Originally posted by Mango Fandango
[/thread]
I know what you're mad about dude. It bothers me a lot too.
But speed is one of those parameters that you need a minimum amount of to be succesful at most positions. However, the "speedsters" are pushing speed 15, and 20 points beyond that amount at the cost of 100+ SP's compared to other ways to get speed into the low-mid 70's. You can take advantage of this disparity by pumping speed late, or pumping speed low (I prefer late).
The common dot building thought process is "speed first, regardless of what you are trying to achieve."
I'm trying to turn that thought around, I have 15 current dots... out of that 15, THREE are speed first, and only TWO of those 3 took speed past 68. 3 of my dots are speed 2nd. 7 of them are speed 3rd. 2 were speed 4th.
Everyone jumps on the bandwagon that you HAVE to take speed to 77+ immediately or you fail. And in some cases, that's a great strategy. But you do lose out on good ALG's for your other 3 or 4 majors. With .5 majors if you 68 cap your first two, and then 77 cap your third (assuming speed is third) you end with 87, 83, 87 (this 3rd 87 is speed, and with AEQ, you still reach 145 speed, If you take advantage of multi training and enhancements throughout the entire career you end with 3 AEQ's, but you can push these values to 91, 86, 92 (putting you at 147 speed).).
The important part of this is not your end speed, but how much more balanced your build is. By focusing so much on speed I think we lose out on build efficiency. I'm not saying to completely ignore speed, but by changing our cap orders we can still end with speed high enough that we don't hamper our builds while also spreading the efficiency around. I also think that by not capping our attributes as high we can reach more balanced builds, while using multi-training to still bring speed up to a manageable level.
With the advent of archetypes and multi-training and enhancements, it's almost impossible not to reach 130+ speed while pushing other attributes much higher.
I see VPB builds for defensive coverage dots with str in the 30's and tkl in the 50's-low 60's. All so they can reach 160 speed. To me, that's ridiculous, and shows some holes that can be exploited. If I can build a Power WR that still reaches 135 speed, I can be happy knowing there is an OC somewhere who can get the ball in his hands, for a guaranteed 4-5 YAC due to breaking the first tackle.
I guess I'm rambling now, don't really know where this was going anymore.
[/thread]
I know what you're mad about dude. It bothers me a lot too.
But speed is one of those parameters that you need a minimum amount of to be succesful at most positions. However, the "speedsters" are pushing speed 15, and 20 points beyond that amount at the cost of 100+ SP's compared to other ways to get speed into the low-mid 70's. You can take advantage of this disparity by pumping speed late, or pumping speed low (I prefer late).
The common dot building thought process is "speed first, regardless of what you are trying to achieve."
I'm trying to turn that thought around, I have 15 current dots... out of that 15, THREE are speed first, and only TWO of those 3 took speed past 68. 3 of my dots are speed 2nd. 7 of them are speed 3rd. 2 were speed 4th.
Everyone jumps on the bandwagon that you HAVE to take speed to 77+ immediately or you fail. And in some cases, that's a great strategy. But you do lose out on good ALG's for your other 3 or 4 majors. With .5 majors if you 68 cap your first two, and then 77 cap your third (assuming speed is third) you end with 87, 83, 87 (this 3rd 87 is speed, and with AEQ, you still reach 145 speed, If you take advantage of multi training and enhancements throughout the entire career you end with 3 AEQ's, but you can push these values to 91, 86, 92 (putting you at 147 speed).).
The important part of this is not your end speed, but how much more balanced your build is. By focusing so much on speed I think we lose out on build efficiency. I'm not saying to completely ignore speed, but by changing our cap orders we can still end with speed high enough that we don't hamper our builds while also spreading the efficiency around. I also think that by not capping our attributes as high we can reach more balanced builds, while using multi-training to still bring speed up to a manageable level.
With the advent of archetypes and multi-training and enhancements, it's almost impossible not to reach 130+ speed while pushing other attributes much higher.
I see VPB builds for defensive coverage dots with str in the 30's and tkl in the 50's-low 60's. All so they can reach 160 speed. To me, that's ridiculous, and shows some holes that can be exploited. If I can build a Power WR that still reaches 135 speed, I can be happy knowing there is an OC somewhere who can get the ball in his hands, for a guaranteed 4-5 YAC due to breaking the first tackle.
I guess I'm rambling now, don't really know where this was going anymore.




- totally not what i intended to build him as
























