Originally posted by beenlurken
[X] Hate it
[X] Enjoy it
If I am being honest it is both. I love how you (and All Good Things too) are making a mockery of the current Pro setup/structure. The system needs to changed and both teams are perfect examples as to why it should. If you can beat human teams at the Pro level with half/half or all CPU teams I see no problem with it... the other teams deserve to lose.
The reason I do not like it, as already mentioned, it takes away awards from players who most likely are more deserving. Its not so much that you are intentionally stat padding, its the fact that you are abusing (and its obvious it is unintentional) the blowout adjusted system considering the team is designed such that the CPU defense allows the opponent to score quickly to increase reps of the human offensive players. The big problem is that the offensive players using Big Heart and maybe Slow Starter are able to keep the score within the blowout threshold (or at least very close to the threshold) so that the padded stats are basically uneffected by blowout adjustments.
Agreed completely. That said, it makes for a fun game to watch.
[X] Hate it
[X] Enjoy it
If I am being honest it is both. I love how you (and All Good Things too) are making a mockery of the current Pro setup/structure. The system needs to changed and both teams are perfect examples as to why it should. If you can beat human teams at the Pro level with half/half or all CPU teams I see no problem with it... the other teams deserve to lose.
The reason I do not like it, as already mentioned, it takes away awards from players who most likely are more deserving. Its not so much that you are intentionally stat padding, its the fact that you are abusing (and its obvious it is unintentional) the blowout adjusted system considering the team is designed such that the CPU defense allows the opponent to score quickly to increase reps of the human offensive players. The big problem is that the offensive players using Big Heart and maybe Slow Starter are able to keep the score within the blowout threshold (or at least very close to the threshold) so that the padded stats are basically uneffected by blowout adjustments.
Agreed completely. That said, it makes for a fun game to watch.






























