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Forum > Suggestions > Allow player based percentages in casual
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spartan822
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Originally posted by yello1
I have to Luddite up on this one for the reasons set forth above.


Welcome to the dark side. You have much to learn....
 
Handmonster
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Originally posted by All American Dude

Admittedly, I am one of those people since regular is a bit too intense and casual is a bit too...well, casual. I do not want to change casual since it is not what the majority in casual want, though. If it were up to me casual would have regular AIs sans the packages, custom slots and DPC/tagging.



EDIT 4 quotefail


IMO, the problem I am having with casual is it is becoming too casual. The changes being made over the last few seasons are reducing the amount of control teams have in their game plan (OAI "play spamming" causing 30% impacts on offense, setting something to a % never comes out to that %, or score based play calling we are forced to use now). The argument is to not make casual more like regular, the argument is to give us some control back to our teams. Right now casual is merely a "pull and pray" logic where you hope the game comes out to some semblance of the percentages you entered.
 
Myd
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Originally posted by yello1
I have to Luddite up on this one for the reasons set forth above.


I'm so proud.
 
merenoise
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Originally posted by Handmonster
Originally posted by All American Dude


Admittedly, I am one of those people since regular is a bit too intense and casual is a bit too...well, casual. I do not want to change casual since it is not what the majority in casual want, though. If it were up to me casual would have regular AIs sans the packages, custom slots and DPC/tagging.



EDIT 4 quotefail


IMO, the problem I am having with casual is it is becoming too casual. The changes being made over the last few seasons are reducing the amount of control teams have in their game plan (OAI "play spamming" causing 30% impacts on offense, setting something to a % never comes out to that %, or score based play calling we are forced to use now). The argument is to not make casual more like regular, the argument is to give us some control back to our teams. Right now casual is merely a "pull and pray" logic where you hope the game comes out to some semblance of the percentages you entered.


Casual is meant to be a time machine back to the early days of GLB before the DPC, tagging, and AI came into play. It performs that task admirably imo.

What you are looking for is an intermediate league between Casual and Regular. I'm not sure that is good for the game since I think it is already a bit too segmented with Pee Wee, Casual and Regular leagues but if you want to throw up a suggestion to create those leagues I have a feeling they would get a fair amount of support. Casual however should remain as is, adding more options to it is a slippery slope that will eventually just make it Regular Lite.
 
Deathblade
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Originally posted by Handmonster
IMO, the problem I am having with casual is it is becoming too casual. The changes being made over the last few seasons are reducing the amount of control teams have in their game plan (OAI "play spamming" causing 30% impacts on offense, setting something to a % never comes out to that %, or score based play calling we are forced to use now). The argument is to not make casual more like regular, the argument is to give us some control back to our teams. Right now casual is merely a "pull and pray" logic where you hope the game comes out to some semblance of the percentages you entered.


You don't know how probability works do you?
 
Handmonster
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Originally posted by merenoise

What you are looking for is an intermediate league between Casual and Regular. I'm not sure that is good for the game since I think it is already a bit too segmented with Pee Wee, Casual and Regular leagues but if you want to throw up a suggestion to create those leagues I have a feeling they would get a fair amount of support. Casual however should remain as is, adding more options to it is a slippery slope that will eventually just make it Regular Lite.


No, I am looking for what Casual used to be, nothing new. A few seasons ago the percentages meant something to the outcome of a game. Now, with the changes implemented over the last few seasons it is more of a roll the dice situation as the random number generator is primarily the OC/DC. If this is the goal of GLB in what Casual is supposed to migrate towards then they should have surveyed their casual league users first.

Originally posted by Deathblade
You don't know how probability works do you?


Please explain if you want me to deem your response as something I should give credibility towards. Otherwise save your typing. There's already enough NTACs on this site I have to deal with.
 
The Avenger
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Originally posted by Handmonster
IMO, the problem I am having with casual is it is becoming too casual. The changes being made over the last few seasons are reducing the amount of control teams have in their game plan (OAI "play spamming" causing 30% impacts on offense, setting something to a % never comes out to that %, or score based play calling we are forced to use now). The argument is to not make casual more like regular, the argument is to give us some control back to our teams. Right now casual is merely a "pull and pray" logic where you hope the game comes out to some semblance of the percentages you entered.


 
Dr. Showtime
DANG
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Flip a coin 10 times and i guarentee it wont come out 5:5
 
bigtisme
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Originally posted by Dr. Showtime
Flip a coin 10 times and i guarentee it wont come out 5:5


isn't it like ~25% chance it will be 5:5 ?
 
Dub J
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What I don't understand is how casual is "becoming too casual". There are actually more options for coordinators than there has ever been in the past.
 
merenoise
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Originally posted by All American Dude
What I don't understand is how casual is "becoming too casual". There are actually more options for coordinators than there has ever been in the past.


 
GosuPho
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regular isn't too bad with premade Ai's.
 
Handmonster
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Originally posted by All American Dude
What I don't understand is how casual is "becoming too casual". There are actually more options for coordinators than there has ever been in the past.


True but the foundational play calling probability is the problem that is outside the realm of the options implemented. If you setup your OAI to where the random number generator rolls a Strong I formation, there is no guarantee you will get a Strong I play. The "brains" at GLB decided to add, as an example, a bunch of non-Strong I plays to the Strong I playbook to prevent, as they describe, play spamming (I've yet to see a documented complaint about this). After this was implemented, this has caused the offense probability to call plays from a <10% error to a 30%+ play calling error with this playbook change and causing a wide randomness in the outcome of games. In short, the "brains" took away control from an OC and put the offense and the outcome of a game more towards the random number generator.

Try this in the offseason. Setup a game, set your play calling percentages, and then look at the outcome. You will see your play calling is far from any semblance of the percentages you entered outside of special situations. IMO, they should be targeting a six sigma confidence level for play calling.

This is how, IMO, one of the steps to where casual became too casual. If GLB intends this is their intention of casual league play they should survey their casual users because the people I talk to on a regular basis are quite frustrated with these changes and casual teams continues to shrink.

/off the soapbox
 
MC_Hammer
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Originally posted by All American Dude
The OPC would be the end of this game.


It could possibly work, but if, AND ONLY IF, custom slots for EVERY player were allowed, not to mention substitutions on the fly based on formation.
i.e. speed DEs versus strength DEs.

Since Bort has said repeatedly that this is NGTH (and I still disagree with him, lol) then the OPC is pretty much dead in the water.

If he does finally implement the OPC without these stipulations, then I totally agree with you.
 
Deathblade
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Originally posted by Handmonster
Please explain if you want me to deem your response as something I should give credibility towards. Otherwise save your typing. There's already enough NTACs on this site I have to deal with.


http://en.wikipedia.org/wiki/Probability
 
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