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Forum > Suggestions > Adjustment to allow backs and TEs to block or run route
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Skoll Wolfrun
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Originally posted by Novus
Originally posted by gbororats

edit the OP with information on how to actually combat this from a defensive standpoint, champ


I'm not the OP, so I can't edit the OP, champ.

As for how to cover the HBs and FBs in the scenario, not my job to tell you how to do it. Get creative. I've been a DC before, and I already have several ideas for how to defend against this, and if this gets implemented, I'd have to try them out and experiment until I find something that works. Y'know, kinda like what DCs have to do anytime anything new is added to the offense anyway?

I also certainly wouldn't be opposed to improvements to pass-coverage progressions or even a complete overhaul. But in real life, players who are held back to block and aren't needed can release and run a route. And in real life, defenses adjust and cover those guys, or sometimes miss them and leave them uncovered.

Don't automatically reject a realistic offensive improvement just because you can't think of a way to stop it on defense.


The problem would be this: currently the Defender only has Cover the player, if player does not come out he Blitzes or Zones.
Timing so the HB/FB/TE doesn't release early & the Defender doesn't Blitz would be the 1st concern...then you have the issue of the Off player releasing, the Def player now being in a Zone & not covering the HB like he was set to...then you have to worry about coding forcing the players in a perpetual dance of 'he's coming out/he is blitzing, oh wait no he isn't/oh wait no he isn't.'

If the defense has a setting available to 'ALWAYS COVER HB/FB Strong/Weak/whatever' this would alleviate a major issue from the D side of things. Then if you have that player set to Blitz/Drop into a zone instead, it is an AI setting instead of a sim issue.
 
bluesguy07
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Originally posted by boondocksaint
So... the problem is that when a DC blitzes, an OC needs to keep blockers in to counter?

LOL

-1


You are a moron.
 
The Hitman
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Originally posted by Skoll Wolfrun
The problem would be this: currently the Defender only has Cover the player, if player does not come out he Blitzes or Zones.
Timing so the HB/FB/TE doesn't release early & the Defender doesn't Blitz would be the 1st concern...then you have the issue of the Off player releasing, the Def player now being in a Zone & not covering the HB like he was set to...then you have to worry about coding forcing the players in a perpetual dance of 'he's coming out/he is blitzing, oh wait no he isn't/oh wait no he isn't.'

If the defense has a setting available to 'ALWAYS COVER HB/FB Strong/Weak/whatever' this would alleviate a major issue from the D side of things. Then if you have that player set to Blitz/Drop into a zone instead, it is an AI setting instead of a sim issue.


So then the defender would be virtually lost for that play, unless the DC sent him into a zone. Kinda like a back standing in the backfield with no one to block?

At what point does this make an unfair situation?

My solution is not perfect. But if the defender can have a dual purpose then why can't the back?

Watch the back, if the back is not involved, go to a zone. Then if the back goes out for a pass the defender can still be part of the play.

This can work here and it works in RL football.
 
Diamond Spade
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y not call the same play twice one with blocking and one without blocking and let auto take it from there
 
gbororats
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Originally posted by The Hitman
So then the defender would be virtually lost for that play, unless the DC sent him into a zone. Kinda like a back standing in the backfield with no one to block?

At what point does this make an unfair situation?

My solution is not perfect. But if the defender can have a dual purpose then why can't the back?

Watch the back, if the back is not involved, go to a zone. Then if the back goes out for a pass the defender can still be part of the play.

This can work here and it works in RL football.


Look at low level teams it's a screen fest because it simply cannot be stopped. Strong I slam couldn't be stopped so they nerfed it, wr screen was run 20-30 times a game by some teams in wl. If a play cannot be stopped it will be exploited for everything it can and will receive a nerf. Counters...nerf. Blitzing exploits.... Nerf and new dpc.
 
gbororats
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Also you say to fix my dai, but your problem of a back standing around doing nothing actually can be fixed... Scout, and hold the back in or run him out depending on what the other team does. DCs can't fix coding.
 
The Hitman
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Originally posted by gbororats
Also you say to fix my dai, but your problem of a back standing around doing nothing actually can be fixed... Scout, and hold the back in or run him out depending on what the other team does. DCs can't fix coding.


REALLY? This is your solution? So how about when you blitz my QB with your LB but you never did it before? I should have my backs standing around because this might happen? BECAUSE the defense in GLB can be reactionary but NOT the offense.

YES! Because then the defenses can play their precious man defense and double and triple all the offensive players!

Like, hey here's a novel idea that never happens in GLB (humor): We'll just put in 3 DLs and the rest DBs and LBs and we'll double and triple all the possible receivers.

Sorry I've digressed.

....Let's get serious!
 
gbororats
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serious question... do you have any computer programming experience?
 
gbororats
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Of all the league leaders in pro and WL, all but 1 league has >50% of the top receivers in TD's and yards that are not WR's. Doesnt seem to be a problem getting the ball to those players you are supposedly holding back in to block regardless of whether or not you double and triple team the WR's, You dont need to create any more exploits to be abused.
 
The Hitman
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Originally posted by gbororats
serious question... do you have any computer programming experience?


In four languages. Me thinks you have a couple ones and zeros out of place, personally.
Edited by The Hitman on Dec 2, 2011 21:38:56
 
The Hitman
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Originally posted by gbororats

Of all the league leaders in pro and WL, all but 1 league has >50% of the top receivers in TD's and yards that are not WR's. Doesnt seem to be a problem getting the ball to those players you are supposedly holding back in to block regardless of whether or not you double and triple team the WR's, You dont need to create any more exploits to be abused.


Serious question: WTF does this have to do with a back that just stands around while a LB goes after a double team?

This is an attempt to be rid of an exploit, not create one. The defense in GLB is just one BIG exploit and everyone knows it.

Defense has the DPC, the offense doesn't have an equivalent.

Defense has tagging, the offense has no equivalent.

Defense can double-up on the receivers. But the offense doesn't have real pass plays that can take advantage of this. The curl routes are a JOKE and everyone knows it. The QB won't throw to the receiver unless he's completely open, so timing routes don't work.

Yet no matter how many COUNTLESS suggestions are posted, GLB ignores them. Even if they gets dozens of +1s. They are not even considered for inclusion.
Edited by The Hitman on Dec 2, 2011 21:42:08
 
Diamond Spade
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Originally posted by The Hitman
Serious question: WTF does this have to do with a back that just stands around while a LB goes after a double team?

This is an attempt to be rid of an exploit, not create one. The defense in GLB is just one BIG exploit and everyone knows it.

Defense has the DPC, the offense doesn't have an equivalent.

Defense has tagging, the offense has no equivalent.

Defense can double-up on the receivers. But the offense doesn't have real pass plays that can take advantage of this. The curl routes are a JOKE and everyone knows it. The QB won't throw to the receiver unless he's completely open, so timing routes don't work.

Yet no matter how many COUNTLESS suggestions are posted, GLB ignores them. Even if they gets dozens of +1s. They are not even considered for inclusion.


sad
 
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