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Forum > Position Talk > WR Club > First WR Build (out of the box?)
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MileHighShoes
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Originally posted by Mango Fandango
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I know what you're mad about dude. It bothers me a lot too.
But speed is one of those parameters that you need a minimum amount of to be succesful at most positions. However, the "speedsters" are pushing speed 15, and 20 points beyond that amount at the cost of 100+ SP's compared to other ways to get speed into the low-mid 70's. You can take advantage of this disparity by pumping speed late, or pumping speed low (I prefer late).

The common dot building thought process is "speed first, regardless of what you are trying to achieve."
I'm trying to turn that thought around, I have 15 current dots... out of that 15, THREE are speed first, and only TWO of those 3 took speed past 68. 3 of my dots are speed 2nd. 7 of them are speed 3rd. 2 were speed 4th.

Everyone jumps on the bandwagon that you HAVE to take speed to 77+ immediately or you fail. And in some cases, that's a great strategy. But you do lose out on good ALG's for your other 3 or 4 majors. With .5 majors if you 68 cap your first two, and then 77 cap your third (assuming speed is third) you end with 87, 83, 87 (this 3rd 87 is speed, and with AEQ, you still reach 145 speed, If you take advantage of multi training and enhancements throughout the entire career you end with 3 AEQ's, but you can push these values to 91, 86, 92 (putting you at 147 speed).).

The important part of this is not your end speed, but how much more balanced your build is. By focusing so much on speed I think we lose out on build efficiency. I'm not saying to completely ignore speed, but by changing our cap orders we can still end with speed high enough that we don't hamper our builds while also spreading the efficiency around. I also think that by not capping our attributes as high we can reach more balanced builds, while using multi-training to still bring speed up to a manageable level.

With the advent of archetypes and multi-training and enhancements, it's almost impossible not to reach 130+ speed while pushing other attributes much higher.

I see VPB builds for defensive coverage dots with str in the 30's and tkl in the 50's-low 60's. All so they can reach 160 speed. To me, that's ridiculous, and shows some holes that can be exploited. If I can build a Power WR that still reaches 135 speed, I can be happy knowing there is an OC somewhere who can get the ball in his hands, for a guaranteed 4-5 YAC due to breaking the first tackle.

I guess I'm rambling now, don't really know where this was going anymore.
 
TheGreatAus
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Originally posted by MileHighShoes
http://goallineblitz.com/game/replay.pl?game_id=1637550&pbp_id=316738


Mind if I ask what his VAs are? Seems like you got a great build going on, mine isnt too far off, he just doesnt have any BT VA's yet.

And yeah, pretty much speed is everything in this game. And it is in real football too. Simply because you have to have that speed in order to get anywhere. Sure, agility is great, and is needed, but whats the point if a QB does a pump fake, have it work, but you are too slow to create any separation? The game hasnt been reduced to 2 attributes, its always been that 1 attribute for every position that is crucial. You have to have a seminal amount in that attribute in order for it to be effective, THEN try the crazy twist build.
 
cybergamerxxx
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Originally posted by TheGreatAus
Mind if I ask what his VAs are? Seems like you got a great build going on, mine isnt too far off, he just doesnt have any BT VA's yet.

And yeah, pretty much speed is everything in this game. And it is in real football too. Simply because you have to have that speed in order to get anywhere. Sure, agility is great, and is needed, but whats the point if a QB does a pump fake, have it work, but you are too slow to create any separation? The game hasnt been reduced to 2 attributes, its always been that 1 attribute for every position that is crucial. You have to have a seminal amount in that attribute in order for it to be effective, THEN try the crazy twist build.


Umm you obviously know nothing about real football then. If it was all about 40 times and pure speed the Oakland Raiders would never lose a game. Yes being fast is important but if you're not quick thats no good, plus all the other important aspects of football (in real life).
 
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so in order to succeed in a short passing game, i.e., get a reliable 4-5 yards per catch - i.e., a west coast offense - i should have a WR with minimum 130 speed? i need 130 speed to be decent in double coverage on underneath routes? do i need tons of speed to beat coverage when separation would come from a juke on a short route?

120 agility, well i could have easily made that 140 without having to fix the build, would have created that thing called a mismatch - something GLB fails to understand. you create mismatches wherever you can. the tall guy on the midget. the fast on the slow, the agile against the stiff the strong against the weak.

GLB doesn't replicate that (except obviously for the bleedin' obvious speed and strength) and it's for that reason that i won't be spending another penny on this game nor prepare to experiment against the norm

if you'll excuse me, i'm going to load up a RPG and play with my high Dex backstabbing assassin in Dragon Age. at least there i know that i can create something worthwhile
 
TheGreatAus
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I realize there should be mismatches with certain builds, but how do you code for something that you dont necessarily understand? What are the real world examples of a guy with 120 agility DE/DT going up against a lineman whos just crazy strong? An Orlando Pace in his hayday seems to come to mind. And as far as I know a tall WR will beat a shorter CB in the game as I think it factors in the catching roll, just check Jump Catch SA. I agree with you though, I built a juke based WR way back when, (I think my WR was even with your HB at some point around season 8) and even with juke at 11 or so Head fake at 10, agility 83, 15 Quick feet, and 67 vision, he NEVER juked pre-route, which was what I built him for. It was fucking stupid and waste of cash, much like you are experiencing.

Just an FYI, I havent spent money on this game for over a year.

Originally posted by cybergamerxxx
Umm you obviously know nothing about real football then. If it was all about 40 times and pure speed the Oakland Raiders would never lose a game. Yes being fast is important but if you're not quick thats no good, plus all the other important aspects of football (in real life).


See here:Originally posted by TheGreatAus
Sure, agility is great, and is needed,
If speed was everything, Usain Bolt would have actually played for the Giants. When did I say the only thing that mattered was speed? Each position has an attribute thats important in the current sim, and likely always will. Whats a QB without throwing or vision? Micheal Vick? We all know how that pans out.

 
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i remember your WR, and as you'll remember my HB was built as a WR - he was even used as WR4 and 5 back in the day, days when unusual builds were worth trying out.

my satisfaction with the SIM will be when a raw 80+ speed WR with no EQ but has huge agility and jump with EQ can actually do well in the underneath stuff. or when a natural 90 strength DT has great agility can actually do something. or when a PB with 80 natural speed but huge strength can run 2-3 yards effectively.

perhaps Bort and co need to do something radical to shake up the freakingly dull dot building and scrap EQ altogether. that way we'll see what natural numbers alone can do. no more of this bullshit 150 speed newgen WR or 150 strength linemen. raw numbers for raw talent - that's if you want realistic dotball

if, however, you are like me and want to role play dotball and build fantasy type guys then why the fuck would i be happy with the current state of affairs?!
 
MileHighShoes
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Fake WR's can work.

http://goallineblitz.com/game/replay.pl?game_id=1595004&pbp_id=2581576 (fake)
http://goallineblitz.com/game/replay.pl?game_id=1638418&pbp_id=3030711 (mid-route fake seperation)
http://goallineblitz.com/game/replay.pl?game_id=1638418&pbp_id=3030918 (fake)
http://goallineblitz.com/game/replay.pl?game_id=1583444&pbp_id=157812 (takin advantage of zone coverage)
http://goallineblitz.com/game/replay.pl?game_id=1581399&pbp_id=13316726 (mid route fake seperation, running on creative)
- had awe inspiring VA at the time
http://goallineblitz.com/game/replay.pl?game_id=1525266&pbp_id=3831909 (more creative route running)

Once again this guy will have 130 speed once he gets his last EQ upgrades, but i have 92 agility, 73 vision, 7 Quick Cut, 8 Juke (will be 9), fake EQ, was running Awe Insipiring to hit defense's vision to make my fakes more effective.

You need a certain amount of speed to make your fakes effective, they only last for a short while and you have to create enough seperation while the defender is either immobile or going in the wrong direction. Quick Cut is a must, if I could re-do this build he would have at least 9 Quick cut, however I'm happy with his agility, 92 is enough to make him agile, and mobile.

How useful would your fakes be with only 90 speed? Imagine how quickly the defender will catch you again, you have to strike the right balance so you have as wide of a window as possible after the fake before your defender catches you again. The wider your window the more damage you can do in THIS game. That's the way THIS game is set up. You can rail against the system and continue to ignore speed, or you can realize the 90+ agi, 130 speed IS a backstabbing assassin in this game, you just need the right stack of SA's, VA's, and AEQ behind it. You also need the right OC to use your build correctly.

TBH, when I started this build I intended to make him 120 Agi, 90 speed, but he really wasn't producing much at all in his early stages until I realized why not, and how to make him more effective.

*EDIT*
I also wish he had more jumping, gets PD'd when his fakes aren't effective enough.
With archetype's and multi-training I could easily get jumping to mid 60's-low 70's which would've complimented the rest of the build well.

I also am frustrated with WR Archetype's.
Possesion WR's had Quick cut as a red SA, when really it shouldn't be penalized, as it's very important for poss. rec's. I'd like to see FS, RR, QC, Juke, and JC all in one SA tree, with Juke as an end of tree SA, and ALG's for Agi, Jum, Cat, Vis, Car and minors of Spd, Con, Sta. That would be wonderful, but Bort never made seperate SA tree's for each archetype, which would have allowed for more build differentiation in my opinion.
Edited by MileHighShoes on Mar 19, 2011 13:28:49
 
TheGreatAus
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Originally posted by MileHighShoes

I also am frustrated with WR Archetype's.
Possesion WR's had Quick cut as a red SA, when really it shouldn't be penalized, as it's very important for poss. rec's. I'd like to see FS, RR, QC, Juke, and JC all in one SA tree, with Juke as an end of tree SA, and ALG's for Agi, Jum, Cat, Vis, Car and minors of Spd, Con, Sta. That would be wonderful, but Bort never made seperate SA tree's for each archetype, which would have allowed for more build differentiation in my opinion.


Thats something ive given thought to, its a good idea.

The game boils down to dot physics. Agility is great, but if you dont have the top speed to help that fake, DE spin around a OT, they catch back up.
 
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Originally posted by = MileHighShoes
How useful would your fakes be with only 90 speed? Imagine how quickly the defender will catch you again, you have to strike the right balance so you have as wide of a window as possible after the fake before your defender catches you again. The wider your window the more damage you can do in THIS game. That's the way THIS game is set up. You can rail against the system and continue to ignore speed, or you can realize the 90+ agi, 130 speed IS a backstabbing assassin in this game, you just need the right stack of SA's, VA's, and AEQ behind it. You also need the right OC to use your build correctly.


how much speed should be sufficient to run 3-4 yards and beat coverage? 130? a faked out defender would likely catch the WR but would that be before, during or after the WR ran his 3-4 yard route? the wider window would come from the fake on the route and THEN the jump - count 2 wide windows of opportunity. sadly this kind of thinking DOESN'T match the GLB game, GLB is far too limited. this is nowhere near the backstabbing assassin. as for a decent OC, well he's now got a 3rd-time fixed up WR with 130 speed to do his bidding as we aim for WL. the right stack of SAs, VAs and AEQ? who are you preaching to? this season my WR has failed to catch a 3 yard pass!! incredibly they're 20 yarders - totally not what i intended to build him as

if you guys are happy with speed first over anything else then that'll have to suffice to float your boat. as for the DA:O reference i made an error.. the Dex was for the archer i made. the maxing out Cunning guy is my backstabber - yep he works out pretty well with a 80% hit rate and 60% contribution to team damage. if dex is to speed then cunning is to..?

this game should be about more than having one way to skin a cat. thus far GLB hasn't progressed enough in terms of dot building to qualify putting more of my hard earned cash.
Edited by Mango Fandango on Mar 19, 2011 15:28:27
 
TheGreatAus
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Youre comparing a game that has 6 main attributes to a game that has 14 for the characters. Speed doesnt even enter the equation in Dragon age.

You are fighting against the grain in the end. If you were to do something like this in say, high school football, and only focus on dot drills, jump rope, other agility things, and never hit the weight room and you were an O-lineman, you'd get crushed. If you were a running back and never did plyometrics or run sprits and hit the weight room, youd never have the power to get out fast or break tackles. At some positions, you have to have so much of certain attributes. Sure, the game changes every few seasons and some of the old agility DT's and DE's are obsolete, but the new training system may allow for the reemergence of some of those builds.

Either way, it was good times when our dots were on the same team. That HB of yours was a badass when they were on the same team.
 
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Originally posted by TheGreatAus
Youre comparing a game that has 6 main attributes to a game that has 14 for the characters. Speed doesnt even enter the equation in Dragon age.

and it's a helluvalot more fun than this SIM. less equals more, i guess. but after 2 years of this shit i would have expected a better SIM. i expected too much

so.. tell me how to build a WR that will catch a 3-4 yard pass and 'll be a happy bunny. just a 3-4 yarder like the 49ners of old. 3 or 4 yards
Edited by Mango Fandango on Mar 20, 2011 01:37:50
 
TheGreatAus
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Originally posted by Mango Fandango

and it's a helluvalot more fun than this SIM. less equals more, i guess. but after 2 years of this shit i would have expected a better SIM. i expected too much

so.. tell me how to build a WR that will catch a 3-4 yard pass and 'll be a happy bunny. just a 3-4 yarder like the 49ners of old. 3 or 4 yards


Compared to a dot that is currently not catching? Post it, and maybe we can help. Are you in my builds forum?
 
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my dot doesn't need help as he's catching without problems, however he's catching balls over 10 yards. i wanted 3-4 yard reliability. he is not working as intended and i am not happy. i've even posted n the team forums stating that i am seriously considering retiring the WR

possession WRs are non-existant, unless they're built like slower speedster, which is a rubbish concept.

do you think you can build a WR designed solely and reliably for 3-4 yards? if so post it here for the benefit of the GLB community
 
JerameEvans
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Sorry guys I wasn't trying to open up a can of worms, just trying to learn more about the physics of the sim.
 
bhall43
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Originally posted by Mango Fandango
my dot doesn't need help as he's catching without problems, however he's catching balls over 10 yards. i wanted 3-4 yard reliability. he is not working as intended and i am not happy. i've even posted n the team forums stating that i am seriously considering retiring the WR

possession WRs are non-existant, unless they're built like slower speedster, which is a rubbish concept.

do you think you can build a WR designed solely and reliably for 3-4 yards? if so post it here for the benefit of the GLB community


problem with that concept is plays designed for 3-4 yards to WR's are awful. Generally they end up with the WR running back to the LOS. Possession WR's in this game are more 5-10 yard receivers while speedsters get the big 10-30 yard catches.

http://goallineblitz.com/game/player.pl?player_id=2089547

These will be the Chris Carter's of the upcoming seasons. Working jumping and agility up to 80 right now.
 
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