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Forum > Position Talk > QB Club > Just a young qb, looking to find his way in life
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Shrazkil
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Originally posted by darncat
Physical Attributes Football Skills

Strength: 61.63 Blocking: 6
Speed: 138.63 (+47) Tackling: 8
Agility: 91.62 Throwing: 95.62 (+5)
Jumping: 28 Catching: 8
Stamina: 21 Carrying: 53.63
Vision: 84.62 Kicking: 8
Confidence: 37.63 Punting: 8

Speed +2.75
Throwing +6.8
QR chance +75%
Spin chance +30%
Hurdle chance +30%
Juke chance +30%
Pass quality +18%

Pocket Passer Scrambler Abilities
PP 2 OTR 3
TS 1 DP 3
PF 2 QC 7
TdS 1 SA 1
FG 1 Dm 1

Additional Abilities
Spin 4
Hurdle 2
Juke 11

Veteran Abilities
TS 10
Sl 15
LA 15
QF 15
QR 15
SYM 5

your guy is better rounded... i probably should use my 5 remaining boosts to round out
however i kinda want to bump spin and carry up becuz her spin doesn't fire as often as i'd like...
however her juke can be quite devastating which is really her strong suit.
the QR and pass% i think helps her intermediate throwing. she doesn't attempt many long passes,
she is surprisingly effective when she does though since its always single coverage when she tries it.
throwing into dbl coverage she will have no success at all. the key for her has always been-
take advantage of zone or single coverage when the D plays run, or run unchecked when the D is double covering guys.
since i have always been the coach and OC, its usually on me to try and get the right plays in.


I was not expecting to see that. Based on your bars i actually expected you to have slightly higher running than me, and possibly more carrying. 21 stamina ... is alittle ouchy for lvl 73.
 
darncat
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yah, i wasn't too concerned with the stamina and confidence,
but i wanted it better then that. TBH its been a long time since i had a player at plateau
and i forgot you couldn't train at all. so i got messed up on that, i would have trained those more.
but we have always been a 2QB system team so it hasn't seemed to have much negative impact.

the juke works well at that carry; the spin not much so. thats why i might use my remaining boosts
for carry and spin... however i might be better to use it on conf and stamina, i have to decide soon.
 
darncat
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interesting how the lol bars have bullet passing better than tif,
and tif running better... when if anything, its the opposite
 
Shrazkil
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strength , vision, and confidence all affect passing lol bar, and i have you crushed in those areas, thats why. I am still curious after seeing build, why your rushing lol bar is higher though. maybe jumping.
Edited by Shrazkil on Jan 18, 2012 16:33:42
 
trichome1
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Stats mean shit. Ill take 2-3 good Pro/WL seasons over any minors glory. I literally asked to be a back-up so i could fully develop my build. Lets just say its paying off at high levels.
 
darncat
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Originally posted by trichome1
Stats mean shit. Ill take 2-3 good Pro/WL seasons over any minors glory. I literally asked to be a back-up so i could fully develop my build. Lets just say its paying off at high levels.


sigh, and the nazis show they can't go 5 damn seconds without
trying to tell someone else how to live
 
trichome1
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Its called a different mind-set on winning. I want to win at the high levels against the best comp. My mind just works that way. Thing is if you build a good dot, the stats will come. A farm team will not do well in a tough league then move to a puff league and the guys will get their stats that season. And seriously its a treat to see your guy only get better at the high levels. Nazi signing off.
 
trichome1
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Originally posted by darncat
sigh, and the nazis show they can't go 5 damn seconds without
trying to tell someone else how to live


And honestly bro your stats arent all that great besides this season in an obvious rubbish league. but like i was sayin sometimes you get demoted and loot stats
 
darncat
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but see, you can afford enough guys that you can be growing some while
getting enjoyment out of others... i have no problem with that

but some of us can't afford that luxury with families to support, and times tighter
than they were a couple years back. so maybe we have to do it our own way
to get our enjoyment from the game. that doesn't mean anyone is right or wrong,
just different circumstances. but its not nice to put down what others have accomplished,
just because you have a different priority with it. you do your thing and let others do theirs,
and everyone can do the best they can.

as for all this, i don't know how it got started.
i just said what I had done with Tif was a good direction to go-
i never ever said do exactly what i did. i never even said really what i did,
and my build not open so i don't know how anyone would have really known.
i thought i was really general with the advice, but it seems some thought i was saying-
do it exactly like this- which i wasn't.

in fact, when Tif's career is finally over and i start again,
i will definitely do some things different, because
a. i have learned from waht worked and didn't and can do better for the experience
b. the game has changed a whole bunch since she was created.
for example, it was before arches, at the time from my experience
about 128 speed seemed perfectly fast for a QB, back in like s18...
so thats the build i was going for. lo and behold, by the time the character is grown up
u need to be 140 at least to be fast... so i had to spend SP at like 11 a pop to up the speed
which would have been far more cost effective to take care of earlier. but from the beginning,
i had no idea i'd need 140 speed so that screwed up mu planning.
buit its OK, cuz she is doing well and making me happy anyhow.
when i restart, i will be going for 150 speed next time.
who knows by the time i get there, 160 may be the new 120...
 
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