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yello1
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Originally posted by evileyez
for users that don't have time to do scouting there is always casual... you talk like it takes hours on end to do a game plan


It does

And if your message is

"do the computers work for it or go play a different part of the game" is you best design answer...well, really?
Edited by yello1 on Mar 11, 2012 20:09:09
 
hatchman
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Yello1 I have watched a ton of your suggestions on here go the same route. you seemingly always ask for the game to change to help make everything easier for you. either as a owner, coordinator or player seriously if all your suggestions were implemented then why play the game. because there would be no reward for the ones that work harder at the game.

here is a question for you and seriously think about the answer before you start typing.

Yello my thoughts are like this this game rewards people for working at their craft. whether it be OC,DC or ST's. so would it be fair if Bort started adding a bunch of stuff to the game that would make the lazy assed coordinators as good as the ones that have spent a ton of time learning their craft and becoming good at the game. my advice to you is to stop looking for the easy way in everything and apply yourself and become a better coordinator. if you do that then it is so much sweeter when you win than just having Bort hand you a win for not doing anything but complaining.
 
MileHighShoes
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Originally posted by evileyez
for users that don't have time to do scouting there is always casual... you talk like it takes hours on end to do a game plan


I spent 5 hours today coordinating for two teams who each had two games today... if you want to be good it does take hours on end to do a game plan.
 
Bane
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Originally posted by yello1


Anyway, the point is that if what separates the good players from the bad is having ridiculous amounts of spare time and an affinity for tedium and insurance to cover carpal tunnel is that a GOOD thing? Really????? Come Squint and Mumble for hours at a time! Free Bengay for Hand Pain! is that the ad lines we need?

As for the get a script Survivalist approach, yes we could have coded the whole game ourselves I imagine. But instead we pay Bort thousands to do it. Why should we hang it on anyone but the guy getting the money???



What makes you think I have "spare" time? When I have the time to log in, I do the work that is needed. I watch replays, I run scouts, I write down notes, I adjust my AI. I'm not that good of a coordinator , but I would be horrible if I did not do the work necessary. THAT is what makes you either good at it, or not good at it. If it is an easy game you are after, go play chutes and ladders.

And again, you don't have to pay bort, you can pay a script writer, then coordinate for as many teams as you please using that script and never pay bort another dime.

When you put in the work, and then you see your "vision" play out in a game , and you come away a victor, it is all worth it.
 
hatchman
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Originally posted by Bane
Originally posted by yello1



Anyway, the point is that if what separates the good players from the bad is having ridiculous amounts of spare time and an affinity for tedium and insurance to cover carpal tunnel is that a GOOD thing? Really????? Come Squint and Mumble for hours at a time! Free Bengay for Hand Pain! is that the ad lines we need?

As for the get a script Survivalist approach, yes we could have coded the whole game ourselves I imagine. But instead we pay Bort thousands to do it. Why should we hang it on anyone but the guy getting the money???



What makes you think I have "spare" time? When I have the time to log in, I do the work that is needed. I watch replays, I run scouts, I write down notes, I adjust my AI. I'm not that good of a coordinator , but I would be horrible if I did not do the work necessary. THAT is what makes you either good at it, or not good at it. If it is an easy game you are after, go play chutes and ladders.

And again, you don't have to pay bort, you can pay a script writer, then coordinate for as many teams as you please using that script and never pay bort another dime.

When you put in the work, and then you see your "vision" play out in a game , and you come away a victor, it is all worth it.


+1 great response
 
Skinny Lister
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I completely agree with this to be honest I've just recently started playing GLB but it seems completely unfair that while a offensive coordinator has to watch replays to have any idea what the defense is doing the defensive coordinator has absolutely no reason to watch replays to scout his opponent.

Currently the scout function of this game is extremely lopsided in the favor of the defense, you can know what plays are working against you and what plays are mostly run by your opponent in just a few clicks...

To actually know what kind of defensive plays worked against your offense you'd have to watch not just replays but tons of replays... if you want to know what plays are run by your opponent your in the same spot.

How does this make sense at all?

A DC has to make his own plays and I understand that makes the actual coordination balance out with OCing a bit but as far as scouting goes it is much much easier to scout as a DC than an OC.
 
evileyez
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The Bort tool does not give any indication of what O dots are in and where. Therefor if that information is worthwhile, you must watch film too.

I guess I don't see the problem with having to put effort into this to get the desired results.

Originally posted by MileHighShoes
I spent 5 hours today coordinating for two teams who each had two games today... if you want to be good it does take hours on end to do a game plan.


can't believe i'm biting on this ... 30 min tops for a game for me. but i suppose to be fair that's D and not O.
 
Bane
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Originally posted by Burger Kang
I completely agree with this to be honest I've just recently started playing GLB but it seems completely unfair that while a offensive coordinator has to watch replays to have any idea what the defense is doing the defensive coordinator has absolutely no reason to watch replays to scout his opponent.

Currently the scout function of this game is extremely lopsided in the favor of the defense, you can know what plays are working against you and what plays are mostly run by your opponent in just a few clicks...

To actually know what kind of defensive plays worked against your offense you'd have to watch not just replays but tons of replays... if you want to know what plays are run by your opponent your in the same spot.

How does this make sense at all?

A DC has to make his own plays and I understand that makes the actual coordination balance out with OCing a bit but as far as scouting goes it is much much easier to scout as a DC than an OC.


Clearly you don't DC, or you are not very good at it.

Scouting does not show you what backs or TE's stay in to block on pass plays, nor does it show you what receivers are in the progressions and in what order. It also may show "HB slam Weak" from Iformation called a lot, but you still should watch the replays to see if that back usually cuts it inside or outside the Guard in that play (for example)
Also, normal scouting does not show you what dots are in on what plays (for example, it does not show what plays the blocking FB ,blocking TE, and power HB are all in together on) That requires a script. So once again, if you want what the OP suggest, hire a script writer or make one yourself.

Sorry, but DC's have to do work, too (well, GOOD ones)

Edited by Bane on Mar 12, 2012 11:45:23
 
yello1
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Originally posted by hatchman
Yello1 I have watched a ton of your suggestions on here go the same route. you seemingly always ask for the game to change to help make everything easier for the player


Yes.

Exactly.

Originally posted by
seriously if all your suggestions were implemented then why play the game. because there would be no reward for the ones that work harder at the game.


Indeed. Computers are an evil medium for gamers. Used only by slackers who are too lazy to get a football and play on the grass like real men.

Come on dude. Sorting data is what computers are for. Not saying the computer should tell you what to do with the data.

But the game would positively be better if the data was easier to obtain. It would let success in the game equate to the actual use of game experience and intelligence (or arcane inside information and days spent going through Q&A due to the frakked up buggy system since there is no decent game manual but thats another thread). Would that be so bad?

Originally posted by
here is a question for you and seriously think about the answer before you start typing.

Yello my thoughts are like this this game rewards people for working at their craft. whether it be OC,DC or ST's. so would it be fair if Bort started adding a bunch of stuff to the game that would make the lazy assed coordinators as good as the ones that have spent a ton of time learning their craft and becoming good at the game. my advice to you is to stop looking for the easy way in everything and apply yourself and become a better coordinator. if you do that then it is so much sweeter when you win than just having Bort hand you a win for not doing anything but complaining.


Looking at 100 replays a scouted game and taking notes on every blitz etc is not a "craft".

Its drudge work.

Using the information gathered from that drudge work to build an effective OAI to use in the game is the "craft.

Hitting a button and seeing how the other guy uses the blitz in 2 seconds avoids the drudge work but does nothing to impair or replace the artistic talents of the "craftsman".

Think of it like painting.

Back in the day an artist had to make their own paint. Their own brushes. Their own canvas.

But by the time of Pablo Picasso, Dali, and certainly all current day artists buy their materials in art stores, with very few nutbag survivalist exceptions.

Yet what they make is just as artistic as the art of the cave dwellers who had to make their own paint.

Drudge Work |= Art

And it positively |= Fun Game
Edited by yello1 on Mar 12, 2012 12:25:59
 
MileHighShoes
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Originally posted by Bane
Clearly you don't DC, or you are not very good at it.

Scouting does not show you what backs or TE's stay in to block on pass plays, nor does it show you what receivers are in the progressions and in what order. It also may show "HB slam Weak" from Iformation called a lot, but you still should watch the replays to see if that back usually cuts it inside or outside the Guard in that play (for example)
Also, normal scouting does not show you what dots are in on what plays (for example, it does not show what plays the blocking FB ,blocking TE, and power HB are all in together on) That requires a script. So once again, if you want what the OP suggest, hire a script writer or make one yourself.

Sorry, but DC's have to do work, too (well, GOOD ones)



Was about to type this up but behn said it for me.

Originally posted by evileyez
can't believe i'm biting on this ... 30 min tops for a game for me. but i suppose to be fair that's D and not O.


Really? D takes me longer than O, but my DAI is really extensive and convoluted, and probably has room to be streamlined while I just recently streamlined m O to make it more responsive to scouting. Although sometimes on D all I do is tag because I know I don't have to do anything else to win.

When you gameplan for D how do you do it? Do you create plays for every team, or do you have some other system set up to change your DAI?
Edited by MileHighShoes on Mar 12, 2012 12:29:04
 
yello1
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Originally posted by Bane
What makes you think I have "spare" time? When I have the time to log in, I do the work that is needed. I watch replays, I run scouts, I write down notes, I adjust my AI. I'm not that good of a coordinator , but I would be horrible if I did not do the work necessary. THAT is what makes you either good at it, or not good at it. If it is an easy game you are after, go play chutes and ladders.

And again, you don't have to pay bort, you can pay a script writer, then coordinate for as many teams as you please using that script and never pay bort another dime.

When you put in the work, and then you see your "vision" play out in a game , and you come away a victor, it is all worth it.


Again, the drudge work is not making anyone good or bad. You can drudge through data all day long and still make a crappy AI when you are done. Trust me I have done it.

Similarly, replacing that drudge work with a few nanoseconds of the computer's time is not going to make your coordinator better or worse. Its just going to allow him to do his OC thing 30 to 60 minutes faster.

Another example.

The Sculptor does not hew the rock out of the mountain himself.

He pays a quarry man to do that.

It doesn't make the sculptors art worse or better that he pays the quarry man. Nor does it matter if the quarry man hand carves the stone forth with mallet and and spike, or uses lasers or explosives or magic.

All that is necessary for the art to happen is the medium, the data. The gathering of the data itself is not the art.
Edited by yello1 on Mar 12, 2012 12:39:49
 
evileyez
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Originally posted by MileHighShoes
Really? D takes me longer than O, but my DAI is really extensive and convoluted, and probably has room to be streamlined while I just recently streamlined m O to make it more responsive to scouting. Although sometimes on D all I do is tag because I know I don't have to do anything else to win.

When you gameplan for D how do you do it? Do you create plays for every team, or do you have some other system set up to change your DAI?


over scouting and over schemeing is basically death. i subscribe to the theory of "playing not to lose" on D; it works very well. "playing to win" just sets you up for getting the script flipped by the OC. again, being fair, this is mainly WL play where its not unusual to see 70% screens suddenly or other spammy tactics to the flavor of the sim that season.

the idea that you need 300 plays and a couple hours on a game plan to have success in this game is not correct. the game is about having comparable dots to the opponent with the proper AEQ/VA (for what you are trying to do) and "not being stupid" when it comes to coordinating.

you certainly can do up new plays for an opponent or what not and have results, but it's far from necessary. if any of the other WL guys are reading this thread i'm sure they will agree. even if others want to argue the point
 
yello1
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Originally posted by Bane
Clearly you don't DC, or you are not very good at it.

...
Also, normal scouting does not show you what dots are in on what plays (for example, it does not show what plays the blocking FB ,blocking TE, and power HB are all in together on) That requires a script. So once again, if you want what the OP suggest, hire a script writer or make one yourself.

Sorry, but DC's have to do work, too (well, GOOD ones)



BK is new, so yeah he is missing a couple of the finer points still. But that said he is not wrong. You can gather alot more DC information at a peak than you can as OC. That to get into the nuts and bolts takes more is also true, however.

Originally posted by Bane
Scouting does not show you what backs or TE's stay in to block on pass plays, nor does it show you what receivers are in the progressions and in what order.


Oooo. How can you tell which receivers are in the progressions? Using the flash replay? Does that flash to every receiver in the progression - well until it throws? Hadn't thought to look at that. Actually turned flash off it was clunky on my machine.

Originally posted by Bane
It also may show "HB slam Weak" from Iformation called a lot, but you still should watch the replays to see if that back usually cuts it inside or outside the Guard in that play (for example)


I always thought that was a random thing that would vary from play to play. I gather its not??? Whats it based off of? The quality of the O line????

Can I be your padawan master?
Edited by yello1 on Mar 12, 2012 12:56:47
 
yello1
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Originally posted by evileyez
over scouting and over schemeing is basically death. i subscribe to the theory of "playing not to lose" on D; it works very well. "playing to win" just sets you up for getting the script flipped by the OC. again, being fair, this is mainly WL play where its not unusual to see 70% screens suddenly or other spammy tactics to the flavor of the sim that season.

the idea that you need 300 plays and a couple hours on a game plan to have success in this game is not correct. the game is about having comparable dots to the opponent with the proper AEQ/VA (for what you are trying to do) and "not being stupid" when it comes to coordinating.

you certainly can do up new plays for an opponent or what not and have results, but it's far from necessary. if any of the other WL guys are reading this thread i'm sure they will agree. even if others want to argue the point


And all that being said, wouldn't it still be easier to be able at a glance to look at the Scouting tool and see what blitzes the guy is usually using?

I mean you do use the scouting tool right?
 
CDZYO
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I'm meh on whether the OP is considered or not, but I suspect that, even if implemented, the information gathered isn't going to be of much use.
 
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