User Pass
Home Sign Up Contact Log In
Forum > Suggestions > Rework how training works when attributes are 100+
Page:
 
lizrdgizrd
offline
Link
 
+1
 
MikieSoSmooth
offline
Link
 
I didn't read this suggestion. It is way too long (in normal Wiseman fashion). So I am just gonna assume it sucks.
-1

 
Bob Probert
offline
Link
 
+1
 
cwrujosh
offline
Link
 
The idea is a good one but if it was going to happen, it should have been done at the same time APD was instituted.

So unfortunately, -1.
 
dss02
offline
Link
 
Originally posted by Dr. Brawler
+1


 
tragula
title
offline
Link
 
+1
 
WiSeIVIaN
offline
Link
 
Originally posted by cwrujosh
The idea is a good one but if it was going to happen, it should have been done at the same time APD was instituted.

So unfortunately, -1.


So if something is broken don't fix it because we should have fixed it before?
 
Rage Kinard
offline
Link
 
Originally posted by WiSeIVIaN
Rage, the thing is that before APD, it was 1%, 2%, 2% for 5x enhanced light/normal/intense.


And 1%, 2%, 3% under APD would be good.

No way you should give 2% on light over 100. Way too big of training gains and that could be easily abused.
 
WiSeIVIaN
offline
Link
 
Originally posted by Rage Kinard
And 1%, 2%, 3% under APD would be good.

No way you should give 2% on light over 100. Way too big of training gains and that could be easily abused.


After spending nearly 100 BTs to enhance an attribute, you think spending an entire season to +1 that attribute on light, is way too powerful? Maybe in terms of lolEL calculations, but in terms of actually helping your player, you are crazed rager.

 
Rage Kinard
offline
Link
 
Originally posted by WiSeIVIaN
After spending nearly 100 BTs to enhance an attribute, you think spending an entire season to +1 that attribute on light, is way too powerful? Maybe in terms of lolEL calculations, but in terms of actually helping your player, you are crazed rager.



You could light train over 100 for 5 seasons, allowing you to get 4 AEQ fully upgraded and being able to cash in BT for sp during the first of those 5 seasons. That is after converting all your BT prior to that (other than 5x enhancing 1 attribute, 36 for opening quad, and 1x enhancing other attributes) to sp.

All you have to do is start off training the main attribute on light until it is 4x enhanced, switch to intense get it 5x enhanced, then train it while taking it up to 87 cap.

Then unlock 3 other attributes for multi and enhance all the other attributes you need 1x. Train all the other attributes up into the 30s, then prepare them for roll over, while still assigning sp to main attribute.

Then go back and intense train the main attribute until it gets over 95, and start applying sp to other attributes. Switch to normal until it hits 100. Switch to light.
 
WiSeIVIaN
offline
Link
 
Rage, in the above build plan, you are choosing at the end of your build to take +5 spd (if that is your first primary atty) instead of significantly buffing several secondary attributes (along with spending a crapload of SP on that atty). The secondaries in your build would clearly reflect the allocation of resources to that one attribute, and I fail to see how this would be a problem.
 
Mightyhalo
offline
Link
 
Training that high is ridiculous.
 
Cruzi
offline
Link
 
Why?
 
Rage Kinard
offline
Link
 
Originally posted by WiSeIVIaN
Rage, in the above build plan, you are choosing at the end of your build to take +5 spd (if that is your first primary atty) instead of significantly buffing several secondary attributes (along with spending a crapload of SP on that atty). The secondaries in your build would clearly reflect the allocation of resources to that one attribute, and I fail to see how this would be a problem.


You are thinking about HBs and WRs. Not much of a problem there. QBs & DL is where the problem would be (especially QBs), and don't discount the # of extra sp you can get cashing in BT when you are able to light train that long.
 
Mob-6
offline
Link
 
Originally posted by Mightyhalo
Training that high is ridiculous.


+1 The current system is the most effective way to limit attributes from getting to the point where they mess up the sim beyond repair. Let's not put 200 speed players out there.
 
Page:
 


You are not logged in. Please log in if you want to post a reply.