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jkid2
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Originally posted by Bevo05
Boy there are few that are just abysmal. They seem to work in theory but the timing seems to be off and result into very low performance......But I would agree in principal there is not many plays I would be afraid to call if scouting led me in that direction.


This, but those few bad plays would only be considered if I saw them work by another team on multiple occasions and I think they have a progression that might work for my offense as well as the scouted replay.
 
zmj44
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HB quick pitch weak is the worst in GLB
 
Bleeds
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Originally posted by RaphaneKnight
Best plays: The entire playbook

All the plays work, you just have to scout well. I don't think there was a play I didn't call last season.




you obviously have really good builds lol.

some of the plays are pure shit.
 
iStoner
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Originally posted by Bleeds
you obviously have really good builds lol.

some of the plays are pure shit.


QFT....
 
RaphaneKnight
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Nah the philosophers was a no/no team and had CE and 3 lvl disadvantage. Maine builds
were pretty good but we only had 7-man depth at the O-line position (someone went inactive and had to cut 3 players) and didn't have the ideal RB/FB builds that would thrive in a lot of the popular plays Gerr suggested. We either had power or all around backs.

It's called good scouting and good game planning. Plays are only good or bad relative to your opponent in the current sim.
Edited by RaphaneKnight on Mar 27, 2011 16:15:47
Edited by RaphaneKnight on Mar 27, 2011 16:15:34
 
iStoner
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Oh I'm not saying I disagree, by all means if they are playing some crazy defense that leaves a tight end wide open every play... then you can use some garbage pass plays that just have one good TE route...

If you are scouting well enough to know what defense they are coming out in on each play though... jeez how are you losing

There was a day I actually tried that hard...but I thought I might be the only one.
 
Bleeds
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Originally posted by RaphaneKnight
Nah the philosophers was a no/no team and had CE and 3 lvl disadvantage. Maine builds
were pretty good but we only had 7-man depth at the O-line position (someone went inactive and had to cut 3 players) and didn't have the ideal RB/FB builds that would thrive in a lot of the popular plays Gerr suggested. We either had power or all around backs.

It's called good scouting and good game planning. Plays are only good or bad relative to your opponent in the current sim.


Maybe. But the #1 and #3-#6 plays on Gerr's list make up 46.5% of your passing yards in MG's regular season games (I didn't count the blowout, but that actually would've made it even more drastic).

If we swap out Gerr's bottom two for two of jkid's top three (SB Slot Deep Cross and WI Medium Drag), the total comes to 62%.

So, while the entire passing playbook may be effective, 62% of your passing yardage in evenly matched games has come from 7 of the first 11 plays mentioned. And to further make my point, the others weren't even run at all, or not more than once or twice to even give a decent sampling.
 
RaphaneKnight
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Originally posted by Bleeds
Maybe. But the #1 and #3-#6 plays on Gerr's list make up 46.5% of your passing yards in MG's regular season games (I didn't count the blowout, but that actually would've made it even more drastic).

If we swap out Gerr's bottom two for two of jkid's top three (SB Slot Deep Cross and WI Medium Drag), the total comes to 62%.

So, while the entire passing playbook may be effective, 62% of your passing yardage in evenly matched games has come from 7 of the first 11 plays mentioned. And to further make my point, the others weren't even run at all, or not more than once or twice to even give a decent sampling.


I don't game plan at all for Maine anymore. I was talking about last season when I was actually game planning and where I pretty much called almost everything in the playbook. Besides my point wasn't the frequency but the effectiveness of the plays. Based on the current sim which hasn't changed much compare to last season, almost every plays in the playbook works and the effectiveness would be solely based on your opponent's defense. In fact I saved couple of plays just for certain opponents for playoffs and it was a damn pain trying to game plan without those plays in regular season games.

The reason why the plays in gerr's list is called often is that the majority of the teams have trouble against them. Just like how people didn't know how to stop QB rolls during the early PW seasons. It's not because of some bugs OP suggested and it's clearly not something that needs to be addressed to the admin.
Edited by RaphaneKnight on Mar 27, 2011 19:51:11
 
Bleeds
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Originally posted by RaphaneKnight
Best plays: The entire playbook


Originally posted by RaphaneKnight
The reason why the plays in gerr's list is called often is that the majority of the teams have trouble against them.


I'm of the opinion that if there are some plays that a majority of people have trouble defending, then those plays are better than the others. Ergo, not everything is "the best", or equally effective.

It sounds like you and I are giving similar ideas, but have different scales.

You have: plays that are easier to defend, and plays that are harder to defend
I have: shit plays, working plays

But hey, can't argue with success. (edit: I'm referring to you, obviously, just in case there was confusion)
Edited by Bleeds on Mar 27, 2011 21:46:32
 
Gerr
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Maybe I shouldn't have used the word "Best" in my title, but most of those plays are the "Hottest" ones at the moment because a lot of teams are having trouble defending them and they are going for a lot of yardage on average, even against good defenses.
 
RaphaneKnight
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Originally posted by Bleeds
I'm of the opinion that if there are some plays that a majority of people have trouble defending, then those plays are better than the others. Ergo, not everything is "the best", or equally effective.

It sounds like you and I are giving similar ideas, but have different scales.

You have: plays that are easier to defend, and plays that are harder to defend
I have: shit plays, working plays

But hey, can't argue with success. (edit: I'm referring to you, obviously, just in case there was confusion)


Yeah when I said best plays: entire playbook, I was just making a point

But I disagree that the best plays are the ones that majority of people have trouble defending. It's still very subjective on which are the best or worst plays. That would only be the case if everyone had the same defense. I think Gerr's new term "the hottest" as in frequency would be more appropriate here. Or maybe like in S12 sim where it was just impossible to pass with even WR being single covered and being wide open by 5 yards. There was just plays that were just better no matter which defense you faced.

It's just not the case in the current sim since every plays work and the effectiveness would be entirely based on the defense you face. You talked about it being easier or more difficult to defend but I disagree with that as well since a lot of those plays in the list weren't really difficult for me to defend. Some of the plays in that list in my perspective would actually be the easiest to defend. If I had to come up with my own list, you would be pleasantly surprised how different it would look.

Oh and I'm not saying you guys are completely wrong or anything, certainly not the case. I understand what you guys trying to say and I think it's true on individual basis that there would be plays that work or don't since the builds/roster are all different. Obviously the team with bunch of power receivers won't have the same success as speedster in streak plays and that's what makes this game that much challenging and scouting that much important.

Just wanted to bring this out since I kinda got the notion that people were going toward "sim is broken" when it really isn't. I'm sure it's not perfect but it's actually one of the most balanced sim we ever had.
 
Deluca0903
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Mar 28, 2011
- Fix coverage bug causing unintended overpersuing vs FB screen weak and WR screen plays
 
Bevo05
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Originally posted by Deluca0903
Mar 28, 2011
- Fix coverage bug causing unintended overpersuing vs FB screen weak and WR screen plays


Should be interesting to see how it works........but my guess is with the history of GLB these plays just became super over powered...............
 
jkid2
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Originally posted by Bevo05
Should be interesting to see how it works........but my guess is with the history of GLB these plays just became super over powered...............


That fix didn't do anything and actually caused more problems.
 
RaphaneKnight
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It's the overpersuing that actually made those plays work at least at the PW level. Still there are at least 3 ways to stop the
WR screen play. If there are coordinators that can stop those plays, why fix them? Why even have them in the playbook
when they are going to make those plays completely useless. Might as well remove them from the playbook.

True victory for the lazy DCs, one less play to worry about.
Edited by RaphaneKnight on Mar 29, 2011 16:55:21
 
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