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einar_90808
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Originally posted by Longhornfan1024
Another question, how many of your attributes are you waiting to train over and what level are they at?


waiting to train over? what is that supposed to mean. I train things I think I need (like stamina), and any Majors or Minors that I have not started putting SPs into. I tend to stop training most things at 25ish as training gains drop the higher an attribute is... so while I am building something like Speed, I will train Agility to 25, then move on to something else, that way when I want to start putting SPs into Agility to get it to the 48 Cap it will cost me roughly 10 to 12 SPs less because of the training I did earlier in his career.

Originally posted by Longhornfan1024
You still think EL at level 19 matters? Talk to me in about 6 seasons when my CB is in WL and yours is retired or in regional pro


EL does matter, and mine will keep doing pretty well since I already have ALL his Majors (except blocking, which I do not care about) at or above the 48 Cap, so as he gets ALGs in his Majors it will help all his Majors at a two-to-one ration, minimum. You seem to think it is better to just get one thing really high so your ALGs are hitting at the three or four to one ratio on that, and only one-to-one or two-to-one on the others (so one at four to one, and three at one to one)...

I think it is better to have my ALGs get more then that , my guy already has one getting 3 to 1, two at 2 to 1, and one at 1 to 1. What do you have? One at 4 to 1, and three at 1 to 1? If so then every time my guy levels he is getting 8 times the SP value in gains while a guy hat just got his speed up to 4 to 1 and still had everything else at 1 to 1 would only get 7 times the SP value on gains on most builds.

Do that math, it is pretty simple. Add to that the fact that my guy is only two levels from the 4 to 1 Cap, and will keep building his Speed from this point on until it hits around 80 for this build, which is fine for his intended role as a Slot CB and ST man. And given his Majors and Minors his build will continue to get better and he will be very good at his job.

As for World League... only 32 teams out of GLB go there... there are many teams that are good enough to be there, but there are simply not enough slots, so I really do not care about that. As long as I can afford to keep boosting my guy, I will keep him... so he should be in Pro in around 4 seasons. Hopefully whatever team your guy is on will be in the same league as mine.

 
einar_90808
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And for those that think I have no clue what does what... http://wiki.goallineblitz.com/index.php/Player_Attributes

Vision
Did you see that hole open to the left? Can you see the goalposts? Vision helps ALL players know what is going on around them. It is very important for QBs "threading the needle" with passes. It's also sort of the "6th sense" of predicting what your opponent is going to do when blocking or trying to break blocks. It also plays a role in avoiding penalties like false start and offsides.

Agility
How fast your player can adjust their movement. If you want to dodge a tackle or head past a blocker you'll want high agility. Important for any player who needs to turn quickly...Lineman as well as speedsters. Agility also determines acceleration. You can have all the speed in the world, but without agility, you won't ever reach that top speed.

Jumping
Need to lay out for a pass? Want to gain an couple extra yards on defense? Plan on swatting that ball away? Jumping is crucial to all of those things. It is also important when making diving tackles and diving for yardage when carrying the ball.

Catching
You'll need this if you are planning on catching any touchdowns or snagging any picks.

Tackling
Tired of sloppy arm tackles? Well boost your tackling skill and wrap those ball carriers up! Tackling is a solid foundation for any defender.

So... without Agility a speedster is useless... and without Jumping, no PDs... and without Catching, no picks... low tackling, bad defender.

So pretty much everything I have already said.
 
Longhornfan1024
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Originally posted by einar_90808
waiting to train over? what is that supposed to mean. I train things I think I need (like stamina), and any Majors or Minors that I have not started putting SPs into. I tend to stop training most things at 25ish as training gains drop the higher an attribute is... so while I am building something like Speed, I will train Agility to 25, then move on to something else, that way when I want to start putting SPs into Agility to get it to the 48 Cap it will cost me roughly 10 to 12 SPs less because of the training I did earlier in his career.



If you want to build efficiently, you train an attribute to 90+% prior to capping. Then after capping, you train over, giving yourself more SP value for that train. For example, I trained speed to 90+% and took it straight to the 7:1 cap. It is still currently at 84 and 95% trained. That means with one more train, he will have 8 more SP value, putting him at an even 400 and 2.18 SPs higher than your CB. Oh, he's also storing 14 SPs.

Originally posted by einar_90808
EL does matter, and mine will keep doing pretty well since I already have ALL his Majors (except blocking, which I do not care about) at or above the 48 Cap, so as he gets ALGs in his Majors it will help all his Majors at a two-to-one ration, minimum. You seem to think it is better to just get one thing really high so your ALGs are hitting at the three or four to one ratio on that, and only one-to-one or two-to-one on the others (so one at four to one, and three at one to one)...

I think it is better to have my ALGs get more then that , my guy already has one getting 3 to 1, two at 2 to 1, and one at 1 to 1. What do you have? One at 4 to 1, and three at 1 to 1? If so then every time my guy levels he is getting 8 times the SP value in gains while a guy hat just got his speed up to 4 to 1 and still had everything else at 1 to 1 would only get 7 times the SP value on gains on most builds.

Do that math, it is pretty simple. Add to that the fact that my guy is only two levels from the 4 to 1 Cap, and will keep building his Speed from this point on until it hits around 80 for this build, which is fine for his intended role as a Slot CB and ST man. And given his Majors and Minors his build will continue to get better and he will be very good at his job.

As for World League... only 32 teams out of GLB go there... there are many teams that are good enough to be there, but there are simply not enough slots, so I really do not care about that. As long as I can afford to keep boosting my guy, I will keep him... so he should be in Pro in around 4 seasons. Hopefully whatever team your guy is on will be in the same league as mine.



I have one attribute at the 8:1 cap and another that will be at the 2:1 cap in two days. The reason you bring your first attribute high instead of circle capping early is for efficiency purposes. You get great training efficiency up through the mid-30s in your attributes, so it's better to take your primary up quickly while quad-training your 2-5th attributes (tackling, vision, agility, and jumping on a man CB). From there you can circle cap and train above the caps in order to get maximum training efficiency. You keep claiming to be building efficiently, when you are doing the exact opposite. By choosing the ST archetype, you are also getting horrible ALGs.
 
Longhornfan1024
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Originally posted by einar_90808
And for those that think I have no clue what does what... http://wiki.goallineblitz.com/index.php/Player_Attributes

Vision
Did you see that hole open to the left? Can you see the goalposts? Vision helps ALL players know what is going on around them. It is very important for QBs "threading the needle" with passes. It's also sort of the "6th sense" of predicting what your opponent is going to do when blocking or trying to break blocks. It also plays a role in avoiding penalties like false start and offsides.

Agility
How fast your player can adjust their movement. If you want to dodge a tackle or head past a blocker you'll want high agility. Important for any player who needs to turn quickly...Lineman as well as speedsters. Agility also determines acceleration. You can have all the speed in the world, but without agility, you won't ever reach that top speed.

Jumping
Need to lay out for a pass? Want to gain an couple extra yards on defense? Plan on swatting that ball away? Jumping is crucial to all of those things. It is also important when making diving tackles and diving for yardage when carrying the ball.

Catching
You'll need this if you are planning on catching any touchdowns or snagging any picks.

Tackling
Tired of sloppy arm tackles? Well boost your tackling skill and wrap those ball carriers up! Tackling is a solid foundation for any defender.

So... without Agility a speedster is useless... and without Jumping, no PDs... and without Catching, no picks... low tackling, bad defender.

So pretty much everything I have already said.


You're going to that to help make decisions?
 
einar_90808
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ok Longhornfan1024, you win. You have clearly proved you are the biggest troll here. I have been able to back up everything I have said with solid math, and REAL info from official sources, but you still think I am clueless... which pretty much proves that you like to act like a moron... or maybe that you are the one that has 'no idea'
 
einar_90808
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Originally posted by Longhornfan1024
You get great training efficiency up through the mid-30s in your attributes, so it's better to take your primary up quickly while quad-training your 2-5th attributes (tackling, vision, agility, and jumping on a man CB).


I have never used quad-training. I will admit to not understanding that part of it as I tend to use bonus tokens to get extra SPs (which helps when I level and get 5 SPs but the attribute I want to increase is at the 3-1 cap, so I need 6). So I will ask you a legit question (remember that I admit to not knowing about multi training)... when you multi train, do you train each attribute every day with those 2 Training Points, or if you are Quad Training would you only train every 4th day?

Originally posted by Longhornfan1024
By choosing the ST archetype, you are also getting horrible ALGs.


Not when I was planning on using him as a Slot CB and Special Teamer... then his ALGs are perfect for what he does.

 
Longhornfan1024
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Originally posted by einar_90808
Not when I was planning on using him as a Slot CB and Special Teamer... then his ALGs are perfect for what he does.



There is one of your problems. You should either use him for STs or use him as a slot CB. His ability to do either at an elite level will be hurt by his ability to do both decently. By spreading your attributes to do both, you are creating a CB that will have a max potential as a regional pro dot.

Originally posted by einar_90808
I have never used quad-training. I will admit to not understanding that part of it as I tend to use bonus tokens to get extra SPs (which helps when I level and get 5 SPs but the attribute I want to increase is at the 3-1 cap, so I need 6). So I will ask you a legit question (remember that I admit to not knowing about multi training)... when you multi train, do you train each attribute every day with those 2 Training Points, or if you are Quad Training would you only train every 4th day?


You train every fourth day. The bonus you get from quad training in addition to training four at a time far exceeds what you get from training a single attribute. Quad-training is the most efficient way to train in the game, which is why so many agents have dropped their 4th AEQ in order to quad-train longer.
 
einar_90808
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Originally posted by Longhornfan1024
You train every fourth day. The bonus you get from quad training in addition to training four at a time far exceeds what you get from training a single attribute. Quad-training is the most efficient way to train in the game, which is why so many agents have dropped their 4th AEQ in order to quad-train longer.


ok, that I will try with a Man Specialist. Gimme a minute to make one as an experiment and I will see what happens with him. Will post it here in a minute.

 
einar_90808
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Wilson Henley (Lv. 4 CB)

Ht/Wt: 6'3", 170lbs

Experience, Skill Points, and Cash
Money: $0
Daily Salary: $437
Skill Points: 0
Training Points: 0
Bonus Tokens: 8
Veteran Points: 0
Next Level: 0/1000

Attributes
Physical Attributes
Strength: 7
Speed: 58.5 (+4)
Agility: 15.5
Jumping: 13.5
Stamina: 15.75
Vision: 13.5
Confidence: 10.75

Football Skills
Blocking: 8
Catching: 15.75
Tackling: 11.75
Throwing: 8
Carrying: 8
Kicking: 8
Punting: 8

Special Abilities- none.

Currently Quad Training: Stamina (107.9%), Catching (107.9%), Vision (117%), Tackling (125.8%). Stamina is the 'extra' Attribute that he did not purchase Multi Training for, I just want to get it up to 20 asap, then might switch to something else like Agility.
Edited by einar_90808 on Oct 24, 2011 14:40:51
 
Longhornfan1024
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Originally posted by einar_90808
Wilson Henley (Lv. 4 CB)

Ht/Wt: 6'3", 170lbs

Experience, Skill Points, and Cash
Money: $0
Daily Salary: $437
Skill Points: 0
Training Points: 0
Bonus Tokens: 8
Veteran Points: 0
Next Level: 0/1000

Attributes
Physical Attributes
Strength: 7
Speed: 58.5 (+4)
Agility: 15.5
Jumping: 13.5
Stamina: 15.75
Vision: 13.5
Confidence: 10.75

Football Skills
Blocking: 8
Catching: 15.75
Tackling: 11.75
Throwing: 8
Carrying: 8
Kicking: 8
Punting: 8

Special Abilities- none.

Currently Quad Training: Stamina (107.9%), Catching (107.9%), Vision (117%), Tackling (125.8%). Stamina is the 'extra' Attribute that he did not purchase Multi Training for, I just want to get it up to 20 asap, then might switch to something else like Agility.


You should probably be training agility, tackling, jumping, and vision if it's a man specialist. Run one of your CBs through day 281 and we'll compare him to one of mine run through day 281. They should both end at level 79.
 
einar_90808
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I am going to switch to agility in a few days...

I also may not be able to boost this guy every season, so he might top out in between 61 and 70. But yeah, I will quad him and see how things look in 6 seasons for your guy, and 7 for mine.
 
Sellars
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Einer u compared a stop to 2 non stop corners who are lvl 19, how is that even relevant to anything here? Not to mention catching is the LEAST important attribute for a corner and yet u place it at the top of the order. U ARE clueless and u just proved it a second time by saying u have no idea how multi training works. Its been u against everyone in both of these threads, what do u think u know something no one else around here does? No u dont , in fact ur a "moron" as u put it earlier.
 
Longhornfan1024
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Here is a quick one I just ran though. Ideally, he'd end up with a little more agility and CD and a little less vision, jumping, and stamina.

Yes Man XV: u mad? (Lv. 79 CB)
Ht/Wt: 6'3", 170lbs

Attributes
Physical Attributes
Strength: 62
Speed: 150.06 (+50)
Agility: 93.06 (+5)
Jumping: 81.06
Stamina: 64.26
Vision: 91.06
Confidence: 49.26

Football Skills
Blocking: 8
Catching: 22.26
Tackling: 70.26
Throwing: 8
Carrying: 8
Kicking: 8
Punting: 8

Special Abilities
Shutdown Corner Abilities
Swat Ball: 10
Sticky Hands: 3
Superior Vision: 10
Smooth Operator: 1
Shutdown Coverage: 1

Speedster Abilities
First Step: 6
Change Direction: 6
Return Specialist: 0
Blitz: 0
Closing Speed: 0

Additional Abilities
Wrap Up Tackle: 0

Veteran Abilities:
Ball Hawk: 15
Third Down Stopper: 15
Football Genius: 15
DvG: 15
Second Wind: 5
PTP: 2
GLS: 2
OTK: 1

Deflect Ball Chance +21.5%
Make Tackle Chance +15%
 
einar_90808
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Originally posted by Sellars
in fact ur a "moron" as u put it earlier.


go back and read your post... and my name for that matter... an idiot that cannot even spell is no one to be calling anyone a 'moron', and yes I do mean you.

 
Shrazkil
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Einar...sigh...if you are not using multi-training you already lose. NO method is as effective, its no wonder you can get a higher EL after ONE fricken season, because intense training multiple low attributes will do this, it would be pure idiocy to not understand the math that after the maj and min are trained from their low point, you start DRASTICALLY loosing EL compared to other builds.

Quit Yapping and posting, until you download the VPB and show us an end build, that way we can compare with REAL evidence instead of the theories of someone clueless.
 
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