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regoob2
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Originally posted by ANumber1Roy
Hence my 2 upcoming Level 31 DT's will test that theory. Currently have 90+ tackling natural and once speed is brought up in the future I'll see if it works.



Whats the rest of the build going to look like?
 
drewd21
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Originally posted by ANumber1Roy
Hence my 2 upcoming Level 31 DT's will test that theory. Currently have 90+ tackling natural and once speed is brought up in the future I'll see if it works.



It won't
 
regoob2
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Originally posted by drewd21
Originally posted by ANumber1Roy

Hence my 2 upcoming Level 31 DT's will test that theory. Currently have 90+ tackling natural and once speed is brought up in the future I'll see if it works.



It won't
If it would then almost all DTs and NTs would be effective pass rushers.

 
ANumber1Roy
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Originally posted by drewd21
It won't


Have you built one? Unless you have you wouldn't know if it would or not.
 
ANumber1Roy
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Originally posted by regoob2
Whats the rest of the build going to look like?


I started by taking tackling to 86. Just circle capped my other attributes I'm multitraining and will now take strength to 77 cap followed by agility to the same. I have Tackling,Strength,and Agility on multi with 3 stars on each training them till I decide I need to light train for BT's. All equipment will be in strength so his strength will be in the 140-150 range with over 100 tackling and possibly mid 80's agility. Being 360lbs with that strength he should easily collapse a pocket while having a uber tackling radius to go with FF% equipment.
 
ANumber1Roy
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http://goallineblitz.com/game/replay.pl?game_id=1871593&pbp_id=3588381

Its only a minors game but with 1 FF% equipment and 90+ tackling he forced a fumble on one of the top teams in this age range. Future will tell if he can do it consistently.
 
Rage Kinard
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140 - 150 strength range and only mid 80's agility is meh.

152 strength and 105 agility doesn't even collapse the pocket well now, let alone when most OL are going to be even better
 
ANumber1Roy
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Originally posted by Rage Kinard
140 - 150 strength range and only mid 80's agility is meh.

152 strength and 105 agility doesn't even collapse the pocket well now, let alone when most OL are going to be even better


DT's in general don't collapse the pocket much but I think the 2 DT's I'm making may be able to at least hold the LOS and tackle effectively with a higher than normal radius from what most DT's are working with. It might not make a difference but I rather try something different than make the same thing as everyone else that isn't working.

 
Galithor
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Originally posted by ANumber1Roy
Originally posted by Rage Kinard

140 - 150 strength range and only mid 80's agility is meh.

152 strength and 105 agility doesn't even collapse the pocket well now, let alone when most OL are going to be even better


DT's in general don't collapse the pocket much but I think the 2 DT's I'm making may be able to at least hold the LOS and tackle effectively with a higher than normal radius from what most DT's are working with. It might not make a difference but I rather try something different than make the same thing as everyone else that isn't working.



Keep the thread updated in future seasons on how it goes.
 
Brrexkl
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I am strongly considering making my Vision a 80-100 Range Value for my PR DT. Agility will be his Primary. I want to take it to the High End of the spectrum, with Vision higher than most ever take it. Speed will be right there with Agility as a Primary.

STR/STM/TKL will be Secondaries. After those, I will bump Jump and Confidence up.

I already screwed my build by buying 8 Levels worth of SA's at the wrong time, so it really doesn't matter what I do with this guy. So since he's already a patch-work item I might as well break the mold and do something drastic.

I'm thinking... but I don't know anything about the end numbers, just seeing where people have been topping theres out at... probably 150 AGI, 125 SPD, 100 VIS, 100 STR, 80 TKL, 80 STM, 60 JMP, 60 CON.

Something is jacked up with my computer, been trying to download Greasemonkey scripts or what ever they are call to use the VPB. If anyone has the VPB could you let me know if these numbers are possible, if I have points left to spare, or if I need to dial down something to make it happen! Thanks! (I'll still be working on getting it to work on mine as well!)
 
regoob2
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That end build is no where near possible.
 
Brrexkl
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Right, I don't know how high a build can go... and where I would have to cut off certain abilities. Perhaps I have to drop to 130 AGI and 110 SPD, keep the middle ones the same, and take JMP and CON to 45-50. That's what I'm looking for, is what kind of totals you can get.

The main idea is to keep AGI/SPD/VIS at the Core, toss on STR/TKL as quality secondaries, and see what we can have left over for STM/JMP/CON.

Again, wasn't saying that build is possible, was seeing how close we could get and how much has to be cut (and where).
 
ANumber1Roy
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Originally posted by Rage Kinard
140 - 150 strength range and only mid 80's agility is meh.

152 strength and 105 agility doesn't even collapse the pocket well now, let alone when most OL are going to be even better


Player Build
Position: dt_run_stuffer
Boosts: 30
Level: 79
XP: 121
VA XP: 200
VA: 66
Bonus Tokens: 1240
Training Points: 0
SP: 0

Training Status:
strength : 0%
speed : 2%
agility : 3%
jumping : 1%
stamina : 4%
vision : 1%
confidence : 4%
blocking : 0%
throwing : 0%
catching : 0%
carrying : 0%
tackling : 0%
kicking : 0%
punting : 0%

Attributes:
strength : 93.1 + 58 = 151.1
speed : 53
agility : 87.1
jumping : 64
stamina : 53
vision : 74.1
confidence : 52
blocking : 8
throwing : 8
catching : 8
carrying : 8
tackling : 105.1
kicking : 8
punting : 8

Top SA Tree: | 4 | 8 | 8 | 8 | 0 |
Bottom SA Tree: | 7 | 0 | 0 | 0 | 0 |
Diving Tackle 1

Current Advanced Equipment at level 31 is FF 7% with +3 strength so he may have left over BT's I will turn into SP's for break thru,big hit,and diving tackle.

Should be a solid PD machine while controlling the line with great tackle radius including jumping. Neglected speed since his primary objective is inside run game. He wouldn't get outside on runs with 70 speed so I figured what difference would it make.
 
Shrazkil
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Originally posted by Brrexkl
Right, I don't know how high a build can go... and where I would have to cut off certain abilities. Perhaps I have to drop to 130 AGI and 110 SPD, keep the middle ones the same, and take JMP and CON to 45-50. That's what I'm looking for, is what kind of totals you can get.

The main idea is to keep AGI/SPD/VIS at the Core, toss on STR/TKL as quality secondaries, and see what we can have left over for STM/JMP/CON.

Again, wasn't saying that build is possible, was seeing how close we could get and how much has to be cut (and where).


If agility is 130 and spd is 110, then str will be around 100 at best. That means tackling and vision will be lucky to get to low/mid 80's.Originally posted by ANumber1Roy
Player Build
Position: dt_run_stuffer
Boosts: 30
Level: 79
XP: 121
VA XP: 200
VA: 66
Bonus Tokens: 1240
Training Points: 0
SP: 0

Training Status:
strength : 0%
speed : 2%
agility : 3%
jumping : 1%
stamina : 4%
vision : 1%
confidence : 4%
blocking : 0%
throwing : 0%
catching : 0%
carrying : 0%
tackling : 0%
kicking : 0%
punting : 0%

Attributes:
strength : 93.1 + 58 = 151.1
speed : 53
agility : 87.1
jumping : 64
stamina : 53
vision : 74.1
confidence : 52
blocking : 8
throwing : 8
catching : 8
carrying : 8
tackling : 105.1
kicking : 8
punting : 8

Top SA Tree: | 4 | 8 | 8 | 8 | 0 |
Bottom SA Tree: | 7 | 0 | 0 | 0 | 0 |
Diving Tackle 1

Current Advanced Equipment at level 31 is FF 7% with +3 strength so he may have left over BT's I will turn into SP's for break thru,big hit,and diving tackle.

Should be a solid PD machine while controlling the line with great tackle radius including jumping. Neglected speed since his primary objective is inside run game. He wouldn't get outside on runs with 70 speed so I figured what difference would it make.


If that is your only piece of aeq you currently have, you will have no extra, and maybe not enough. You have 240 more on current piece, and 900 for other pieces , plus an average of 70 per piece to make/roll , so 900+240+210 = 1350

Stamina would probably want to be 61+ as well
 
Brrexkl
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Thanks for the info on how that End Build would be. If I'm going Agility 130, Speed 110 and Strength 100, I guess I could go Vision 85 with Tackle 75.

The Tackle would be low for sure, and not a super high Strength to make up for it, but if his focus is QB then maybe it will be enough. As for Running Backs, if I am catching them in the backfield before that get that speed up (and with my High Agility I should be able to make the cuts to bring down those scat backs, and speed backs shouldn't have much Strength) I may be able to have a decent rate against them. Now, if they get to the line first I may have big problems with any kind of Back with such low TKL/STR.

I am hoping that the Agility will be enough to get past the OL, the SPD/AGI will be enough to 'burst' after I get by them, the VIS/AGI will be enough to take a good path and keep up as the QB goes to Evade.

At least, that's the plan. LOL! How it really works, we'll find out some time in the future.

On a good note, I actually got my first Sack today, along with 2 more Hurries. Woohoo! LOL!
 
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