Great suggestion and important for GLB. If it is seen as better to use CPU players than human ones then the game will lose agents and lose money.
Forum > Suggestions > Have CPU Players lower team maximum chemistry and morale
JD1000
offline
offline
Ok, after further review I have come to a conclusion:
CPU owners that have CPU players should be exempt from any penalties. Think of it like leveling up in a video game against the computer, the higher in level you go, the harder it is to beat the computer.
Now on the other hand, human owners that have CPU players should most definitely be penalized. I should think the penalty should come in the form of league taxes or league adjustments, maybe CPU penalty. This should increase a certain percentage for each level/league of play. Meaning it would be more costly for a human owner to have CPU players on a team the higher in level it reaches. Penalize them for each CPU player they have on the team, for each day.
Don't think human owners should be rewarded for having androids on their team, this could eventually lead to a mutiny of all human players at the higher levels. No human players at higher levels would ultimately cap the retirement age of most who realize this, or worse, retirement for good.
CPU owners that have CPU players should be exempt from any penalties. Think of it like leveling up in a video game against the computer, the higher in level you go, the harder it is to beat the computer.
Now on the other hand, human owners that have CPU players should most definitely be penalized. I should think the penalty should come in the form of league taxes or league adjustments, maybe CPU penalty. This should increase a certain percentage for each level/league of play. Meaning it would be more costly for a human owner to have CPU players on a team the higher in level it reaches. Penalize them for each CPU player they have on the team, for each day.
Don't think human owners should be rewarded for having androids on their team, this could eventually lead to a mutiny of all human players at the higher levels. No human players at higher levels would ultimately cap the retirement age of most who realize this, or worse, retirement for good.
JD1000
offline
offline
Oh and another thing to add to the monetary penalties, subtract 1% for each CPU player from the team chemistry of ANY teams with CPU players, Overall, Offense, and Defense. That should also eliminate any desire to hold onto CPU players and make it more likely that owners would actually look to recruit human players more vigorously.
lhass
offline
offline
Devonport has an entire roster of Level 72 CPU players. Coventry does not have an entire roster of level 72+ players. We were out-leveled and out-depthed at several positions. Even if our guys starting were better than a level 72 player we had guys on the roster who were not. My only question would be - how do you get level 72 CPU players because I want some
Notice our QB was sacked like 7 times while we could not get to their QB. I want some level 72 CPU o-linemen and DEs. I set our depth chart to reduce our roster to only our best guys for all the reps we could get without burning them out just knowing I was facing a powerful "team". We adjusted our offense and defense AI the best we could to take advantage of the talent we have - averaged over 5 yards per carry on the ground while they got 2.9 but we couldn't do anything to stop them from holding the ball for 10 minutes longer than we did. Give them credit they used what they had better than I did but it does occur to me that I will never have a team stronger than this one so I will never be able to beat a good CPU "team" unless I use CPU players to fill out my roster.
Notice our QB was sacked like 7 times while we could not get to their QB. I want some level 72 CPU o-linemen and DEs. I set our depth chart to reduce our roster to only our best guys for all the reps we could get without burning them out just knowing I was facing a powerful "team". We adjusted our offense and defense AI the best we could to take advantage of the talent we have - averaged over 5 yards per carry on the ground while they got 2.9 but we couldn't do anything to stop them from holding the ball for 10 minutes longer than we did. Give them credit they used what they had better than I did but it does occur to me that I will never have a team stronger than this one so I will never be able to beat a good CPU "team" unless I use CPU players to fill out my roster.Edited by lhass on Dec 7, 2011 06:25:19
Originally posted by JD1000
Ok, after further review I have come to a conclusion:
CPU owners that have CPU players should be exempt from any penalties. Think of it like leveling up in a video game against the computer, the higher in level you go, the harder it is to beat the computer.
Now on the other hand, human owners that have CPU players should most definitely be penalized. I should think the penalty should come in the form of league taxes or league adjustments, maybe CPU penalty. This should increase a certain percentage for each level/league of play. Meaning it would be more costly for a human owner to have CPU players on a team the higher in level it reaches. Penalize them for each CPU player they have on the team, for each day.
Don't think human owners should be rewarded for having androids on their team, this could eventually lead to a mutiny of all human players at the higher levels. No human players at higher levels would ultimately cap the retirement age of most who realize this, or worse, retirement for good.
Good point, yes this would not have to apply to pure CPU teams I guess, CPU owned.
Originally posted by lhass
Devonport has an entire roster of Level 72 CPU players. Coventry does not have an entire roster of level 72+ players. We were out-leveled and out-depthed at several positions. Even if our guys starting were better than a level 72 player we had guys on the roster who were not. My only question would be - how do you get level 72 CPU players because I want some
Notice our QB was sacked like 7 times while we could not get to their QB. I want some level 72 CPU o-linemen and DEs. I set our depth chart to reduce our roster to only our best guys for all the reps we could get without burning them out just knowing I was facing a powerful "team". We adjusted our offense and defense AI the best we could to take advantage of the talent we have - averaged over 5 yards per carry on the ground while they got 2.9 but we couldn't do anything to stop them from holding the ball for 10 minutes longer than we did. Give them credit they used what they had better than I did but it does occur to me that I will never have a team stronger than this one so I will never be able to beat a good CPU "team" unless I use CPU players to fill out my roster.
Yeah there is that too. A 72 across the board roster does seem a bit much for that level. Cant be the average level in the league, can it?
Ok, after further review I have come to a conclusion:
CPU owners that have CPU players should be exempt from any penalties. Think of it like leveling up in a video game against the computer, the higher in level you go, the harder it is to beat the computer.
Now on the other hand, human owners that have CPU players should most definitely be penalized. I should think the penalty should come in the form of league taxes or league adjustments, maybe CPU penalty. This should increase a certain percentage for each level/league of play. Meaning it would be more costly for a human owner to have CPU players on a team the higher in level it reaches. Penalize them for each CPU player they have on the team, for each day.
Don't think human owners should be rewarded for having androids on their team, this could eventually lead to a mutiny of all human players at the higher levels. No human players at higher levels would ultimately cap the retirement age of most who realize this, or worse, retirement for good.
Good point, yes this would not have to apply to pure CPU teams I guess, CPU owned.
Originally posted by lhass
Devonport has an entire roster of Level 72 CPU players. Coventry does not have an entire roster of level 72+ players. We were out-leveled and out-depthed at several positions. Even if our guys starting were better than a level 72 player we had guys on the roster who were not. My only question would be - how do you get level 72 CPU players because I want some
Notice our QB was sacked like 7 times while we could not get to their QB. I want some level 72 CPU o-linemen and DEs. I set our depth chart to reduce our roster to only our best guys for all the reps we could get without burning them out just knowing I was facing a powerful "team". We adjusted our offense and defense AI the best we could to take advantage of the talent we have - averaged over 5 yards per carry on the ground while they got 2.9 but we couldn't do anything to stop them from holding the ball for 10 minutes longer than we did. Give them credit they used what they had better than I did but it does occur to me that I will never have a team stronger than this one so I will never be able to beat a good CPU "team" unless I use CPU players to fill out my roster.Yeah there is that too. A 72 across the board roster does seem a bit much for that level. Cant be the average level in the league, can it?
alindyl
offline
offline
Originally posted by lhass
Devonport has an entire roster of Level 72 CPU players. Coventry does not have an entire roster of level 72+ players. We were out-leveled and out-depthed at several positions.
No you were not out leveled. CPU player level has no bearing on how they perform, they just cost more for the salary. CPU players automatically adjust to the correct level at game time. You could have "level 72 CPU" in a peewee league and they would behave as peewee level cpu's.
Originally posted by lhass
Even if our guys starting were better than a level 72 player we had guys on the roster who were not.
This is the important quote i think- We had guys on the roster who were not better than a level 72 player. In fact, your team has 10 players level 60 or lower playing regular positions on your team, even if they are backups. A level 58 player is going to be at a huge disadvantage against human players in regional pro, let alone CPU. You had 17 level 79's on the team which probably helped you win throughout the season. Based on the effective levels, the top 8 effective level teams were in the other conference, your team was 9th. That would indicate a weak conference overall especially since a large number of teams in that league did not even field full teams.
Also it isn't all about the players, some of it falls on your game plan. I can't obviously analyze your entire game plan in a few minutes but looking at your play selection, it would appear, for example, the pass plays you picked to use the most, also failed the most. WR1 Clearout and strong flood had 0 gains on 5 attempts. Your screens looked like they worked but you probably didn't go too heavy on those because devonport had stuffed them for the most part in the regular season.
Originally posted by lhass
My only question would be - how do you get level 72 CPU players because I want some
Notice our QB was sacked like 7 times while we could not get to their QB. I want some level 72 CPU o-linemen and DEs. I set our depth chart to reduce our roster to only our best guys for all the reps we could get without burning them out just knowing I was facing a powerful "team". We adjusted our offense and defense AI the best we could to take advantage of the talent we have - averaged over 5 yards per carry on the ground while they got 2.9 but we couldn't do anything to stop them from holding the ball for 10 minutes longer than we did. Give them credit they used what they had better than I did but it does occur to me that I will never have a team stronger than this one so I will never be able to beat a good CPU "team" unless I use CPU players to fill out my roster.
If you can't pick up human players better than level 50's in a regional pro league, then yes perhaps you should dump them for CPU players. If you had been in the other conference you likely would have not gone 16-0 with that team. As you said above, you made adjustments which is fine, but if i understand your last block, you changed your lineup as well to force starters more, which tired them out quicker. You out gained them but they had much better time of possession and called 21 more offensive plays than your team did and only punted 3 times.
Not trying to pick on you, just pointing things out. The biggest error though i think stems from my first quote snip- assuming that CPU players level is based on what you see. Their level is based on the league (or some say against the specific team, that i'm not sure about). If you compare two teams in a reg pro league, one with 1/4 of the players under level and one full of cpu players who play at a level appropriate to the league and have a human co-ordinator, it seems likely the cpu team will do fairly well.
I can't know the player builds on your team since none of them are open but i would guess that you do not have a team full of well built players.
for the suggestion overall, -1. Maybe CPU players need some adjustment, or something implemented to prevent teams from fielding entire CPU rosters, but i don't think this is a valid solution nor do i think that a team fielding CPU players only will be able to do much against a solid human team that puts in a decent game plan.
If a CPU player team beats a human player team, the onus is on the human team to try to understand the reasons why. In this case with devonport, i don't think it was the CPU players, it was the weakness of the conference.
Devonport has an entire roster of Level 72 CPU players. Coventry does not have an entire roster of level 72+ players. We were out-leveled and out-depthed at several positions.
No you were not out leveled. CPU player level has no bearing on how they perform, they just cost more for the salary. CPU players automatically adjust to the correct level at game time. You could have "level 72 CPU" in a peewee league and they would behave as peewee level cpu's.
Originally posted by lhass
Even if our guys starting were better than a level 72 player we had guys on the roster who were not.
This is the important quote i think- We had guys on the roster who were not better than a level 72 player. In fact, your team has 10 players level 60 or lower playing regular positions on your team, even if they are backups. A level 58 player is going to be at a huge disadvantage against human players in regional pro, let alone CPU. You had 17 level 79's on the team which probably helped you win throughout the season. Based on the effective levels, the top 8 effective level teams were in the other conference, your team was 9th. That would indicate a weak conference overall especially since a large number of teams in that league did not even field full teams.
Also it isn't all about the players, some of it falls on your game plan. I can't obviously analyze your entire game plan in a few minutes but looking at your play selection, it would appear, for example, the pass plays you picked to use the most, also failed the most. WR1 Clearout and strong flood had 0 gains on 5 attempts. Your screens looked like they worked but you probably didn't go too heavy on those because devonport had stuffed them for the most part in the regular season.
Originally posted by lhass
My only question would be - how do you get level 72 CPU players because I want some
Notice our QB was sacked like 7 times while we could not get to their QB. I want some level 72 CPU o-linemen and DEs. I set our depth chart to reduce our roster to only our best guys for all the reps we could get without burning them out just knowing I was facing a powerful "team". We adjusted our offense and defense AI the best we could to take advantage of the talent we have - averaged over 5 yards per carry on the ground while they got 2.9 but we couldn't do anything to stop them from holding the ball for 10 minutes longer than we did. Give them credit they used what they had better than I did but it does occur to me that I will never have a team stronger than this one so I will never be able to beat a good CPU "team" unless I use CPU players to fill out my roster.If you can't pick up human players better than level 50's in a regional pro league, then yes perhaps you should dump them for CPU players. If you had been in the other conference you likely would have not gone 16-0 with that team. As you said above, you made adjustments which is fine, but if i understand your last block, you changed your lineup as well to force starters more, which tired them out quicker. You out gained them but they had much better time of possession and called 21 more offensive plays than your team did and only punted 3 times.
Not trying to pick on you, just pointing things out. The biggest error though i think stems from my first quote snip- assuming that CPU players level is based on what you see. Their level is based on the league (or some say against the specific team, that i'm not sure about). If you compare two teams in a reg pro league, one with 1/4 of the players under level and one full of cpu players who play at a level appropriate to the league and have a human co-ordinator, it seems likely the cpu team will do fairly well.
I can't know the player builds on your team since none of them are open but i would guess that you do not have a team full of well built players.
for the suggestion overall, -1. Maybe CPU players need some adjustment, or something implemented to prevent teams from fielding entire CPU rosters, but i don't think this is a valid solution nor do i think that a team fielding CPU players only will be able to do much against a solid human team that puts in a decent game plan.
If a CPU player team beats a human player team, the onus is on the human team to try to understand the reasons why. In this case with devonport, i don't think it was the CPU players, it was the weakness of the conference.
After watching the game and thinking about it more, I agree with alyndil. Our conference was very weak. My team is not the only CPU team to make the playoffs. evileyez has a team, Hellas Hoplites, that also made the playoffs and played Coventry fairly close. I also agree that the players being 10+ levels under the team average hurt a team more than help them when they play a CPU team. There were a few plays where Coventry tried to pass to their level 58 power back, and my CPUs were level 70 (the average level of his team) and even with a 10% penalty had no issue covering the slow level 58 HB.
FWIW, I have scheduled two scrims to try to gather more information. One is another 16-0 Reg Pro team that is similar to Coventry except with less variability in the player level. The average level is still 70, but they do not have level 79s or players under level 60 (only 3 guys under 65). The results from that game should further clarify the issue of having too much level variability hurting when playing CPU teams. Then I am playing a playoff Pro team to see how the same CPUs and gameplan do against better competition. I am pretty sure I know the answer, but want to have some real data to add to the discussion, vs just opinion.
FWIW, I have scheduled two scrims to try to gather more information. One is another 16-0 Reg Pro team that is similar to Coventry except with less variability in the player level. The average level is still 70, but they do not have level 79s or players under level 60 (only 3 guys under 65). The results from that game should further clarify the issue of having too much level variability hurting when playing CPU teams. Then I am playing a playoff Pro team to see how the same CPUs and gameplan do against better competition. I am pretty sure I know the answer, but want to have some real data to add to the discussion, vs just opinion.
Mightyhalo
offline
offline
Originally posted by skeels
Yeah seriously, what? This is an undefeated #1 seed... CPU players should simply not be able to beat that, game plan aside.
http://goallineblitz.com/game/game.pl?game_id=1880743
If you watch it the DOTS are consistently making elite plays. Just look at the double-coverage hail mary throw that sets up the winning FG. It's not like Coventry's game plan was bad either, they have consistently (undefeated) beaten teams with higher effective levels through superior game planning. The CPU dots simply outplayed the roster of the #1 undefeated team in the conference
That is just stupid right there.
Yeah seriously, what? This is an undefeated #1 seed... CPU players should simply not be able to beat that, game plan aside.
http://goallineblitz.com/game/game.pl?game_id=1880743
If you watch it the DOTS are consistently making elite plays. Just look at the double-coverage hail mary throw that sets up the winning FG. It's not like Coventry's game plan was bad either, they have consistently (undefeated) beaten teams with higher effective levels through superior game planning. The CPU dots simply outplayed the roster of the #1 undefeated team in the conference

That is just stupid right there.
Achelon
offline
offline
Yello1 was blessed by a miracle. A condition was detected and apparently confirmed multiple times. He prayed for the test to have been a mistake and in fact there was no problem at all. The power of prayer is real a miracle happened! Praise the Lord!
Even God can't help him beat the CPU's
Even God can't help him beat the CPU's
Edited by CNinja on Dec 7, 2011 08:14:20
lhass
offline
offline
Let's not over do it guys. Plankton is correct - I'll take the responsiblity for using low level players on my team when I'm unable to recruit higher level ones. I'm not really gonna use any CPU players unless I have to do it. Good win Plankton, I don't want a rematch

Originally posted by CNinja
Yello1 was blessed by a miracle. A condition was detected and apparently confirmed multiple times. He prayed for the test to have been a mistake and in fact there was no problem at all. The power of prayer is real a miracle happened! Praise the Lord!
Even God can't help him beat the CPU's
I wouldnt pray to win a game, so thats not a surprise.
Yello1 was blessed by a miracle. A condition was detected and apparently confirmed multiple times. He prayed for the test to have been a mistake and in fact there was no problem at all. The power of prayer is real a miracle happened! Praise the Lord!
Even God can't help him beat the CPU's
I wouldnt pray to win a game, so thats not a surprise.
The Reg Pro conferences are what they are. Yes its a through way for the up and coming teams. But its also the final destination for the middle of the road casual players. Those people are still customers and need to be considered in making business decisions.
If the league is half filled with 50 levels, then the CPUs in that league should not be 72nd levels.
But either way, the disincentive I suggest in my OP should still be applied or something like it to reduce the growing tendency of some owners to bail on the recruiting gig and try out a CPU team for kicks and giggles.
If the league is half filled with 50 levels, then the CPUs in that league should not be 72nd levels.
But either way, the disincentive I suggest in my OP should still be applied or something like it to reduce the growing tendency of some owners to bail on the recruiting gig and try out a CPU team for kicks and giggles.
Edited by yello1 on Dec 7, 2011 13:20:32
Guppy, Inc
offline
offline
the level on cpu players is meaningless since they scale to the league. i've seen 72s in rookie leagues, but they play like rookies.
Greywolfmeb
offline
offline
Originally posted by yello1
The Reg Pro conferences are what they are. Yes its a through way for the up and coming teams. But its also the final destination for the middle of the road casual players. Those people are still customers and need to be considered in making business decisions.
If the league is half filled with 50 levels, then the CPUs in that league should not be 72nd levels.
But either way, the disincentive I suggest in my OP should still be applied or something like it to reduce the growing tendency of some owners to bail on the recruiting gig and try out a CPU team for kicks and giggles.
What don't you people understand about CPU levels meaning nothing. They scale to the opponent each and every time. Doesn't matter if they are level 1 or 100.
The Reg Pro conferences are what they are. Yes its a through way for the up and coming teams. But its also the final destination for the middle of the road casual players. Those people are still customers and need to be considered in making business decisions.
If the league is half filled with 50 levels, then the CPUs in that league should not be 72nd levels.
But either way, the disincentive I suggest in my OP should still be applied or something like it to reduce the growing tendency of some owners to bail on the recruiting gig and try out a CPU team for kicks and giggles.
What don't you people understand about CPU levels meaning nothing. They scale to the opponent each and every time. Doesn't matter if they are level 1 or 100.

You are not logged in. Please log in if you want to post a reply.



























