balance the current pass heavy SIM
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Diamond Spade
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Originally posted by T♠2♠
-1


so catching shouldnt be relevant? lol
 
T2
Killuh
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Well what do you consider relevant? dots with 50 catching can't really catch 10 yards down the field. Should they be forced to take catching to 70 just to have a chance to hold onto the ball and make a pick? How big of a difference is 20 catching and 50 catching on a DB? The DBs who did go out and put 60 catching on their dot, despite that not being needed for 26 seasons, did see some added benefit this season from what I can see. Being that it is near impossible to have a CB win more than 50% of his rolls in one on one coverage, its asking him alot to detract from important skills that are required to cover receviers, win one on one rolls AND make a play on the ball everyonce in a while...not to mention tackle.

So -1, I liked it before where a good dot might get 4-6 picks a season with low catching. It didn't seem out of control to me.
Edited by T♠2♠ on Apr 4, 2012 18:42:49
Edited by T♠2♠ on Apr 4, 2012 18:42:04
 
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Originally posted by Diamond Spade
so catching shouldnt be relevant? lol


Yeah, I think Vision/Agility/Jumping should be the heaviest atts int he INT roll. Catching on a CB should not be required to be high. I could see below 40 catching making your CB fall down after the INT a lot, and higher catching like 48-50 being needed to catch cleanly and run back that pick 6.

but this IMO would be a different thread.
 
daunteblack
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Originally posted by T♠2♠
Originally posted by bedgood42

This thread http://goallineblitz.com/game/forum_thread.pl?thread_id=4891207&page=1 brought up this suggestion and I thought I would bring it up in the suggestion forum.

The issue basically being that passing is way up but INTs are way down. Increasing the chance of a INT in certain situations would create risk to passing so heavily and help balance the SIM

1. They should increases the % chance of an INT more based on how many Defenders are covering the WR. If a WR is tripled covered the chance of a INT should be much higher. Double coverage should be higher % chance than single coverage. I am not sure how much the increase should be or whether it should be a step increase or exponential increase.

2. A "bad" pass should greatly increase the chance of an INT if a D dot is in a zone coverage . Also a "bad" pass should be easier for the D dot to read and break on within the first few ticks of the play when a man coverage dot would be in their back pedal still.

these are two situational changes that would not break the current passing SIM which is good, but create risk when a team chooses to pass a lot.


+1


Originally posted by Diamond Spade

how bout just making catching relevant. it seems that picks are random and not base on builds.


-1


What T2 said

+1 to the idea
 
Ken1
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Originally posted by bedgood42
Yeah, I think Vision/Agility/Jumping should be the heaviest atts int he INT roll. Catching on a CB should not be required to be high.


I disagree. Catching should be the most important stat in an interception roll-- an interception is a catch-- although I'd accept something like if low Catching is what causes an interception roll to fail that it becomes an automatic deflection (as that's essentially what a dropped interception is).

CBs shouldn't need high Catching if they're content with deflecting or knocking loose passes, and it shouldn't have to be truly high to get interceptions (and, in fact, even when it's very low interceptions should still be possible, as receivers with very low Catching still catch passes on occasion).

It should be pretty much that if Catching is less than 30 that a player's interception rate should be about as low as this season, but raising Catching above the 48 soft-cap (or even up near 40) should lead to significantly more picks. I think a lot of CB owners would raise Catching if there were a real reward for it.

That would also solve the problem of CB and OLB builds looking too similar, as if one puts points in Catching he might not be able to "afford" so much Tackling.
 
Luzod
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Originally posted by Diamond Spade
how bout just making catching relevant. it seems that picks are random and not base on builds.


I don't think catching should matter that much. I mean, WRs catch because QBs make throw to em... CBs have to get in position, and if they get a good position to make the pick, then it could rely on their hands I guess... but usually CBs catching is poor (both her e and irl)... so catching would only help them avoid bubbling it/make the pick... even so wouldn't make a lot of difference in this game. I think irl, CBs that got most picks are the ones that can get in a good position to make them, not the ones with "better hands"

just my opinion anyway
 
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Originally posted by Luzod
I don't think catching should matter that much. I mean, WRs catch because QBs make throw to em... CBs have to get in position, and if they get a good position to make the pick, then it could rely on their hands I guess... but usually CBs catching is poor (both her e and irl)... so catching would only help them avoid bubbling it/make the pick... even so wouldn't make a lot of difference in this game. I think irl, CBs that got most picks are the ones that can get in a good position to make them, not the ones with "better hands"

just my opinion anyway


this is my opinion but could all you catching guys please make your own thread. Cause it has nothing to do with this thread. Thanks.
 
Diamond Spade
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i should of been more specific

a cb with better wr skills then teh wr hes covering or double teaming should have a easier time picking balls off if hes in position. right?

i use my cb as an example he has 90+ vision,jumping, and catching. the catching is even higher when hes in teh endzone.

int are rare and when he finally gets one he lays on teh ground like he just ice the game or maybe he just so happy he cant move lol

 
Diamond Spade
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the main point of my rant is theres no difference making catching irrelevant or useless. pretty much randomness or luck
 
Demboyz
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Originally posted by Diamond Spade
i should of been more specific

a cb with better wr skills then teh wr hes covering or double teaming should have a easier time picking balls off if hes in position. right?

i use my cb as an example he has 90+ vision,jumping, and catching. the catching is even higher when hes in teh endzone.

int are rare and when he finally gets one he lays on teh ground like he just ice the game or maybe he just so happy he cant move lol



i agree with the concept that a higher catching defender granted they are in position key words in position should result in more int then a defender with poor or mediocre catching.

for example given the same opportunity a cb like urs with 90 catching should have a higher success rate then a cb with 20, 30, 40, or 50 etc catching.

just my opinion

 
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Originally posted by bedgood42
This thread http://goallineblitz.com/game/forum_thread.pl?thread_id=4891207&page=1 brought up this suggestion and I thought I would bring it up in the suggestion forum.

The issue basically being that passing is way up but INTs are way down. Increasing the chance of a INT in certain situations would create risk to passing so heavily and help balance the SIM

1. They should increases the % chance of an INT more based on how many Defenders are covering the WR. If a WR is tripled covered the chance of a INT should be much higher. Double coverage should be higher % chance than single coverage. I am not sure how much the increase should be or whether it should be a step increase or exponential increase.

2. A "bad" pass should greatly increase the chance of an INT if a D dot is in a zone coverage . Also a "bad" pass should be easier for the D dot to read and break on within the first few ticks of the play when a man coverage dot would be in their back pedal still.

these are two situational changes that would not break the current passing SIM which is good, but create risk when a team chooses to pass a lot.


Lets try to get this thread back on track. The OP ^ has nothing to do with catching and that is a completely different subject. This thread is addresses increasing INT chance in a few specific situations.
 
Diamond Spade
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Originally posted by bedgood42
Lets try to get this thread back on track. The OP ^ has nothing to do with catching and that is a completely different subject. This thread is addresses increasing INT chance in a few specific situations.


lol ur suggestion wont stay on teh first page cuz everyone agrees. it would die like most good suggestions.
 
Diamond Spade
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you can make the roll easier base on certain situations but in teh end the defender has to still catch the ball. if catching is irrelevant then its just base on luck and not builds
 
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Originally posted by Diamond Spade
lol ur suggestion wont stay on teh first page cuz everyone agrees. it would die like most good suggestions.


yeah, your right on this.

Originally posted by Diamond Spade
you can make the roll easier base on certain situations but in teh end the defender has to still catch the ball. if catching is irrelevant then its just base on luck and not builds


The issue is catching is in the roll already. I am not saying to take it out. I just don't think it needs to be increased from where it is now. There are just a lot of atts that go into that roll of which almost all CBs have 80+ agility, jumping, vision so having one att low is not out weighing the fact that all other atts in the roll are very high.

Since they also have this stupid idea that CBs should fall down after a catch. I think adding catching to the roll of whether the CB falls or not would increase the effect catching has without making it over powered. that way having high catching lets the CB catch the ball cleanly and make a play after.
Edited by bedgood42 on Apr 5, 2012 00:25:40
 
Diamond Spade
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Originally posted by bedgood42
The issue is catching is in the roll already. I am not saying to take it out. I just don't think it needs to be increased from where it is now. There are just a lot of atts that go into that roll of which almost all CBs have 80+ agility, jumping, vision so having one att low is not out weighing the fact that all other atts in the roll are very high.

Since they also have this stupid idea that CBs should fall down after a catch. I think adding catching to the roll of whether the CB falls or not would increase the effect catching has without making it over powered. that way having high catching lets the CB catch the ball cleanly and make a play after.


my point is this or my issue is that catching doesnt play a big role in the catching part.It feels like the actual act of catching an interception is base on luck and not the build. its like just get in position then we flip a coin heads u get the interception tails u dont.

imo the higher ur catch is the better you should be at catching passes regardless of what side of ball you play on. right?

the difference between some1 with 80 catching and some1 with 40 catching should be success rate. thats not case here a defender with 30 catching will have the same success rate as defender with 60 catching making catching irrelevant.

 
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