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Forum > European Pro League > Eastern Europe Conference > Season 22 effective levels...........4/28/11
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Sarg01
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Originally posted by HomersOddity
Right.

There is a reason they were called lolbars.

You do realize that effective level is just a numeric value for lolbars? You guys did know that, right?

I guess I am expecting too much from you.


You underestimate them. I had a 280d team with a 40 point effective level advantage on the rest of the conference two seasons ago when they invalidated the old DPC plays. I literally played the entire season using just 6 defensive plays, changing the AI only once around the fifth or sixth game to go from 4 total plays to 6. Not only was it a 20-0 season, but there was only one game within 50 points.
 
Rage Kinard
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Originally posted by HomersOddity
Right.

There is a reason they were called lolbars.

You do realize that effective level is just a numeric value for lolbars? You guys did know that, right?

I guess I am expecting too much from you.


It is not a numeric value for LOLbars. It is an average value of the sp value of attributes, SAs, and stored sp for individual players.


What makes effective level an inaccurate assessment tool for individual players is
1. It doesn't take into account equipment
2. A build can be efficiently built, but have the sp in the wrong places
3. VAs are often as important or more important than the build itself

What makes effective level even more inaccurate when assessing teams is
1. It only takes into account the sp value of the top 1/2 of the team, so a team that has a larger discrepancy in player quality is going to show an artificially inflated number
2. It can be manipulated by having a few extra STOPs from high ALG positions or a K or P can really skew the numbers
3. The less players you have, the less that go into the EL calculation. (If you have 55 players it is the highest 28, if you have 44 players it is the highest 22)
 
Forbin
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Originally posted by HomersOddity
Right.

There is a reason they were called lolbars.

You do realize that effective level is just a numeric value for lolbars? You guys did know that, right?

I guess I am expecting too much from you.


Yeah, that's not even true. LOLbars are based on select attributes in varying degrees of prioritizing. Effective level is just that - how effectively you've built your dot in terms of SP value.

The vast majority of the time, when a seemingly good dot builder has a dot with much lower SP value than dots of the same age and archetype it's because they stopped too early on their primary/secondary. (OR, in rare cases, because everyone else went TOO far...)

I've yet to see a skill position dot with "too much speed", though, and I'm still looking for a lineman with "too much strength". So, overall, SP value is an extremely good method of calculating a team's build strength.
 
jdpbernal
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Can you all repeat this again??? Damn I thought I was done with school crap!
 
Rage Kinard
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Originally posted by Forbin


I've yet to see a skill position dot with "too much speed", though, and I'm still looking for a lineman with "too much strength". So, overall, SP value is an extremely good method of calculating a team's build strength.


I've seen linemen with too much strength. They added so much they weren't able to get supporting attributes to a level high enough to make the strength effective.
 
Darkstrand
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the difference between ~96 in an attribute and ~99 in an attribute is 90 SP

it amazes me that you guys think there are dudes running around dominating because their strength is 3 higher than the other teams.

Look at the dot tracker script. The difference between 90 speed and 160 speed is about 25%. The difference between 157 speed and 160 speed is less than 1%.


I think GLB fat noobs dont' really have analytical thinking ability. They can't think about what differences in attributes really mean or the effect of those differences. There are a microscopic number of people out there who have a basic feeling for the game. The best WL agents just try to follow whatever those guys say without thinking themselves. *** and the remaining agents try to follow whatever the best WL agents say lol.
Edited by Darkstrand on Apr 29, 2011 12:55:54
Edited by Darkstrand on Apr 29, 2011 12:51:26
 
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Stop making sense darkstrand you are a horrible troll stop posting I'm raging
 
Rage Kinard
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Originally posted by Darkstrand
the difference between ~96 in an attribute and ~99 in an attribute is 90 SP



Can you teach me this math where 16+17+18 = 90
 
thunderdoozer
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lolmath
 
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Originally posted by Rage Kinard
Can you teach me this math where 16+17+18 = 90


eh 3 points in speed 3 in agility

his math is off 3 skill points doesn't make what he said any less valid
 
Sean Payton
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Effective Level argument meet Effective Level the player. OT LVL47 ELVL68.
http://goallineblitz.com/game/player.pl?player_id=1947716
 
thunderdoozer
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But what are the season 22 ineffective levels...?
 
Rage Kinard
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Originally posted by Darkstrand
There are a microscopic number of people out there who have a basic feeling for the game. The best WL agents just try to follow whatever those guys say without thinking themselves. *** and the remaining agents try to follow whatever the best WL agents say lol.


I think you are giving people like myself way more credit than we deserve

 
Fumanchuchu
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Originally posted by Rage Kinard
I've seen linemen with too much strength. They added so much they weren't able to get supporting attributes to a level high enough to make the strength effective.


HB who finishes with 50 stamina and 68 carrying=too much speed,.
 
bacardi
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Originally posted by mrmaomao
29 ... 55 ... 358 ... 62 ... 936.23 ... 73 ... $10,773,000 ... The Capetown Cubicles Strike Back

awesome. so out of the 30 teams with players, we have the lowest age, the 2nd lowest level, 2nd lowest value, 2nd lowest effective level.

the pimps should be the only team we beat in our 1-15 season
 
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