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Forum > Pee Wee Leagues > Pee Wee Gold League > 297 INTs thrown this season....
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mvikings77
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That was fuckin Bull shit...5 pick 6 against me and 1 for me.... maybe 1 or 2 in a game...but majority of scoring was pick sixes...NO!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
http://goallineblitz.com/game/game.pl?game_id=1860998
 
_OSIRIS_
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Originally posted by mvikings77
That was fuckin Bull shit...5 pick 6 against me and 1 for me.... maybe 1 or 2 in a game...but majority of scoring was pick sixes...NO!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
http://goallineblitz.com/game/game.pl?game_id=1860998


Looks like four were thrown into triple coverage, but yeh that's a lot.
Edited by _OSIRIS_ on Dec 1, 2011 15:34:53
 
LordEvil
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Originally posted by PING72
And add in the throws that are 10 yards from the receiver and right to a defender, lol.

I honestly wonder if BORT accidentally turned off the scaling passing buff.


Someone flipped a switch around mid November
I thought it was because we built the defensive players differently, but I noticed all teams INTs were up
Edited by LordEvil on Dec 1, 2011 16:53:04
 
Stixx
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Originally posted by mvikings77
That was fuckin Bull shit...5 pick 6 against me and 1 for me.... maybe 1 or 2 in a game...but majority of scoring was pick sixes...NO!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
http://goallineblitz.com/game/game.pl?game_id=1860998


Originally posted by _OSIRIS_
Looks like four were thrown into triple coverage, but yeh that's a lot.


Like he said most of the picks were dumb progressions set by the OC or your Qb has terrible vision. Anyway 5 pick sixes is crazy in any game and 6 if you count yours.
Edited by The Greatest DTD on Dec 1, 2011 17:03:39
 
mvikings77
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Originally posted by The Greatest DTD
Originally posted by mvikings77

That was fuckin Bull shit...5 pick 6 against me and 1 for me.... maybe 1 or 2 in a game...but majority of scoring was pick sixes...NO!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
http://goallineblitz.com/game/game.pl?game_id=1860998


Originally posted by _OSIRIS_

Looks like four were thrown into triple coverage, but yeh that's a lot.


Like he said most of the picks were dumb progressions set by the OC or your Qb has terrible vision. Anyway 5 pick sixes is crazy in any game and 6 if you count yours.


lets see season 7 vet...really progressions...vision...no FUCKING way...added more vision just last night...maybe he had too much vision and not enough jumping....look at his numbers for the fucking year...THIS WAS A BULLSHIT SIM PROBLEM...not a build problem...
He played a game against crib 11/25...scrim was set up with specific tactics of QB to test...lynyrd of crib will confirm...he threw 5 picks..lob passes...his numbers are solid... my season is over...I ran tests on several plays in this game....no way he throws that many pick sixes...maybe the picks.. but touchdowns..
This is PEE WEE.. Remember!
 
Stixx
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Originally posted by mvikings77
lets see season 7 vet...really progressions...vision...no FUCKING way...added more vision just last night...maybe he had too much vision and not enough jumping....look at his numbers for the fucking year...THIS WAS A BULLSHIT SIM PROBLEM...not a build problem...
He played a game against crib 11/25...scrim was set up with specific tactics of QB to test...lynyrd of crib will confirm...he threw 5 picks..lob passes...his numbers are solid... my season is over...I ran tests on several plays in this game....no way he throws that many pick sixes...maybe the picks.. but touchdowns..
This is PEE WEE.. Remember!


I see where you are coming from but as for them going for 6...as stated before all the picks were into triple or double coverage so there was always the extra dot to block the intended WR...Do you think your Linemen should have been able to tackle a 55+ speed DB in the open field?
Edited by The Greatest DTD on Dec 1, 2011 22:09:45
 
Dub J
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jkid2
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Originally posted by LordEvil
Someone flipped a switch around mid November
I thought it was because we built the defensive players differently, but I noticed all teams INTs were up


Someone flipped it at the beginning of the season I think actually. My team started having more picks on both sides by day 1.
 
mvikings77
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I see where you are coming from but as for them going for 6...as stated before all the picks were into triple or double coverage so there was always the extra dot to block the intended WR...Do you think your Linemen should have been able to tackle a 55+ speed DB in the open field?

Yes...if D can have have all those picks then my 48 + speed lineman should have caught him..
Edited by mvikings77 on Dec 2, 2011 19:33:30
 
LynyrdB
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Originally posted by mvikings77
lets see season 7 vet...really progressions...vision...no FUCKING way...added more vision just last night...maybe he had too much vision and not enough jumping....look at his numbers for the fucking year...THIS WAS A BULLSHIT SIM PROBLEM...not a build problem...
He played a game against crib 11/25...scrim was set up with specific tactics of QB to test...lynyrd of crib will confirm...he threw 5 picks..lob passes...his numbers are solid... my season is over...I ran tests on several plays in this game....no way he throws that many pick sixes...maybe the picks.. but touchdowns..
This is PEE WEE.. Remember!


first of all ...welcome to my world MV....nice Fucking post and I like the multiple use of the f bomb.....I adjusted the defense but didnt have time to do anything with the offense on the scrimmage....was surprised with the outcome....I expected it to be closer.

for what its worth....not much......dont vent in the Gold Pee Wee forum.. you wont get help.

alot of teams are strugglng with qb performance, just at different levels....ask LE....Im also troubled by it.....you have to make the sim work for you...you figure that out, let me know
 
Stixx
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Originally posted by LynyrdB
first of all ...welcome to my world MV....nice Fucking post and I like the multiple use of the f bomb.....I adjusted the defense but didnt have time to do anything with the offense on the scrimmage....was surprised with the outcome....I expected it to be closer.

for what its worth....not much......dont vent in the Gold Pee Wee forum.. you wont get help.

alot of teams are strugglng with qb performance, just at different levels....ask LE....Im also troubled by it.....you have to make the sim work for you...you figure that out, let me know


Up to this point I guess we have gotten pretty lucky with SOAs Qb production...At the moment we are number 7 in passing in the league and have thrown the 2nd least amount of picks (Only being behind a non-competitive 3-12 team. We have only thrown 3 picks out of 900+ pass attempts.
Edited by The Greatest DTD on Dec 2, 2011 22:07:17
 
Stixx
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Our Qb is mentored by Aaron Rodgers
 
LordEvil
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For us it's not so much Int's but the unstable passing. Part of the game the QB misses passes to wide open players. It's worse when there is absolutely no defensive player around the QB. A slant route will have one of our Wrs with a 10 yard lead and the QB throws it 30 yds in front of him. Then 20 yds behind him. Then he could be doubled covered and catches that one when there should be no way in hell that should happen. Now the only thing that does seem to work si throwing into triple coverage there is a really good chance it being intercepted.

Then you have our best HB with tons of catching and he has more drops than the guy with the lowest in catching. 18-1
EIGHTEEN to ONE. Really GLB? Really?
 
Stixx
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Originally posted by LordEvil
For us it's not so much Int's but the unstable passing. Part of the game the QB misses passes to wide open players. It's worse when there is absolutely no defensive player around the QB. A slant route will have one of our Wrs with a 10 yard lead and the QB throws it 30 yds in front of him. Then 20 yds behind him. Then he could be doubled covered and catches that one when there should be no way in hell that should happen. Now the only thing that does seem to work si throwing into triple coverage there is a really good chance it being intercepted.


I guess this kind of makes up for the CB being so dumb...In a real game of football no CB is going to let a WR run past him for 5 yards then start chasing him. Same goes for the QB and the bad throws lol he might make a few a game, but it seems to be happening every time the WR gets open quick.
Edited by The Greatest DTD on Dec 3, 2011 16:32:43
 
Stixx
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Dec 22, 2011
- Added o-line blocking slide logic to better block inside gaps on overload blitzes vs pass blocking
- Fixed bad route causing an incorrect lead on Singleback WR Screen play
- Reduced pump fake chance by a little in general, and catch fake chance specifically vs zone defenders (mid day patch)
- Added some "slowdown through the line effect" for blitzers similar to running back, but based on blocking of nearby blockers and shed block skill of blitzer. Addresses some insta-sack type nano blitzes. (mid day patch)
- Updated blocking decision order of operations for run blocking to fix some wrong decisions vs certain blitzes (mid day patch)
- Increased deflection/int chance in general by a little bit, especially for double+ coverage (mid day patch)
- Updated zone coverage logic to better cover and hand off players coming into and out of zone, and give zone defenders a small natural bonus to interceptions and deflections (mid day patch)

 
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