Originally posted by beenlurken
No it wouldnt... once the ball is punted the blockers are unable engage in any kind of blocking until the punt is caught. With the speed/elusiveness of gunners in the SE1/SE2 positions it is almost impossible to block them with the corresponding SE1/SE2 blockers because the gunners always get a head start running down field... adding another blocker at the line would not change this... would rather have the PP1 and PP2 back where they are to pick up the SE1 and SE2.
I do like the idea of incorporating Punt Blocks as part of the game but increasing the time between snap and punt in addition to increasing punt hang time would severely decrease the amount of punts returned (a lot more fair catches). Right now in the WL about 58% of punts are being returned... in the NFL this season about 48% of punts were returned. Considering this is a game and it should error on the side of dots actually doing shit there should be a higher return rate... I would even argue that 58% is not high enough. Also there have only been 4 PR TDs in the WL this season. That is consistent with prior WL seasons. It is challenging to get a PR TD as it takes not only a good blocking scheme and returner but also a little luck. I am not sure why we would want to mess with that dynamic.
Basically, as proposed, this is what would happen... fewer punts returned... maybe 25 to 30% are actually returned with most only being for very short gains... a few blocks by good teams per season... and probably the same amount of PR TDs (very few) despite a lot fewer returns simply because it will be easier to score if returners can beat the gunners with only slow OL with no tackling to beat to get to the EZ.
I just think it is more entertaining having more punt returns than sacrificing a bunch of returns for a few blocks a season.
Originally posted by saintedix
There will have to be adjustments made if/when the hang time is increased. IMO, there needs to be more “chip” blocks or push blocks while players are in motion to simulate a more real blocking environment, especially on the gunners. The gunner blocking will need some serious looks if the snap and hang time are increased.

No it wouldnt... once the ball is punted the blockers are unable engage in any kind of blocking until the punt is caught. With the speed/elusiveness of gunners in the SE1/SE2 positions it is almost impossible to block them with the corresponding SE1/SE2 blockers because the gunners always get a head start running down field... adding another blocker at the line would not change this... would rather have the PP1 and PP2 back where they are to pick up the SE1 and SE2.
I do like the idea of incorporating Punt Blocks as part of the game but increasing the time between snap and punt in addition to increasing punt hang time would severely decrease the amount of punts returned (a lot more fair catches). Right now in the WL about 58% of punts are being returned... in the NFL this season about 48% of punts were returned. Considering this is a game and it should error on the side of dots actually doing shit there should be a higher return rate... I would even argue that 58% is not high enough. Also there have only been 4 PR TDs in the WL this season. That is consistent with prior WL seasons. It is challenging to get a PR TD as it takes not only a good blocking scheme and returner but also a little luck. I am not sure why we would want to mess with that dynamic.
Basically, as proposed, this is what would happen... fewer punts returned... maybe 25 to 30% are actually returned with most only being for very short gains... a few blocks by good teams per season... and probably the same amount of PR TDs (very few) despite a lot fewer returns simply because it will be easier to score if returners can beat the gunners with only slow OL with no tackling to beat to get to the EZ.
I just think it is more entertaining having more punt returns than sacrificing a bunch of returns for a few blocks a season.
Originally posted by saintedix
There will have to be adjustments made if/when the hang time is increased. IMO, there needs to be more “chip” blocks or push blocks while players are in motion to simulate a more real blocking environment, especially on the gunners. The gunner blocking will need some serious looks if the snap and hang time are increased.






























